DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

When I think of unblockable infect, the first card that comes to mind is Blighted Agent. I sugest adding blue for him and Artful Dodge and if you do add blue you should add in a counterspell of some sort (Mana Leak?).

Other infect creatures with built in combat evasion are Phyrexian Crusader (protection from 2 of the 5 colours) and Whispering Specter (flying).

I find few people play flaying creatures, so Bladed Pinions mite be better than Executioner's Hood. Additionally if the opponent has a flyer to block with, the first strike from Bladed Pinions coupled with the creature's infect will make the flyer smaller before dealing damage to your flyer (assuming it survived the encounter).

Mutegenic growth makes for a nice surprise 2 extra poison counters.

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Posted 07 February 2012 at 07:37 as a comment on Unblockable Infect Deck

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Grim Backwoods is a crap land. 5 mana (you have to tap the land itself too) and the loss of a creature to draw one card is just too much. Take them and the Verdant Catacombs (not standard legal) out and you got a decent standard legal Pod deck.

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Posted 07 February 2012 at 06:53 as a comment on Undying at its finest!

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I feel you need more mana ramp in here. Also Blue Sun's Zenith may be better than Mind Spring as it can be turned on an opponent to "mill" them and it puts itself back into your library.

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Posted 03 February 2012 at 09:27 as a comment on I FartInYourGeneralDirection

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Conjurer's Ban cannot be put on the scepter, it's not an instant.

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Posted 02 February 2012 at 21:16 as a comment on Vish Kal EDH

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Quicksilver Amulet?

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Posted 02 February 2012 at 08:53 as a comment on Piper/Predators Deck

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Don't forget the creatures like Myr Sire and Perilous Myr from Myrodin. And if you do add more cheapies, a Sun Titan could bring one back from the grave to die with every attack.

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Posted 31 January 2012 at 19:49 as a comment on Rage Summoning

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Just for kicks, I made a pauper Boros landfall deck. I found Boros Garrison to be useful. Not sure it'd work in a more serious deck, I just found it worked nicely with the landfall.

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Posted 31 January 2012 at 19:44 as a comment on [MODERN] Boros Landfall

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And then there's the Dark Ascension reprint, Evolving Wilds (also standard legal). Arguably it's better than Shimmering Grotto.

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Posted 30 January 2012 at 21:34 in reply to #231241 on MTG Titans

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Some lands you may want to consider and the colour mana they can produce:

From M12:
Sunpetal Grove (GW)
Glacial Fortress (WU)
Drowned Catacomb (UB)
Rootbound Crag (RG)
Dragonskull Summit (BR)

From Scars of Mirrodin block:
Razorverge Thicket (GW)
Darkslick Shores (UB)
Seachrome Coast (WU)
Copperline Gorge (RG)
Blackcleave Cliffs (BR)

From Innistrad block:
Woodland Cemetery (BG)
Isolated Chapel (WB)
Hinterland Harbor (GU)
Clifftop Retreat (RW)
Sulfur Falls (UR)

And that's just the standard legal ones.

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Posted 30 January 2012 at 21:31 as a comment on MTG Titans

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Sunken Ruins is by far my fave UB land

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Posted 30 January 2012 at 21:17 in reply to #229912 on Nin Nin Nin

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Havengul Runebinder mite be another DA card for you to consider.

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Posted 30 January 2012 at 21:10 as a comment on DA Zombies

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True that, Oran Rief is awsome :p

"not a brony" ? [sarcasm]Riiiite[/sarcasm]

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Posted 30 January 2012 at 20:54 in reply to #231136 on Elvish Tokens

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I've tried the Nettles in this deck before, but I didn't like it. I'd much rather use newly created tokens for mana with Heritage. I often empty my hand by turn 4 or 5.

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Posted 30 January 2012 at 20:44 in reply to #230646 on Elvish Tokens

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The main reason I've stopped playing this deck (for now) is because of the large amount of mass removal that's at least in sideboard of the people I play against. But this decks speed helps it go toe to toe with other fast decks, just depends on what elves come out first and how I play the deck. With a decent hand, I've had about 15 tokens and a 'Lord' out on turn 3 (Heritage Druid is awesome :p )

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Posted 30 January 2012 at 20:39 in reply to #230560 on Elvish Tokens

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I like those cards. Lodge more than Pride. Pride, though awesome with the amount of elves I create, doesn't quite fit (so I feel). The Lodge to untap Rhys is awesome :p

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Posted 30 January 2012 at 20:28 in reply to #230548 on Elvish Tokens

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I like this build. The only thing I can think of (at the moment) is to remove one of each Honden for two more Spellbombs.

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Posted 30 January 2012 at 20:18 as a comment on Neverending Torment

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4 Mox Opals can cause problematic. It is legendary, so only 1 in play at a time.

You can play a Myr Superion for free with a Heartless Summoning out.

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Posted 30 January 2012 at 18:57 as a comment on Heartless Steel

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The problem with Vampiric Tutor is it's not Modern legal.
Traveler’s Amulet only puts the land into hand, not where I want it. Wayfarer's Bauble puts it into play, where I need it. Also 1 set of non Korlash land search is more than enough.

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Posted 27 January 2012 at 15:26 in reply to #230555 on Grandeured Consumption

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This deck was designed back when my group only played casual group games, so I had ample time.

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Posted 27 January 2012 at 12:27 in reply to #230467 on Epic deck removal

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Ok, you ask for my opinion, so here it is:

What I'm about to say is by no means a rule or law or whatever you want to call it, just a rule I set for myself.

You have way too many 2x cards. I'd bump the more important ones up to 3x or 4x for more consistency, especially any key cards (Joraga Warcaller + Primal Cocoon). The exception being Legendary cards (Planeswalkers included) or cards with a high mana cost (5+), those I'd have at 2x or 3x if theykre key cards, you don't want to be stuck with dead cards in hand because you can't play them.

Now if you plan on using the 'combo' in your description, I'd not use Predatory Hunger mainboard. It's more sideboard against heavy creature decks and Primal Cocoon works better against decks with less creatures.

Lastly I personally prefer Door of Destinies over Coat of Arms, but that's just personal preference.

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Posted 27 January 2012 at 08:48 as a comment on Elves rule

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