Visions of Brutality sounds like a fun sideboard option. But space is also a problem.
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Yes it would. Beacon would try to make the targeted player gain life and Tainted would override it into life loss. The problem I see is Beacon's mana cost. You could include Wall of Shards for it's cumulative upkeep cost of an opponent gaining life, also it's a 0/8 defender with flying for 2 mana. And Idyllic Tutor to fetch Tainted Remedy. Blessed Alliance is a good removal card for the idea too. Trigon of Mending looks like it could find a place in the deck too.
Sadly I'm building for Modern as most of what I already own is Modern legal. This is my normal limit unless building for Standard. So no Squandered Resources. I did the math, I need minimum 3 lands for the sacrifice return combo. 2 cast Mana Seism and 1 more to produce the green / white for Splendid Reclamation / Faith's Reward. Any extra sacrificed land is effectively 2 mote mana. Landfall and Countryside Crusher are the likely finishers.
Modern.Faith's Reward is nice for the untapped effect, but Splendid Reclamation brings back all lands, not just the ones sacrificed to Mana Seism. Amulet of Vigor can get the untap effect going. Gitrog Monster is a good contender for inclusion. I do like Ob Nixilis, the Fallen though...
I tagged this Modern and set the deck to Modern on that new format thing on the right. Landfall seems the best bet at the moment. I'm liking Seer's Sundial + Amulet of Vigor to draw a ton and play more with the combo. Also liking Retreat to Hagra for the life drain effect, which works nicely with fetches before combo'ing and especially well with the combo.
Landfall seems the best idea at the moment. Ob Nixilis, the Fallen and Retreat to Hagra seem to be the best at the moment, especially Retreat to Hagra for the life gain to offset the life loss of fetch lands.
Crucible of Worlds and Ramunap Excavator are strong contenders for inclusion, as is stuff that lets me play multiple lands a turn. I do like upping consistency. Crucible and Excavator also help a bit if Splendid Reclamation gets countered, exiled, etc.
Did the math. To cast Tentacruel this way, I'd need to sacrifice 11 lands. Tap all 11, pay 2 for Mana Seism, leaving me with 20 mana (11-2+11), spend 4 on Splendid Reclamation to mitigate the loss, leaving me with 16 mana (20-4) to cast Tentacruel. Not sure this is viable for a whole deck strategy. I've toyed with a Dredge Valakut hybrid idea (using Mystic Retrieval's flashback to return a milled Splendid Reclamation), but it was less consistent than Scapeshift.
So, here I am asking for assistance for the first time in a long time. Basically, I just had an idea to make a seemingly useless Kamigawa card, Mana Seism, actually useful. Problem is, I can't decide on a way to finish the game. http://www.mtgvault.com/dedwards/decks/splendid-mana/
You're already running Stomping Ground and Temple Garden, so Arbor Elf is another good 1 drop. And Arbor Elf loves Utopia Sprawl, another good 1 drop mana "dork". A turn one Arbor Elf into a turn two Utopia Sprawl can result in a turn two Mwonvuli Acid-Moss to fetch the shock in the colour you're missing. I do this in my Ponza deck quite often. Problem is both are useless without lands (Realm Razer).
Nettle Sentinel and Heritage Druid. Both backups to Paradox Engine and Cryptolith Rite.
Any particular reason for using mana dorks? I feel mana rocks like the Borderposts from Alara Reborn and the Talisman from original Mirrodin could be better. The Signets from Ravnica require other sources of mana to be used, simply they're not ideal. Coldsteel Heart, Cultivator's Caravan and Darksteel Ingot are good for any colour you're missing. Going with rocks over dorks makes your mana less vulnerable to the opponent's removal. I'd still keep a set of BoP though. Turn one BoP is too good to cut. Also, the Borderposts can turn on Naya Hushblade's ability.
I didn't say it's was a good idea to give the opponent tough to deal with creatures, just pointed out that there is an upside concerning their prot and Pestilence.
Actually, them having prot black keeps Pestilence on the battlefield.
What I don't like about those permanent draw engines is allowing the opponent to draw too. Fevered Visions is the better of the two as you draw first, and it's cheaper to cast.
The Scepter idea is cool. I'd like to share the Modern "Taking Turns" deck lists that have caught my attention:Mono Blue:https://www.channelfireball.com/articles/deck-of-the-day-taking-turns-modern/Blue Black:https://www.channelfireball.com/articles/deck-of-the-day-ub-taking-turns-modern/Kind of a Primer:http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/768745-taking-turnsI saw the UB one make it to top 8 in the last big tournament in Grand Prix Las Vegas. Dude had the deck in all foil and quadruple sleeved the deck :P
Just feel I need to point out a small problem with the "combo". You only get one "free" spell per turn per As Foretold. With only one As Foretold out, you'll have to actually cast the copy spells. As for the copy spells, I see that two of them only work from the graveyard. Looting effects like Cathartic Reunion and Tormenting Voice can get them into the graveyard while digging up As Foretold and Part the Waterveil.
The ruling for multiple castings of "extra turns" cards is similar to spells on the stack. You resolve x effects that grants extra turn, then resolve each extra turn in reverse order.
Always been closed, invite only, as far as I remember. We tested a secondary open "deck", but I believe that was too much upkeep.
Going all in Turbo Fog with 2-3 Approach of the Second Sun could be much better. Adding a second colour would also increase the success rate. Green opens up more Fogs, while blue opens up more draw and counters.
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