Chilfinger1224

49 Decks, 46 Comments, 7 Reputation

with primordial in your deck, genesis wave may hurt more than help. Instead try green sun zenith to get those big creatures onto the field. also, Harrow doesn't work well in a mono color deck. Cultivates do the job well enough.

0
Posted 24 August 2011 at 00:18 as a comment on Big Green

Permalink

you need at least memnites with kuldotha, so you can have another damage dealer and a sacrifice. id replace it with viridian claw. other than that, i like this deck! gj!

0
Posted 20 August 2011 at 20:23 as a comment on Goblin Reverb

Permalink

Lashwrithe would work pretty well in here, creating an even greater nightmare!

0
Posted 17 August 2011 at 17:54 as a comment on Its your fuckin nightmare! lol no1 report me plz

Permalink

phantasmal image shouldn't be only for your lord though, so i wouldn't really count him as something that gives buffs. and like i said, in an aggro deck, the more aggro the better.

1
Posted 14 August 2011 at 06:14 in reply to #191861 on Architect of Phantoms

Permalink

actually, with spellskite, they're never targeted in the first place, so you don't have to sacrifice them.

0
Posted 14 August 2011 at 06:00 in reply to #191986 on Unreal Illusion

Permalink

but you'd get caged sun out a the earliest turn 6, where turn three you can have automaton. with aggro, the faster the better. and i mean, the more powerful the better id feel.

1
Posted 14 August 2011 at 05:16 in reply to #191861 on Architect of Phantoms

Permalink

is there a reason your not running adaptive automaton?

1
Posted 13 August 2011 at 20:13 as a comment on Architect of Phantoms

Permalink

i was looking for this to be more of a standard deck, but thank you!

0
Posted 09 August 2011 at 20:59 in reply to #190199 on Infected by Zombies

Permalink

this definitely is a very successful way of getting out blightsteel as soon as possible. I would suggest adding in Inkmoth Nexus, because if you can't find Trinket mage or everflowing chalice, you still have an artifact creature to sacrifice and it doesn't get in the way of searching for blightsteel, because you need to spend 1 to make it an artifact

1
Posted 20 March 2011 at 11:21 as a comment on Luminarch Control

Permalink

The Arid Mesa's aren't worth loosing life over, sure they thin out your deck for the cards you need, but the mountains by themselves are fine. other than that, good deck!

0
Posted 10 March 2011 at 16:15 as a comment on kuldotha red (help)

Permalink

No, i was saying that the only way to get charge counters was to play your own birds. Once again, it says that when you play a creature of that type, put a charge counter on door, and your creatures sharing that type will get +1/+1 for each charge counter on door. You're not playing any bird creatures, you're just gaining them through Dovescape. Therefore, Door of Destiny will have no charge counters, giving your birds no +1/+1 counters.

0
Posted 03 March 2011 at 01:07 in reply to #137182 on Dovescape

Permalink

Door of Destinies, though, says you need to play a spell of that type. To get the buffs, you need bird creatures to play outside of getting them from Dovescape. It is better than Coat of Arms, but i'd add Squadron Hawks or some other good bird type to bring in the buffs.

0
Posted 02 March 2011 at 21:33 in reply to #137079 on Dovescape

Permalink

Virulent Wound may help out early game, kill any 1/1 creatures and they get a poison counter. Throne of Geth, too, in combination with corpse cur and core prowler can ramp up those poison counters. Maybe remove two of your lands for a few other cards. I like the idea of this deck! I love doing fun stuff with infect instead of just aggro infect. Good work!

0
Posted 02 March 2011 at 14:25 as a comment on Infect non-combat

Permalink

I like the way your going with this deck, the myr's can gang up pretty well. I'd get rid of either myr welder, there aren't many good cards that you could exile, and the ones that are good would be better if you just bring them back with myr reservoir. Another paladium myr and another galvanizer myr would be good. Sideboard your propagators, because they cost a lot to constantly use their ability to pump out copy's, tokens are better. Indomitable Archangel is a great addition. Myr decks are my favorite, so i hope you find a way to have fun with yours!

0
Posted 01 March 2011 at 17:59 as a comment on Myr to you too.

Permalink

Adding signal pest, another artifact, may have those artifacts pumped even more with battle cry. Contested War Zone too could have those cheap costing artifacts turn into big threats

0
Posted 27 February 2011 at 20:36 as a comment on artifact pump

Permalink

May i suggest Lead the Stampede for another way to search for him?

0
Posted 25 February 2011 at 12:37 as a comment on Mana of Blighsteels Emperor

Permalink

i'd suggest darksteel plate for an artifact as another possibility. combining that with Nested Ghoul as well can lead to as many 2/2 zombie tokens as you want

0
Posted 23 February 2011 at 23:32 in reply to #133860 on Zombies Galore

Permalink

Yea, its a little slow, but mainly its getting the right cards at the right time. When i have the lich, i don't have a good artifact or the mana, and same for tezz.

0
Posted 21 February 2011 at 14:26 in reply to #132369 on Darksteel Lich of Bolas (help please!)

Permalink

Switch Myr Sire for Shimmer Myr; Myr Sire only helps if you can bring him back from the grave, where shimmer myr can let you cast mana myrs during your opponents turn, even the battlesphere if you have enough. Speaking of which, replace Perilous Myr for Gold Myr; mana ramp is more important than damage in a deck like this, you'll easily get his life down with the battlesphere and other myrs. Otherwise, very nice deck!

0
Posted 07 February 2011 at 14:41 as a comment on The Myr Battlesphire 3.0 Equipped Mutation.

Permalink

Fuel for the Cause would be a good way to counter their spells and proliferate Jace's counters

0
Posted 07 February 2011 at 14:21 as a comment on Counter EVERYTHING

Permalink

1-20 of 42 items

1 2 3 Last