This was just an idea. An idea I even forgot about. I'm never really going to make this deck - too busy with more crazy decks (and too lazy)
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It's for deck thining. Less lands in the deck increases chances to draw non land cards.
Almost anything quipped with Infiltration Lens is good. That equipment is almost a must for any aggro deck. I personally use Door of Destinies in my elf deck instead of Coat of Arms because of the Coat's drawback :p
Crazy's what I live for :D Here's holding thumbs that it goes well :p
@pnoize - That's one of the first things I'd try if I added blue :) @Cabbage - I wish I had the horror, it's one of the things I REALLY want to work into this :p @ Church - As fun as that sounds, it sounds too much like blue control for my liking (the part of blue I'm worst with)
Right on the money :) The agent has won me quite a few games :p
I've thought about adding it, but the problem is how to fit it in.
You misunderstood me, I fully understand that you meant extraction, I was just playing along with the round about way of saying it :p
I actually want the opponent to attack with multiple creatures (including the ones I gave), so that they can lose life thanks to Hissing Miasma and Batwing Brume, thus allowing me to play Stronghold Discipline sooner :p
I understand your concern with the Shadowmoor duals, but I've only ever used the ones I have in two colour decks (normally as my only non basic) and I've almost always had at least 1 of the two colour's needed to activate the land's mana filter :p
Konda's Banner is legendary, so I'd take out 2 and put 2 of the Doors mainboard. Subterranean Hangar looks like it'll take too long to be useful because it enters the battlefield tapped and it takes time to rack up counters. Adaptive Automation could work nicely in this deck :p
I'm thinking of making this deck :) I have about 1/3 of the non land cards in this and I'm sure I can substitute other lands for the expensive ones, so getting the other 2/3 of the deck won't be too difficult ;p
That actually sounds like a fun idea. Any suggestions on cards I should use if I do take this in that direction? Bear in mind that I'm not very good with playing blue (I don"t have much of a poker face).
Looking at this decks land base and the land base of allot of the people in my group makes me want to get a set of Blood Moon and / or Magus of the Moon :p
So instead of playing Magic, you reverse engineer decks? I'd like you to reverse engineer some of my decks :p
I'm a little confused on your choice of Sunpetal Grove, there's no green in this deck. The Graypelt Refuge I can understand because of the life gain, but it and Kabira Crossroads ability "enters the battlefield tapped" will slow you down and be more hurtful to you than the lifegain is worth. Also Test of Endurance mite be more useful than Felidar Sovereign as a win condition as it costs less mana and people are less prepared to deal with enchantments than they are for creatures, though you'd need 50+ life to win instead of 40+.
I try to do things 'different' and this deck is by far my most 'different' :D This is "insanely fun", people always prepare for the normal decks being played and have almost no answer to what I play. The Priest and Seeker play a big role on needing to give less creatures to the opponent allowing me to play Stronghold Discipline, but I have won without Stronghold Discipline thanks to the enchantments and Sleeper Agent :p
I get what you mean, I was mostly pointing out personal problems with the deck due to personal preferences. Sunken Ruins (and all the others like it) are my favourite dual lands (though I only have 4 of each of the BW, RG and 2 of the GW). I think they are way too often overlooked and I've been trying to trade for the others my group has :p
I'm not that great with blue (it's my worst colour), so I can't suggest much. I can say, however, that I (personally) don't like seeing so many 1x and 2x in a deck. I know some cards are restricted in Vintage, but I still don't like seeing that (my group plays Legacy or Standard, so no restrictions, just banning). I do like Sunken Ruins for mana fixing (wish I had a set). Not much else I can say, I do like the idea of having a secondary win condition :p
Remand only delays the inevitable. Spell Snare is too situational. Rune Snag get's better the more you use. Spell Burst's buyback is interesting. Condescend's scy 2 is nice. Corrupted Resolve is too situational. Mana Leak is Mana Leak, not much I can say about it :p I'd go with Rune Snag and Mana Leak as they're easy to understand (I don't play much blue). Spell Burst and Condescend's X in the mana has me concerned, you should have the mana with the posts, but what about the other stuff you could've played?
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