DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

Oh ya, Cryoclasm and Sowing Salt make nice Sideboard Cards.

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Posted 08 April 2012 at 07:43 in reply to #246078 on Land Destruction - Suggestion Deck

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A few things I can suggest are to take the quantity of Stone Rain and Molten Rain up to 4, get a set of Avalanche Riders (and maybe Akki Blizzard-Herder), maybe use Seismic Spike, Poison the Well, Melt Terrain and / or Plunder and Dingus Egg. Molten and Stone Rain cost 3 each (the best cost on a LD card), the creatures are (imo) the better choice in creatures for LD, Plunder Suspends for 2 mana, Seismic Spike gives back 2 mana, Melt Terrain and Poison the Well deal 2 damage to the land's controller and Dingus Egg does 2 damage to the controller of any land that goes to the graveyard.

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Posted 08 April 2012 at 07:40 as a comment on Land Destruction - Suggestion Deck

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I like the idea of a Djinn tribal :) there are a few things I'd change though. I don't quite see Amoeboid Changeling being much use, so I'd replace it with Runed Stalactite. The Stalactite can give a small power and toughness boost to the Djinn, but it can also turn non Dijinn into Djinn to get the bonus Adaptive gives.

With the Djinn being so expensive (mana wise), I'd try work in Seething Song and Mindwrack Liege. Seething Song speaks for itself, but the Liege can do multiple things. It acts as a 'lord' and puts the Djinn into play for 4 mana at instant speed :D

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Posted 06 April 2012 at 11:28 as a comment on Deck Challenge: Gifts to DedWards

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Want to know a blue enchantment that combos nicely with Endless Ranks of the Dead? Paradox Haze. The amount Endless puts in is calculated in each of your upkeeps and haze gives you more upkeeps :p

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Posted 04 April 2012 at 15:22 as a comment on Endless Ranks of the Dead

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I just commented for personal experience. The way I play, I've had no use for the regeneration either and I often don't have the mana open to use it.

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Posted 04 April 2012 at 09:35 in reply to #244369 on Elf Warriors

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You should try playing a set of Phyrexian Metamorph in here. I run a set in my UB build and last FNM I copied my opponent's Battleskull with 2 separate Metamorphs and equiped both to my Frost Titan without a Heartless out (that play won me the game).

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Posted 04 April 2012 at 06:44 as a comment on Heartless Summoning

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Interesting build. I have an Elf Warrior deck and I've tried Ezuri, Renegade Leader. I found him more of a hindrance than help as I have always won or lost before I had enough mana to activate his built in "Overrun".

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Posted 29 March 2012 at 07:06 as a comment on Elf Warriors

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I'm tinkering with a BG Spirit deck and there's a few 'tricks' that I've attempted that may interest you.
1) I use Iname, Death Aspect to put spirits into my grave and then cast Living Death. Normally 4x Kokusho, the Evening Star is put into the grave and the battlefield. Living End can be cast off a cascade.
2) Shirei, Shizo's Caretaker could help retain your sacrificial sources, that means not using Long-Forgotten Gohei.

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Posted 28 March 2012 at 14:30 as a comment on Spirit Sacrification

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Dingus Egg mite help with the burn part

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Posted 28 March 2012 at 14:07 as a comment on land destruction r/b

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Hmmm... Ghoultree feels 'gimmicky' to me. The idea is nice, but it feels out of place.

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Posted 25 March 2012 at 14:43 in reply to #243454 on standard infect prototype

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You still need to increase the land count. Anything less than 20 lands is dangerous.

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Posted 24 March 2012 at 14:02 in reply to #243329 on standard infect prototype

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Actually, you can activate Heritage Druid's ability as many times as you want. All you need is 3 elves. If I have 9 elves out and one of them is Heritage druid, I can produce 9 green mana.

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Posted 24 March 2012 at 13:59 in reply to #243270 on epic elves

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Take out some of the less useful cards (Contagion Engine, Decimator Web, Ghoultree, Lure, Genesis Wave, Triumph of the Hordes) for more lands. 15 lands is way too little for what you're trying to do here.

Additionally replace Grafted Exoskeleton with Livewire Lash. This change will give those pump spells an even better use as the damage Livewire Lash grants is done by the equipped creature. So an ifect creature with the Lash equipped that gets targeted will put 2 poison counters on target player before the spell doing the targeting resolves.

