DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

Ask your brother to choose one combo and then build a deck on just that combo. Having multiple combos in one deck turns it into the chaos I see above that doesn't work at all.

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Posted 15 May 2012 at 06:57 as a comment on HELP!!!!! 5 color mishap

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Sideboards are a problem, they depend on the meta of your play group. My groups' meta is largely agro, so our sideboards often contain extra creature removal.

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Posted 15 May 2012 at 06:10 in reply to #255680 on Armies of Goldnight (Standard)

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Not much more I can suggest. I'd try keep the casting cost of my spells to 3 or less (more if needed for specific cards, like Gisela), but that's just the way I would run this type of this deck.

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Posted 14 May 2012 at 19:56 in reply to #255680 on Armies of Goldnight (Standard)

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One of each land should do. As for what to take out for the Rally, hmmm... I feel the more mana expensive spells are slowing this deck down (the angel too), so I'd cut them for the Rally's and to increase the number of the good humans (like a 4th Silverblade Paladin or more Kessig Malcontents) or to ass in a set of Shock. Shocks are good for killing a Delver before he transforms or that Llanowar / Bird so the opponent doesn't out pace you. (Instant speed is awesome)

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Posted 14 May 2012 at 14:20 in reply to #255680 on Armies of Goldnight (Standard)

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If you'd like, I can ask the owner of the deck I mentioned I have to face regularly to give me her deck list to show you.

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Posted 14 May 2012 at 13:57 in reply to #255699 on Turn Six: Skithiryx, Lashwrithe, Win

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Doesn't work anymore? How?
You should see the mono black infect I have to face every week, it's too well oiled :| My whole group has something in their sideboards just for that deck.

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Posted 14 May 2012 at 10:40 as a comment on Turn Six: Skithiryx, Lashwrithe, Win

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Wee Dragonaughts

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Posted 14 May 2012 at 08:11 as a comment on What's Burnin'?

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Firstly, way too many cards, try cut it down to 60 cards.
Second, too many 1x and 2x, try removing cards not necessary to increase the number of important cards.
Lastly, I personally prefer Door of Destinies over Coat of Arms, but that's just personal preference.

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Posted 14 May 2012 at 08:07 as a comment on Elves Strength in Numbers

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Shirei, Shizo's Caretaker and Grave Pact are two cards you may want to look into, also Kami of False Hope and Sakura-Tribe Elder mite be nice additions.

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Posted 14 May 2012 at 08:02 as a comment on Zubera

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Crypt of Agadeem mite help pay for Phage.

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Posted 14 May 2012 at 07:55 as a comment on Alkatraz's Phage Deck

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I think you should reduce each Nephilim to 3 each so as to add Prismatic Omen and some land search.

PS.
I once designed a Nephilim deck, you should check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=117670

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Posted 14 May 2012 at 07:42 as a comment on Niphilim Perfection

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The Myojin seem out of place here. I suggest removing them to add 2 or 3 Shirei, Shizo's Caretaker, a set of Grave Pact and a sacrifice outlet (I like Thoughtpicker Witch). Also looking into other creatures with power 1 that do stuff when they die would work nicely (Kami of False Hope and Sakura-Tribe Elder come to mind).

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Posted 14 May 2012 at 07:24 as a comment on Zubera Perfection

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I'd run at least 2 more Clifftop Retreat and try to work in a set of Rally the Peasants.
Hmmm... this almost makes me want to make a RW human deck myself :?

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Posted 14 May 2012 at 07:09 as a comment on Armies of Goldnight (Standard)

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As nice as those cards are, I'm not trying to make a small creature BIG, I'm trying to do direct infect damage to the opponent via activations of the Lash (the equipped creature does the damage, not the lash), so I need cheap mana spells to target my creature with and hence my choices.

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Posted 12 May 2012 at 08:40 in reply to #255121 on Cheap Infected Lash

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You got a point. Change made. Thanks :p

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Posted 11 May 2012 at 15:42 in reply to #254861 on Torpor Orb Shenanigans - Ded Edit

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Hope you don't mind, I posted a modified version of this deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=335874

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Posted 11 May 2012 at 12:39 in reply to #254834 on Torpor Orb Shenanigans

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Traitorous Demon will work well with the Orb too and looking at your build, Fling and Bonesplinter mite be nice too.

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Posted 11 May 2012 at 11:44 as a comment on Torpor Orb Shenanigans

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Young Wolf makes for a nice sacrifice for Pod in case you miss a BoP, just my 2cents worth.

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Posted 11 May 2012 at 11:34 as a comment on Melira Pod

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On a hole I like the deck, but I've found that Khalni Gem was more harmful that helpful without Walking Atlas to put the lands back into play quicker (in my experience at least).
I prefer Wayfarer's Bauble over Traveler's Amulet. Yes it costs 1 more to activate, but it puts the land into play, not into the hand.
Also I think adding a beneficial sacrifice outlet for Bloodghast would be nice :p

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Posted 11 May 2012 at 11:25 as a comment on M. C. Escher

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As nice as that deck is (please give the link next time), I can't draw from it for this deck. With the SoM block rotating out in about 3 months, I'd like to keep this deck block constructed.

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Posted 11 May 2012 at 10:30 in reply to #254786 on Demonic Tokens

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