Edna

32 Decks, 612 Comments, 53 Reputation

Yeah, Tezzeret really doesn't work all that great here 'cuz there aren't that many artifacts... Liliana is just a thing to think about and maybe working with her a bit better. Mostly her best use here is her Edict effect... Could probably cut her though. Thanks.

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Posted 11 October 2011 at 06:01 in reply to #205723 on New UB Poison-Blade

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Heartless Summonings reduces the mana cost to 0. Plus, I'm actually pretty sure it would work if you animated Inkmoth and then produced mana. However, it would be quite inefficient to do so (4 mana makes superion far less powerful).

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Posted 09 October 2011 at 04:22 in reply to #205540 on Death Metal

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Ha, thanks man! No one ever comments like that on here ("have a great day"). Pretty much just made my day right there! :) You have a great day, too!

Yeah, I'm almost tempted/inspired now to make a HS combo with Enduring Renewal for Modern. Could go in a nice shell with something like Silence+Scepter but maybe that's just too mean? haha

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Posted 07 October 2011 at 16:50 in reply to #204668 on IImpia Sordibus

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Hmm. That's an interesting idea. It could maybe work in Affinity, although it does seem as though it might actually slow them down too much. I mean, the deck already can kill on turn 4 most of the time and half their deck is like free anyway. :/ Plus, Arcbound Ravager dies as a state-based effect and can't even try to get pumped before it dies. It could work, but I'm not quite sure how it would work.

My best guess is it'll be best in some 2-3 card combination that just flat out wins on the spot, though I haven't figured out what those are yet. Maybe Enduring Renewal + Perilous Myr or something similar! This is legal in Modern, too, btw. =/

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Posted 07 October 2011 at 02:47 in reply to #204668 on IImpia Sordibus

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Dryad Arbor would actually be kinda sweet, I'm thinking if you also threw in some GSZ! It actually fetches every creature except Bloodghast from this deck!

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Posted 07 October 2011 at 02:41 in reply to #205127 on Pizza

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Ha, if Z.I. only required 1 discard... it would be soo broken! And if it somehow stayed at the same rarity, can you imagine games of limited with this type of thing!?
Turn 1 Land. Turn 2: Land, Z.I. "I win!"
But yeah, Z.I. would be sick with just 1 discard. Funny how that one extra card makes it go from insanely overpowered to hardly playable short of a small variety of decks. List is looking sweet, though.:)

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Posted 07 October 2011 at 02:40 in reply to #205044 on Pizza

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Oh, I see. Missed that interaction with Goyf. :/ Derp. Haha.

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Posted 06 October 2011 at 16:54 in reply to #205044 on Pizza

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Oh, and I just did a quick sample hand which made me notice another thing - why do you have Tree of Tales and Vault of Whispers in the deck? I'm not seeing their actual benefit in this build over Forests and Swamps - instead, they just are bad with Woodland Cemetery (as the sample hand pointed out to me).

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Posted 06 October 2011 at 07:32 in reply to #205044 on Pizza

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So, jw. How's Zombie Infestation working out so far? It seems like a neat card, but I just hate the idea of having to discard two cards for a 2 mana 2/2 (i mean really, that's what it comes down to in a way). :/ I realize if any deck, this may be the right one for it, but I'm wondering if you've tried/considered another option instead? Even Fauna Shaman seems reasonable (albeit a tad slow). Regardless, I'm curious what you've thought of it thus far.

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Posted 06 October 2011 at 07:30 as a comment on Pizza

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hahaha, clearly hasn't been around this site too much yet. Legacy, btw, is not at all affected by Tolarian Academy. In fact, the card is banned (and for good reason!!!). Trinisphere and Metalworker hardly make a splash either. Mox Opal however sees much more play in general, even if not too much. Also, obviously this deck is built for standard so many of the cards aren't going to be in a similar but Legacy ready build. I'm guessing SWN would make at least a couple changes.:/ Ha

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Posted 05 October 2011 at 18:51 in reply to #204854 on Death Metal

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Tempered Affinity obviously has more general testing and may be the "better" deck from a viewpoint that it's been well tuned and just kinda builds itself to some degree. Filth certainly seems like a much more fun deck, however, and has the great surprise aspect at this point! And I'm not saying it can't be as good or better, just that at this point it's obviously less refined and practiced.

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Posted 05 October 2011 at 04:19 in reply to #204668 on IImpia Sordibus

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Oh for sure! Haha. I love some of the new green cards Innistrad has brought. Many even just for more casual decks (Parallel Lives is amazing for some commander decks!). Splinterfright seems fun. I'll look into that.

