Esqo

33 Decks, 35 Comments, 10 Reputation

I might add some counters to this deck as it is fairly easy to wipe all your creatures with 1 damage spells or -1/-1 until end of turn/counters. There is at the moment quite heavy reliance on spell buffs for creatures, maybe replacing 1 or 2 rancors and 2...4 groundswells with some card advantage and/or counterspells?

Just ideas how I might modify such deck. Otherwise that unblocable is quite nice idea. I've seen someone having a mono blue infinite combo with unblockable creatures (banishing knack, zephyr scribe, elusive spellfist, Spikersilk net and on top of these altar of brood)

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Posted 05 January 2018 at 11:48 as a comment on U/G Unblockable Infect

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Yeah, looks like fun deck in casual standardish games for me :)

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Posted 29 September 2017 at 05:51 in reply to #606827 on U/B Infinite Combo

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For a bit more benefit from Herald yes, but you'd lose some card advantage the Branch walkers are giving at the momen. It's a balance of play and playstyle question. For casual games I'd go for the mimic but more competitive card advantage might be a good idea.

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Posted 29 September 2017 at 05:50 in reply to #606831 on Simic Merfolk

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I think that there is not a real infinite combo as the paradox engine does not untap your mana abilities. You have untapped mana available only in Cultivator's Caravan.

I think the idea is to try to repeat following as many time as there is mana available around T6 or so:
Tap inspiring statuary and paradox engine for mana and cast Weaponcraft enthusiast with one B mana or Sailor of Means with on U mana. Paradox engine untaps all nonland permanents and you got one energy (3 if cast spell was enthusiast...). Now you need 4 mana to return the cast creature back to hand for repeating the process. So to do this twice, you'll need a minimum of 6 mana out of which 4 has to come without imrpovise for activating decoction module.

If there was green colour also in the deck, it would be easy to make mana with servant of conduit but this would require some splashing and modifications to the deck.

Have you considered about Panharmonicon? The deck seems to be more of mid-end range and slowish to start with. Panharmonicon would increase the aforementioned energy gain from Weaponcraft enthusiast to 10 per cast (1 from enthusiast and 2 + 2 from servos fabricated and as panharmonicon adds one ETB effect, this would also double the energy gained from decoction module from each creature so 2 x 5 = 10). So you'd end up with huge energy storage but you have a nice energy sink - Dynavolt Tower which untaps when you cast a spell :)

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Posted 25 September 2017 at 13:19 in reply to #606827 on U/B Infinite Combo

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Nice idea in the deck. +1 for that

I'd make some modifications though...
-2 Kumena's Speaker
-1 River Sneak
-3 Verdant Rebirth
-2 Dowsing Dagger

+1 Herald of Secret Streams
+1 Vineshaper Mystic
+2 Deeproot Champion
+2 River Herald's Boon
+1 Forest
+1 Island

Idea behind above changes is to get the most out of Herald of Secret Streams. Kumena's speaker does not get any benefit from Herald's unblockable ability (Speaker does not get a counter...). Other's are just to throw in a little more of counter generation and even out the mana pool. Keeping 4 dowsing daggers in the deck was a bit overshooting. Yes, you get those eventually to lands, but without getting a creature through to player, you won't get these turned over to lands so increasing the method to deal damage to players is more beneficial in my opinion than increased chance of getting a dagger to battlefield.

Feel free to tally around with ideas if this rambling gave you any :)

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Posted 25 September 2017 at 12:57 as a comment on Simic Merfolk

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Your deck currently lacks energy sink. You'll easily stack a lot of energy as most of the energy is coming from creature ETB effects and with Panharmonicon(s) it is multplied each time. In my deck I have Whirler Virtuoso and Aethertorch Renegade as energy sinks but those require red colour. Currently your only energy sinks are Aether Hub's and Servant of the Conduit's

Your deck has a lots of ways to get any mana: Aether Hub, Servant of the Conduit and Prophetic Prism total up to 12 cards at the moment so splashing additional colour is not that bad at all.

Also some cards with improvise might be good to add in as you'll easily end up having lots of Clue tokens on the battlefield so you'd get an additional use for those before sacrificing those for card advantage.

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Posted 13 July 2017 at 08:59 as a comment on Bant Panharmonicon

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I like the idea of Panharmonicon and ETB triggers. It just is nice to think as a freebie as you cast something :)

Have you considered Eerie Interlude or Acrobatic Maneuver in the deck? These would give you additional ETB trigger and an easy way to save a creature/your creatures from swipers.

If opponent is playing aggro deck, Authority of Consuls might give you some breathing room as you get life from each creature entering the battlefield (+1 life for each Panharmonicon so adds nicely with that also).

Cards like Eldrazi displacer or Decoction Modlue would also allow you to blink a creature out and bring it back to battlefield.

