Good idea, but bring in the hate too. I only brought this up because I think it's a deck strategy worth keeping an eye on, mostly because of the inability to lose to 0 or less life with Phyrexian Unlife and Solemnity stopping the poison counters.
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Forbidden Orchard helps get the six requirement for Hex. Also, "Forbidden" sounds a little on flavour. I've come to like Trespasser's Curse in Standard. Maybe it can find inclusion here? Talking about standard Curses, Torment of Scarabs and Cruel Reality are worth considering too. Not too impresses with Overwhelming Splendor. I see there's a cycle of Curses (one of each colour) printed in Commander Anthology and Commander 2013 Edition, but they only seem to grant bonuses when the cursed player is attacked.
A loy of Curses trigger during the upkeep, so Paradox Haze? Idyllic Tutor; Enlightened Tutor; and Open the Armory tutors up any Curse and Paradox Haze. Also, the good Curses cost a lot. Other than mana ramp, you could include cost reduction. Cloud Key; Herald of the Pantheon; and Hero of Iroas seem like the best options.
Yay, new list. Now I don't have to wait as long when I log on with my phone :PSadly, I haven't been as active as I'd like. Beyond a few moments of random inspiration and posting those random idea so as not to forget them, I've mostly been working on Ponza with guys on MTS Salvation on the Ponza Primer there. In case you're interested, my user name there is VampireChild85.But, as always, I'm willing to take a look at anyone's ideas, even if I never actually comment on them.
lol, That'd probably be a little difficult. I live in South Africa.
Although, with Training Grounds making the copy effect cost 1 mana, you are generating "infinite" mana and draws, allowing you to "storm" into Banefire for the win. Plus both Guildmage and Manamorphose can be tutored up with Muddle the Mixture, which doubles as a counterspell to protect your combo. It may not be storm, nor trigger Pyre Hound and Thermo-Alchemist more than once (the original Manamorphose), but it's a decent backup to the Elite Arcanist + Freed from the Real combo. Also requires less combo pieces.
Either way, I'm still in.
So, what's your answer to Solemnity?Solemnit I've seen it picking up in popularity and it stops the Druid combo.
Main Deck:-3 Lapse of Certainty: This only buys you one turn. Also need space for my suggested inclusions:-3 Forsake the Worldly: Enchantment and / or artifict hate is almost exclusively sideboard tech. -4 Sunbeam Spellbomb: There's no real reason for lifegain here. Nothing triggers off yiu gaining life. -3 Celestial Flare: There's better options for removal.-1 Gideon of the Trials: With only one Gideon in the deck, his emblem is almost useless. -3 Banisher Priest: Creature removal is heavy in Modern, plus there's better noncreature options. +4 Howling Mine: You need the draw to guarantee Fogs in hand. +4 Ghostly Prison: Slows down the number of creatures attacking you, allowing you to fog less often. +4 Journey to Nowhere: Your Banisher Priest upgrade. Less mana and safe from creature removal. +2 Day of Judgment: Going creatureless allows you to play cards like this without worry. +2 Greater Auramancy: Protects your enchantments, but should be sideboard, sadly there's no space for them in the sideboard. +1 Ethereal Haze: Your best 1 mana fog should be 4x.Sideboard:-1 Forsake the Worldly: There's more mana efficient replacements for this. -1 Celestial Flare: Unconditional removal should be mainboard. -1 Elixir of Immortality: You've got two main deck already, you don't need more. -1 Orbs of Warding: Witchbane Orb costs 1 less and the damage reduction is less meaningful with Ghostly Prison in the deck.-2 Day of Judgment: Things like this should be mainboard, especially since you effectively have no creatures. +1 Witchbane Orb: Fogging is nice, but it doesn't stop spells targeting you. Leyline of Sanctity would be better though. +2 Blessed Alliance: Your upgrade to Celestial Flare. More options is better. +2 Disenchant or Sundering Growth or Fragmentize: Your upgrade to Forsake the Worldly. You want cheap mana answers to keep open fog mana. +1 Greater Auramancy: Extra enchantment protection.
Tested Hazoret. Hated it. Preferred Rhonas (loaned one from a friend). Hazoret wants an empty / close to empty hand and Shocking for 3 mana felt so bad, especially when doing so just to allow the god to attack / block. Looking at testing Huntmaster of the Fells and Courser of Kruphix, if I can get my hands on them without spending money.
I was trying to avoid the standard mill interactions with Fraying in favour of the mass / targeted looting, just to be different. Forced Fruition is a great card, I've played against it a few times, but I feel 6 mana for the card is too slow for a mill deck (of any kind).
The tokens from God-Pharaoh's Gift are Zombies. Have you considered adding Liliana's Mastery / Lord of the Accursed?
The more colours you play, the more Blood Moon hurts you. Ponza is less about to land destruction and more about mana disruption while ramping. Kind of how blue uses counterspells and black uses hand disruption to hinder the opponent, Ponza just does it in a more permanent way. The problem with pure LD is that the opponent manages to get cheap stuff through. Your cheapest LD cards that don't hurt you too are all at 3 mana, some requiring double of one colour (Molten Rain and Rain of Tears come to mind). However, I am wanting to design a list that runs 4 Trinisphere to make those 1-2 lands that slip through all the LD useless :PSo, to answer your question, no, I have not.
Maybe the Timebug? Haze doesn't die as easily, being an enchantment and all. Plus they serve the same purpose.
4x Paradox Haze ^ You want this. And yes, multiple do stack, provided you're not denied your first upkeep.
Sadly, you can't use Immortal Servitude as it's white and your Commander is mono black.
Been thinking about Huntmaster too. Will need to try get my hands on some. Maybe when I order my Trinispheres for the sideboard.
I'm aware of the common need to play 10 mana dorks in Ponza for the consistency. I've actually been having success with only 9 dorks (4 Arbor, 4 Utopia, 1 BoP) and managed to top 8 at a PTQ last year. By dropping Titan (6 mana) in favour of Stormbreath (5 mana), I feel I can drop the final Bird. After testing this a bit, I'll see if I need to bring the Bird back in.
Thraximundar is very expensive (mana wise) and seems to care more for the opponent sacrificing creatures. I must agree that the Beetle functions better here, mostly because it costs 1 mana.
How's Startled Awake working for you? I'm not sure the transform side will work too well in Modern, with all the removal there is in the format, so I see it as only a 4 mana mill 13. Is it maybe the interaction with Unsummon? Feels a little gimmicky to me as you're settings yourself back a turn most of the time just to return a card to hand. Have you you considered Mesmeric Orb? It's arguably one of the best mill cards out there. Shelldock Isle is another interesting option at 2x, as it can give a great discount in mana on a number of your cards.
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