fluffyweresheep

83 Decks, 369 Comments, 50 Reputation

Another way to cheat out eldrazi. Awesome!



Could you check out these two decks, and tell me which one is better?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 05 August 2012 at 07:14 as a comment on Mayael Annihilation (EDH)

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Hm... Looks troublesome. lands are off, if you look at mana symbol occurence, it just don't look right in my opinion. The fogs don't work with the theme of the deck, and natural end should be in the sideboard, not in the deck, unless the group you play with ALL have enchantment control/metal craft decks.

Curse of exhaustion is fine, but won't wreck your opponent. In fact, mage blade is unaffected completely, aggro decks only suffer by playing only one rancor at a time(but even one rancor is enough to end you)

vigilante justice is a great card.... in the eyes of your opponent. I personally would love to see you tap out for that, and then pass to me, where I would play a captains call and swing with a 5/5, probably breaking whatever small defense you had.

The deck has potential, but you have a lot of work ahead of you. I would start by cutting the 2 ends and the 2 fogs and adding 4 gather the townsfolks.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385

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Posted 05 August 2012 at 07:10 as a comment on Human Rule

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*stops typing without looking at keyboard*

Heartless blade?

*clicks on name*

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Posted 05 August 2012 at 07:00 in reply to #278178 on Green Agro

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is hydra in here just cause he fits the theme? I don't think it really has that much to do with the deck, other then that it's kind of an amazing card :D

Btw, there is a new with graft, but I could be wrong. Something like llanowar reborn?

Could you look at my two decks and say which one is better? I'm not sure which one I should buy the cards for.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 05 August 2012 at 06:57 as a comment on Carlos Mencia

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This isn't a zombie deck, it is a deck based on using control to aid your clones, which will basically wreck your opponent if you make the right decisions. But yeah, I am building on a budget and geralfs messenger would cause to many mana troubles. But I could turn all the clones into zombies, making it sort of a zombie deck. The thing I think makes it weak is that doing the mutilate combo would take till turn 7 or so, and I don't know if I would survive till then or the combo would come together.

But the deck you are describing isn't what I'm looking for. I'm trying to create U/B control with clones to back it up. Not mono black splash blue with expensive lands that will be rotating soon and such is not what I'm looking for, especially on a budget.

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Posted 05 August 2012 at 06:50 in reply to #278653 on homicidal U/B clone control.

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^ what he said

check it:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 04 August 2012 at 20:30 as a comment on Zombie Factory

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Im sorru if I dont type right,
i claed my eyes out and can;t see anymoee but yeah but yeah ebverything else sounds fine, good liuck with the rest of your decv, ands thanks for making me seeing visiong impaired ;D

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Posted 04 August 2012 at 20:24 in reply to #278178 on Green Agro

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main deck the two sorins? silverblade paladin seems like something that wouldn't fit in here...


check out these two decks:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 04 August 2012 at 19:49 as a comment on B/W Tokens Standard

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battlegrace angel is pretty good.

which one do you think is better?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385

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Posted 04 August 2012 at 19:47 as a comment on exalt

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perhaps increasing confusion? Or memory adept? I'm not the expert on mill, but jace is pretty ridiculous even if you only pull off one ability with him.

Could you check out these two decks and say which one you think is better?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385

http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 04 August 2012 at 19:44 as a comment on Milling Vengeance (Standard)

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Do it. Craterhoof is too high a cost for this deck anyways. You could also consider replacing the other craterhoof with predatory rampage if you want a cheaper overrun effect.

Now you can cut the four serpents gifts and put in three yevas and one peddler. So now you have a two mana serpents gift that lasts forever. PLEASE CUT SERPENTS GIFT BEFORE I CLAW MY EYES OUT!!!!

oh, didn't see that you had cut two. Progress!

About the ooze getting killed over rancor, that isn't necessarily true. It's all a matter of decision. Should they kill the card that wrecked them for the past 10+ years, or should they remove that fairly solid, but not so big ooze? Many players will make the smart decision, but vengeance tends to cause even pros to make a stupid decision. But, I would say most of the time they cast O-ring, it will probably be targeting the ooze.

And I'm rambling again.

Ok, so when they inevitably remove your ooze, your gonna be glad you have rancor instead of the ring, because rancor doesn't reset like that ring. And if you remove the O-ring with your bramblecrush, The predator will return reset and needing more counters. The ring will slowly over the course of several turns make it a little bigger. Rancor will instantly make it bigger.

Anyways, have you brought it to fnm yet? I would be quite interested to see its W/L ratio.