I have a bit similar deck with UWR colours http://www.mtgvault.com/esqo/decks/uwr-panharmonicon/

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Posted 12 July 2017 at 13:29 as a comment on Bant Panharmonicon

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Generally, deck idea is noce, but requires some tweaking as there are some problems with the combo.
1. Engulf the shore returns to hand all creatures with toughness less than the number of your islands - this means also all small enough creature tokens you control and thus you loose the improvise benefit from all those tokens as tokens are destroyed when those leave battlefield to anywhere.
2. You get benefit from Inspiring Statuary practically only to instants/sorceries , but you don't have any means to re-cast your instants/sorceries. You are limited to the number of hand cards in your combo cycle and can benefit from return to hand effect only according to the number of Paradoxical outcome and/or Engulf the shore spells. Further more, Engulf the shore will cripple your improvise as you loose most if not all your tokens when you cast Engulf the shore.

What I'd do with your deck is to try to add in some cards that give you ability to bounce instants/sorceries back from graveyard. Also, some more non-artifact creatures would benefit from Inspiring Statuary. One good creature example would be Docent of Perfection, which creates tokens each time you cast instant/sorcery. This would further increase your base for improvise. Some other good ideas might be Baral, Chief of Compliance and Curious Homunculus.

Might be that I overlooked some cards in your deck, but at the moment it requires some update to work properly.

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Posted 12 July 2017 at 13:20 as a comment on U Improvise

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Simple and effective, I like it :)

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Posted 13 April 2017 at 07:55 as a comment on Grixis Tower

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You have a lot of instants / sorceries in the deck but only a few card affecting or benefitting from those. Some cards worth considering to your deck are
- Baral, Chief of Compliance
- Docent of Perfection
- Curious Homunculus

I've built a deck with those above which is actually very nice deck to play in casual games. Feel free to copy or imitate :)
http://www.mtgvault.com/esqo/decks/ur-standard-wizardish/

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Posted 30 March 2017 at 07:45 as a comment on Icy-Hot

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Some good cards worth considering:
- Tajic, blade of the legion
- Archetype of Courage
- Archetype of Aggression
- Brimaz, King of Oreskos

I'd take out Darien entirely. It is not a soldier as other creatures are and you do not get any help to cast it from Ballyrush Banneret's ability. Also Acrobatic Maneuver would do the same trick as Cloudshift but also give you a card advantage so might be reasonable. I'm not certain why you have Cloudshift in the deck anyway, to protect one of your creatures from Wrath of God possibly? Eerie Interlude would be better as it allows you to exile eny number of creatures you control until end of turn. Of course either of these + Wrath of God requires more mana than Wrath of God + Cloudshift.

My suggestions for creatures would be as follows:
4 x Aerial Responder - You need fliers or you'll be overrun by some deck with fliers. These also help you with lifesteal.
2 x Tajic, blade of the legion
2 x Archetype of Courage
2 x Archetype of Aggression
2 x Brimaz, King of Oreskos
2 x Alesha
4 x Preminent Captain
3 x Ballyrush Banneret
2 x Odric
3 x Legion Loyalist
-> total of 26 creatures

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Posted 24 March 2017 at 09:16 as a comment on Red/White Solider (Casual)

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Nice deck :) +1 from me.

I really like Pia's revolution. It gives nice combo in this deck and allows some other also. Maybe you should consider adding in some 0 cost artifacts, such as Ornithopter to allow infinite loop. Of course opponent can break the loop, but still you'd get some damage to opponent + sacrifice effect to Ravenous Intruder for example.

One other good solution might be to drop your lands down to total of 20. Add in 4 Renegade maps to get some land fetching. This also works well with Pia's Revolution as it is not directly bad for opponent to give it back to your hand to recast it.

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Posted 24 March 2017 at 08:32 as a comment on Revolution

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Marionette master is very nice, but is quite costly to cast and that's why not reasonable to keep full playset in a deck. I've tried it with BW Panharmonicon themed deck and noticed Marionette Master landing too often without having the possibility to cast it until T6. 2 or maximum 3 is ok with Marionette.

I would ditch ornithopters entirely and leave only 2 marionette in the deck. I'd replace those with Fabricate creatures and maybe Reckless Fireweavers/Quicksmith Geniuses. Latter is especially good if you splash in some Madness.
Possibly would also put -1 on both instants and add in Diabolic Tutors instead. But these are just my ideas that what I would do with the deck.

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Posted 16 March 2017 at 13:44 as a comment on Revolution!(AET+KAL)

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I really like the idea with this deck. +1 from me.

Gives alot of room for deck tweaking with simple backbone: Snake, Ballista, Rite of Passage and Scales. These are the basic combo and all others can be changed either to further support this idea or to have some other meaning, such as infect in your deck.