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Posted 23 March 2012 at 13:04 as a comment on standard infect prototype

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Personally I prefer Heritage Druid over Priest of Titania for two reasons:
1) It costs {1} less. This makes it come out sooner and / or use less mana.
2) Its mana production can be used the turn it enters the battlefield.

Elvish Harbinger helps big time in searching for the elf you want.
Have you thought of adding in some of the elf token production spells from the Lorwyn block?

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Posted 23 March 2012 at 12:44 as a comment on epic elves

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I run a similar deck. I find Phyrexian Metamorph a little better than Phantasmal Image. It doesn't die as easily, nor can it be killed by Go for the Throat as it remains an artifact :p

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Posted 19 March 2012 at 14:01 as a comment on Heartless Control

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An earlier version of this deck has faced off against Kor Firewalkers and won, just by siding in more burn :p As for counters to the deck, none I can think of :|

I haven't seen a need for cards like Mortapod, the Goblins die often enough for Brimstone Volley.

If you do face off against this, I'd like to know how it went.

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Posted 24 February 2012 at 10:57 in reply to #236860 on Standard Goblins for FNM

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As good as those cards may be, they're too expensive (mana wise) for what I'm trying with this deck. Anything above 3 mana is a no go and even 3 mana only if it is of specific use. The other problem with Hellrider is the fact that it's a rare. Rare's are not easy for me to get, especially 'Good' rares :(

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Posted 24 February 2012 at 10:50 in reply to #236858 on Standard Goblins for FNM

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Depends on what I need at the time. Normally a Heritage Druid, but I also go for Essence Warden, Rhys or Ezuri, but I may also go for Bramblewood Paragon or Imperious Perfect if I need a "Lord". I've also fetched Gilt-Leaf Ambush for the start of token production.

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Posted 11 February 2012 at 07:51 in reply to #233746 on Elvish Tokens

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You'd be surprised how producing two 1/1 Zombies every turn with Grave Titan (who'd be a 5/5 deathtoucher, nothing to laugh at) can turn the tide. A friend runs a RB Heartless Summoning deck and he runs Grave Titans in it, the -1/-1 isn't that much of a problem.

I don't own any Wurmcoils :( and I refuse to pay $15+ for a card. Here's how much one Wurmcoil costs me:
US$15 x 7.56 (exchange rate last I checked) = ZAR113.40
Then I'd still have to add on postage and packaging that gets charged in US$ too and I'd need a set of Wurmcoil to make it worth while.

I actually own (or can trade for) what's in this deck. Any card I order are going to have to be budget friendly cards.

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Posted 07 February 2012 at 15:40 in reply to #232963 on Heartlessly Summoning Titans

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Firstly I'd like to thank you for giving me a migraine level headache, you just had to make me chose one card for each colour -.- Well, here are my choices:

Red = Dragonstorm. This card just screams "build a deck around me" and once I did, I got consistent turn 3 / 4 wins :)
Green = Heritage Druid. I play a lot of 'hord' decks, mostly elves, and this elf gets me my bust of turn 3 attacking horde :p
White = Guardians' Pledge. It's surprising how many people don't expect this card when I attack with 3 - 6 flying white wheenies and when I do play this, it normally wins me the game :)
Blue = Propaganda. This awesome enchantment does exactly what I feel blue often needs, protects the player until the win condition is achieved (normally a combo).
Black = Living End / Living Death. These 2 cards are effectively the same card, so I couldn't chose one. These cards do what I feel black is all about (flavour wise) - create life out of death.
Colourless = Sensei's Devining Top. Effectively, this card increases your hand size by 3. And the fact that it is so difficult to get rid of makes it that much more awesome :p I currently own 8 of this card :D
Land = Forbidden Orchid. The deck I use this in is by far my most favourite deck. Giving the opponent a small army often feels like a bad idea, but when you capitalize on it, the opnent starts to look for a way to get rid of the land and ignores the rest of the deck (most of the time) :p

Have you ever lost any sleep because of one of your deck builds? Maybe because you couldn't figure out what or how to tweak the deck to make it that little bit more efficient / stable.

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Posted 07 February 2012 at 11:18 as a comment on Dubs Hundred

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