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Posted 05 October 2011 at 04:09 in reply to #204689 on rG Standard Crusher

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Actually, the biggest reason for the "splash" is Kessig Wolf Run and sideboarded Ancient Grudges. Inferno Titan is just the gravy that comes with. Mostly I've just got this idea of abusing Kessig Wolf Run with Primeval Titan. It just seems sick. Garruk is a 4-of right now because often he'll come in and die with the -3 ability anyway. Other times, if he's sticking around in play, he's probably doing so much work it doesn't matter if I draw another. At least that's the theory. Kinda like Jace was. I think Garruk has that potential and the only thing holding him back is his rough casting cost. However, I could be totally wrong here so that is something definitely worth noting. I'll keep an eye on that and figure out what the right number is.
Thanks for the advice, though. I may try making a mono-green build which would better utilize some cards like allowing for Dungrove Elder. Of course, UG is always one of my favorites, too... haha

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Posted 04 October 2011 at 22:38 in reply to #204689 on rG Standard Crusher

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Haha, Pizza. Nice. Overall this looks solid but I've greatly surprised by the lack of Verdant Catacombs for the mana base.
Other than that, I've never been a huge fan of (especially maindeck) lifegain with no other relevant abilities so I'm not too sold on Gnaw to the Bone. Beyond that, this looks like a sick deck. I'd maybe replace the Gnaws and maybe something else for some sort of removal and perhaps a dredge card like Golgari Grave Troll or Life from the Loam if you change the mana base to incorporate more utility lands or something. Looks fun, though. I'm liking it.:)

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Posted 04 October 2011 at 22:30 as a comment on Pizza

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OMG! For just a moment I forgot Glissa said "opponent controls" and was thinking this could be like the new Splinter Twin! Haha. Almost thought you'd completely broken the format for a moment. Regardless, it still seems pretty sick and almost an auto win against many aggro decks - a one sided wrath at the least.:)

Looks like a good experimental list and a great start, though. I think Savage is right about the Superions though. Especially when you don't even have any other way to power them out.

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Posted 04 October 2011 at 22:22 in reply to #204668 on IImpia Sordibus

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Nice. I love cawblade honestly. I realize it's the "bad guy" of decks now because of its dominant position it had. However, since the bannings it's just a good deck with a lot of game in general. UW control has always been among my favorites. It's cool to see you trying it out in various versions.:)

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Posted 04 October 2011 at 21:58 in reply to #204671 on Spectral Blade

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Oh I see. I love that type of archetype. I guess I've just never known it was supposed to be called "Filth." Sounds like it should be a lot worse than it obviously can be! Boneyard Wurm really reminds me of Kavu Predator which is such a cool card that I love - triggers very differently but both grow through cool interactions. I'm really interested to see your take on Filth. It seems like a fun archetype and is obviously really resilient to so many things as often having your creatures killed only leads to a bigger beating for your opponent later. And heaven forbid your opponent trys to mill you! Ha. Random thought, though - Any thoughts on a white splash for reanimating with Unburial Rites?

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Posted 04 October 2011 at 06:11 in reply to #204495 on Death Metal

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Oh wow. I totally didn't even consider the Dismember dilema. :/ Whoops. Regardless, the great thing about the titans is that they do net some form of advantage even if they kill them. Perhaps Mimic Vat would be a nice recursion tool. Jw, what exactly do you mean by a "Filth" deck. I'm not sure I understand that, at least not by that name. I'm always a fan of BUG (or anything using blue and green - my 2 favorites).

As for giving the deck a look, I understand being busy so no hurry. I just know you and a few others are always great for advice, especially when builds are in some of the rougher stages (before it really is just testing and specific numbers for the deck). I know there are things I'm off on or missing. Lmk when/if you brew up a new version of this. I'm interested to see it.:)

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Posted 04 October 2011 at 00:40 in reply to #204495 on Death Metal

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Wow! This is pretty neat! It seems like such a different deck for you. I see no way to extract anything!;) Haha.

In all seriousness, this seems like a fun deck concept. At a glance, I'd have to kinda side with Ethan in that the deck may be better in UB, given so many random anti-synergies here. If you can get it rocking, though, it seems sick. Maybe a bit more a of a "high-risk, high-reward" type deck.
As dagbaker pointed out, Perilous Myr can be sick.

What I'm most surprised to not see at all though is no Sun/Grave Titans. Sun Titan (at 4 mana!) is still a 5/5 which can bring back Perilous Myrs, Superions, and even Tempered Steels that have been destroyed - not to mention Ghost Quarters and dead Inkmoths.
Grave Titans are still a major beating, even when producing 1/1s instead. Plus, deathtouch ensures that the titan still competes with and kills any other creatures it fights with.:)

Mind checking out my newest standard brew? It's very rough in design right now, but the concept seems strong.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=239606

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Posted 03 October 2011 at 21:35 as a comment on Death Metal

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I'm keeping 1 Ghost Quarter for testing and because it can be easily fetched up with Primeval, btw. I may eventually cut it, too, though.

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Posted 02 October 2011 at 02:04 in reply to #203809 on rG Standard Crusher

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