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Posted 16 March 2017 at 10:58 as a comment on Cancer Ballista

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Basically the deck idea is nice to reduce the casting cost of all your spells with other permanents you control. That being said, some areas of imrovement do exist.

Coloured mana cost of Searing Wind or Lightning Bolt does not go away with Arcane Melee or alike cards that reduces casting cost by 2. Those reduce only the colourless mana cost and do not reduce any coloured mana unless otherwise specified in the card itself.

Also note, that you need to pay minumum of 4 mana in your upkeep to prevent sacrificing your Draco. You have "only" 3 basic land types in the deck and thus you cannot get rid of the upkeep cost entirely. Draco is actually quite expensive on the long run as it reduces your mana pool by minimum of 4 for each Draco on the battlefield.

To get max out of Draco, you'd need to have 5-colour deck with access to one of each basic land types. This also gives you much more versatility with multiple other cards, but mana base can be quite hard to optimize.

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Posted 16 March 2017 at 10:46 as a comment on Free stuff

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I like the basic idea of the deck, +1 from me.
One thing to consider with Gray merchant would be Panharmonicon. Gray merchant's ability is enters the battlefield, so Panharmonicon would multiply this effect.

Nice combo in the deck with Gray merchant, Kalitas and Whip of Erebos. Play Merchant to get devotion damage to opponent, sacrifice Merchant to Kalitas and pop Merchant back to battlefield with Whip. Twice the ETB effect for the same Merchant even without Panharmonicon.

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Posted 24 February 2017 at 08:41 as a comment on Mono-Black Devotion

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Some cards that might be reasonable in your deck if you happen to get hands on those:
Utvara Hellkite - This really shines in with multiple dragons, as it creates a 6/6 flying dragon token for each dragon creature that attacks. Also this increases the effect of Scourge of Valkas as the number of dragons is increasing.

Savage Ventmaw - You get extra mana for your second main phase to cast out those big dragons

Harbringer of the Hunt - A bit cheaper RG dragon with some ability to damage other creatures with mana

Generally, your creatures tend to be on the high mana cost side, and there is only birds of paradise and Sylvan Caryatid to support these. Have you considered either Sol Ring or Crucible of the Spirit Dragon to get some more mana?

Crucible of Fire is a nice enchantment with dragons as it gives +3/+3 to all dragons you control.

If you can bring in a splash of blue colour, then Sarkhan Unbroken would fit in perfectly.

A low budget option to reduce the mana cost of your dragons is Dragonlord's Servant. This decreases the mana cost of your dragon spells by 1.

If vintage cards are ok and available, Zirilan of the Claw is also worth considering to lash out extra damage with haste.

There is also some artifact with which you can put to battlefield a multicoloured creature from your hand with activation cost of few colourles. I just can't remember the name, set or exact wording to find it out.

Drumhead21 posted it right above, we don't have any knowledge of how much budget you have and/or what card sets are already available in your collection so these were just thrown in from some of those that I own. Hope those help though.

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Posted 23 February 2017 at 11:10 as a comment on Dragon Deck

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At first glnace didn't even notice the whole synergy woth Pia's Revolution, Ornithopter and Ravenous Intruder. That's one nasty combo you have there :)

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Posted 10 February 2017 at 13:11 in reply to #595695 on Pia's Wrecking Crew

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Deck is a bit low on mana. Also I'd re-consider the deck a little bit. It is fairly difficult to cast Metalwork Colossus as the total CMC of non-creature artifacts in the deck is only 6. Also, Consulate Dreadnought is very good when combined with Siege Modification, but having 2 of both and no other vehicles it is fairly difficult to get hands on one. Of course siege modification oculd be attached to any creature, but the biggest impact this card has is with vehicles.

I'd most likely increase the land count to atleast 20 in this deck. Also, I'd get rid of Consulate Dreadnought, Siege Modification and Reckless Fireweaver. Also I'd play the deck either with Embraal Gear-Smasher of Ravenous Intruder, not both as there is not that many artifacts to fuel up the sacrificing machine. Pia's Revolution is very nice when comboed with Scrap Trawler. You can get back another artifact and also the one that just went to graveyard. Servo Schematic and Implement of Combustion might be reasonable cards to consider with Pia's Revolution & Scrap Trawler. Especially so, when you have Embraal Gear-Smasher and/or Ravenous Intruder in deck.

Otherwise the basic idea of the deck to utilize artifacts is nice.

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Posted 10 February 2017 at 13:07 as a comment on Pia's Wrecking Crew

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I like latest block constructed also. It's quite easy to uppgrade with cards from next set and on the other hand, the mechanics thought in the block get to shine nicely in those decks. My last actual block constucted was a Theros block heroic deck which actually was very nice to play.

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Posted 10 February 2017 at 12:36 in reply to #595689 on Energised Revolt

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