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Posted 04 August 2012 at 19:13 in reply to #278178 on Green Agro

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That is true that it's all about the ooze, but there is a big problem I see with using the ring: Indestructibility is real nice when you have it, but it won't save you from oblivion ring, mutilate, tragic slip, fiend hunter. Hell, even crippling blight could stop it right away. The point of rancor is that when you're guy gets exiled, you just play another, attach rancor, and watch as your opponent scoops. You need to stay consistent, and when an ooze with a ring dies, the ring loses all its power and goes back to being 1 mana(2 to play) to give a creature trample. Plus, rings die to naturalize and smelt, and with rancor they can't do anything but waste their oblivion ring, giving you another few turns to hit with the ooze before they draw another one.

About the evolving wilds: You seem quite sure it will be helpful, so perhaps I am wrong. But if you ever feel like your deck is too slow, just try playtesting several matches with forests instead of wilds. If you find no change, then yes, the wilds fit this deck.

What else was there for me to retaliate on? Oh, right. Serpents gift. Yeva= surprise death touch with peddler and other amazing tech, more peddlers and trackers make sure you get more death touch fighting for that bad boy(or slime) and such.

You could even replace serpents gift with 4x prey upons and I guarantee a faster deck! Prey upon is perfect with the ooze, especially with permanent death touch from the peddler! Think about it this way: serpent gift is three mana to trick your opponent and kill their creature. I would take titanic growth over it any day because with titanic growth it makes your creature stronger, makes it survive, and is therefor a sketchy two mana kill spell, whereas serpents gift is a three mana kill spell that, without the ooze, kills your creature too. Without the ooze it almost helps your opponent because it will ALWAYS be a two for one if you don't have the ooze. And that is why serpents gift is terrible.

I could go on all night, but I think I think theres no point in pursuing something for too long when there are thousands of other decks out there to look at. Nice deck though, I like the concept.

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Posted 04 August 2012 at 08:21 in reply to #278178 on Green Agro

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ugh... Did some sample hands, definitely doesn't seem effective enough. Not enough shenanigans to hold opponent at bay.... Anybody got any suggestions?

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Posted 04 August 2012 at 01:55 as a comment on homicidal U/B clone control.

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very nice. Contagion engine seems like it would be pretty solid in this deck.

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Posted 04 August 2012 at 01:35 as a comment on Carlos Mencia

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Nice deck ya got there.

It will be a lot better once you come to understand the true crapiness of serpents gift.

If you want to succeed more, cut all four of those awful monstrosities. Your welcome.

Now add in 2 or more yevas, and if you only wanna add in two add in 1 more nightshade peddler, one ulvenwald tracker.

Rancor is a great card. Much better than that ring. I think you should take out one ring for one rancor.

The final thing you will disagree with, but evolving wilds in a 22 land deck is quite terrible. Thinning out your deck is cool, but being able to play your cards on time and be able to catch up to your opponent is better. If you are forced to go second and you draw a forest, evolving wilds, evolving wilds, you will end up so far behind your opponent will be laughing at you. I think this deck has a lot of potential, but it is mono green, which works when you have 22 forests, no disruptions, no problems. Hell, I play white black exalted and the distance between the number of black symbols and white symbols is almost ridiculous. I had four evolving wilds. I ended up cutting all four so that even though I may be a bit slower than I hoped, at least I can actually play something each turn.

But who knows, maybe I'm rambling. You should at least playtest it without the evolving wilds for a while.

So, like most decks I critique, please say so if you think I'm being harsh or I'm an idiot.

Also, could you look at this deck? Pretty please?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 03 August 2012 at 08:01 as a comment on Green Agro

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I really don't entirely know where I'm going with this deck. It will either end up aggressive with a slight bit of control or just aggressive control like it is now. All I know for now is it is indeed post rotation.

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Posted 03 August 2012 at 07:24 in reply to #278131 on homicidal U/B clone control.

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I think I will try to play test that, but for now I'm sticking to the captains.

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Posted 03 August 2012 at 04:16 in reply to #278082 on homicidal U/B clone control.

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this is not a deck.

Add two thrumming stones, then it is a deck.

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Posted 03 August 2012 at 02:17 as a comment on WHY SO MANY OF THEM

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hmmm... I think I might try it... I'll stick a playset of blood artists in the sideboard just in case. Also, board wipe could be handy. Nice suggestion!

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Posted 02 August 2012 at 00:17 as a comment on The Ultimate White Black Standard Tokens!

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this is sort of like my deck!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=365700

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Posted 02 August 2012 at 00:15 as a comment on Stuffy <3

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