Ebony Owl Netsuke and Ivory Crane Netsuke and two of my favourite "hidden gems" from Kamigawa.
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If you can somehow afford 6 mana, Combustible Gearhulk would be an interesting addition. In addition to being a 6/6 with first strike, it's ETB is similar to Sin Prodder's upkeep, except it's a once off 3 cards and the opponent chooses before the three are revealed. I've seen the Gearhulk's ETB kill people.
A few cards that may interest you:Extra mass draw:Seizan, Perverter of Truth Damage when you draw:Niv-Mizzet, the Firemind Psychosis Crawler Targeted draw and damage:Cerebral Vortex Targeted damage when drawing:Ob Nixilis, Reignited (his Ulti) Mote "wheel" effects:Wheel of Fate Collective Defiance Damage for having lots of cards in hand:Ebony Owl Netsuke
Dack Fayden is the only one stopping this from being Modern legal. Can't think of any good replacements off the top of my head. In my experience, Sin Prodder is very hit or miss. I've often revealed lands off it, lands I need to play what was in hand :/ But on the other hand, I've had opponent's take 6+ over a number of turns on the upkeep trigger alone. It's also a 3 power creature with Menace. I often refer to it as a red "Bob".You've got a lot of looting effects (Faithless Looting and Bedlam Reveler), but only one card that wants to be in the graveyard (Kozilek's Return) and one that takes advantage of a large graveyard (Bedlam Reveler). Even Sin Prodder fills the graveyard, especially when it reveals lands or low cost cards. If you want to go with the looting thing, I strongly suggest including more things that care for a large graveyard and / or want to be in the graveyard.
Glint Hawk + Ornithopter / Memnite is to get more counters on Quest for the Holy Relic. A friend runs a UW Quest for the Holy Relic deck and Glint Hawk is important for the counters.
- Glimmer, +Blossoming?
And Mills from the removal as killing / countering a creature counts as "...put into that graveyard from anywhere..."
What about Heroic Intervention or Blossoming Defense to protect the creatures from removal? Both are good, imo. Heroic Intervention protects them all, while Blossoming Defense doubles up as a pump spell for Empyreal Voyager.
I designed this as a non competitive, fun idea. Hopefully Ixalan has some decent options for the idea, otherwise I may have to include another colour to make it viable. Red seems like a good secondary colour both for efficient early game removal (ei burn) and to take advantage of the artifacts making Unlicensed Disintegration better.
Angelic Accord is only good if you can get the 4+ regularly.
You don't need more Populate, you need more tokens to Populate. The token from Rhonas's Last Stand would be a good Populate target.
If you can gain 4+ life a turn regularly, Angelic Accord can be a secondary win condition. Alternatively, Lone Rider (It That Rides as One) can be a decent beat stick.
What's your thoughts on Vendilion Clique in here? It's a flash flyer that lets you not only peek at the opponent's hand, but also gets rid of any one annoying card, allowing you to plan your next few plays accordingly. It also synergies with Favourable Winds and Spellstutter Sprite.
Thanks for the suggestion. Will look into it once I start testing this. Still need to aquire some of the cards :/
Depending on how token heavy you end up, Intangible Virtue can outclass Honor of the Pure. But nothing is stopping you from running both, if you have the space.
Intangible Virtue is a must. Not only does it give the team +1/+1, it also gives them vigilance. Instant 4x in almost all token builds. A few others that might interest you (not sure on pricing):> Spectral Procession > Midnight Haunting > Beckon Apparition (for the sideboard)> Anointer Priest > Sacred Cat > Martial Coup> Not Forgotten > Raise the Alarm > Sundering Growth (for the sideboard) > Rootborn Defenses (for the sideboard) > Timely Reinforcements > Sram's Expertise
Servo Exhibition's slot is a toss-up between the Exhibition and Gather the Townsfolk. On one hand, we have the potential to get a lot more creatures if at the dangerous 5 or less (something I'd rather avoid, if possible), and on the other we have colourless creatures that get around most forms of protection and survives things like Ugin, the Spirit Dragon's [-X]; and All Is Dust. So it just depends on what you want out of the card. The spirits from Promise of Bunrei are colourless too. Other than the mana dorks, and Path, almost everything in here produces 2+creatures that get pumped by Muraganda Petroglyphs. So while Watch Wolf is a strong card, especially with Petroglyphs out, it's Sadly only one creature from one card. The point here is to maximise the bonus from Petroglyphs, which I feel works better going wide. If I where to do a tokenless version, the wolf would definitely be in, along with quite a few other vanilla creatures, like Leatherback Baloth. Nissa, Voice of Zendikar works well with Petroglyphs. It curves well into it.
Door of Destinies only gains counters if you cast a card of the chosen type, and not from tokens of the chosen type entering the battlefield. You've currently only got 18 cards that will put counters on the door. I can think of a number of directions to take the idea of "goblin tokens", but we can only do one as there's just not enough space for all three:1) Lots of tokens boosted by Lords, and lord effects.2) Consistent token production (Krenko, Rabblemaster, etc). 3) Goblins that do or trigger things for dying.
There's a difference between "constantly go top 8" at an LGS, and "constantly go top 8" at the bigger tournaments (like a PPTQ). Only the latter will go up on the larger decklist sites.
Of the 3, Architect of the Untamed is a possible inclusion because of the landfall like effect. And only because of Splendid Reclamation, this seems like a deck where Fork in the road would be good.
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