gk101

26 Decks, 34 Comments, 3 Reputation

So this is your elf deck, i ddi forget about it and yes there are plenty of similarities to the elf deck i am planning

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Posted 23 November 2011 at 07:41 as a comment on Nissa: Warrior's ready....Attaaaaaack

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Some 2 mana flyers could consider
Welkin hawk, Suture Spirit, squall drifter, soul catcher, leonin skyhunter, mourning thrull, courier hawk, cloud reach cavalry

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Posted 04 November 2011 at 08:09 as a comment on White weenie fliers

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Well that card wouldn't really work, as i don't make people discard from their hand, i make people mill from their library. However a Bloodchief Ascension might be a good idea for multiplayer games where others will activate it for me.

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Posted 07 October 2011 at 07:22 in reply to #205037 on Zombie Mill

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Have you thought abut swapping the over runs for overwhelming stampedes. With door of destinies, alpha status, coat of arms and a for of the squirrel boosts you have chances are your largest creature is bigger than 3/3 when you cast this so it could be very useful.

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Posted 14 September 2011 at 05:42 as a comment on Screw the Rules, I have squirrels.

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did you mean shiv's embrace?

nice card but i don't think it would suit this deck, giving a creature +2/+2 would mean it is over 2 power and therefore blockable beore the boost. the plan is to make the creature unblockable before you boost them up.

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Posted 10 September 2011 at 10:37 in reply to #199263 on Dwarf!

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A Deck i have been struggling with for a long time and just can't even make a half good version of is a dwarf tribal. i got a fair few dwarf cards now but very few are any good which makes it hard to make a deck around them but it might be a challenge

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Posted 08 September 2011 at 04:13 as a comment on Any Deck Ideas?

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Another creature you could consider that would fit this theme nicely if you get any is chandra's phoenix

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Posted 01 September 2011 at 03:18 as a comment on Crash and Burn

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The Evilness of the zombies...

I hate playing this deck, far to many zombies who get far to big with regenerate and deathtouch...

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Posted 31 August 2011 at 06:35 as a comment on Oi Korlash..It's Your Turn

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If only there was an easy way to add trample... getting a first strike, death touch trample going is always really fun!

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Posted 26 August 2011 at 09:17 as a comment on first strike/ deathtouch

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i also like that you used the red Brute force instead of the expeced green giant growth

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Posted 22 August 2011 at 08:55 as a comment on Predator's

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thought about loam lion or summit apes, some other jungle style creatures that could suit

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Posted 22 August 2011 at 08:48 as a comment on Predator's

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Finally the much anticipated slag deck by the slag lord... you slag!

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Posted 22 August 2011 at 08:36 as a comment on You'll get penny one from me you SLAG!!!!

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This deck looks deadly.

and i take it the other 20 cards are land, is that enough land?

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Posted 22 August 2011 at 08:35 as a comment on The Black Death

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This deck also made me want to make a white blue infect which uses venser's second ability. I have put up a draft version of it on this site, but it will need some tweeks.

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Posted 05 August 2011 at 03:35 in reply to #188673 on Venser, the Unblockable

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Reassembling Skeleton might be an idea for this deck, a card you can repeatedly sack as they keep on coming back...

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Posted 04 August 2011 at 08:05 as a comment on For The Colony!!!!

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Another Card to consider for this deck would be fling, if you attack with those spark elementals (or add ball lightening which is the same might as well let them deal their damage again before saccing them

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Posted 20 July 2011 at 08:03 as a comment on Classic Beatdown Deck

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Wouldn't a card like Enshrined Memories be useful, after getting a few counters on your general, creatures are cheap to cast so you would have some excess mana, use this to fill your hand with more creatures and next turn have a whole lot more creatures to torment your opponent with.

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Posted 18 July 2011 at 09:38 as a comment on Ani-MOAR

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Isn't there a danger of decking yourself if you go down that path? as after all it has only 60 cards, and there doesn't seem to be anything to return things from your graveyard to your library. plus with gambit you actually draw extra cards in some turns.

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Posted 08 July 2011 at 03:50 in reply to #178456 on MUD Stax

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Yes i did have a look at him and i am not sure why exactly i left him out. But once i have finished making this deck i will look into adding him, see how he works and what cards to remove.

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Posted 06 July 2011 at 04:57 as a comment on Blue Black Leveler

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Have you thought about adding genesis chamber, it does give your opponents lots of chump blockers but your myrs will be more powerful.
And even that wouldn't matter much if you add something to make beast of burden unblockable or give it trample

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Posted 09 June 2011 at 10:14 as a comment on BEAST OF MYR

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