JerodMacDonald

65 Decks, 246 Comments, 33 Reputation

You've got some pretty low Valakut potential with only 2 mountains in excess of 5

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Posted 23 May 2011 at 08:08 as a comment on Pink Floid

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Yeah I'm not sure why I wasn't going 4 mutagenic growth off the bat, thats a 4 of

I'm going to piss around with the creatures later tonight at some point. I was thinking corpse cur originally, but the main idea of this one is low CMC spells and shit tons of pump. Putrefax and Spinebiter are huge beefy threats, but with 18 lands I can't afford to draw them early and if I haven't won by turn 5 then I've probably already lost.

will look into more removal later too

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Posted 23 May 2011 at 05:07 in reply to #164798 on Green Infect

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You're putting charge counters on Magosi

Charge counters don't do anything, even if its an artifact. An eon counter has to be removed. Thrumming Bird can only give tokens that are already there, not of any type that could be placed on it.

Unless I'm missing something, this doesn't work

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Posted 14 May 2011 at 08:50 as a comment on INFINATE TURN LOOP IN STANDARD!

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Bloodghast

All rape all the time

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Posted 13 May 2011 at 09:23 as a comment on The "Huh" deck (Needs Help)

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No Illusions of Grandeur or Delusions of Mediocrity?

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Posted 10 May 2011 at 23:11 as a comment on Trading Concoxtion

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Whats with the lush growth?

It doesn't add any extra mana and this all looks green

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Posted 10 May 2011 at 23:05 as a comment on Elven Bas*&^%

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Create lands? I'm assuming you mean mana

You only have one creature that affects lands at all, and he puts it directly into play.

What I'm saying is, Primitive Etching's is the exact same card as Rowen, except its whenever you reveal a creature instead of a basic land. You have 21 creatures, 19 basic lands. Therefore your chances of scoring a creature are slightly better.

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Posted 10 May 2011 at 23:03 as a comment on Plan A + Plan B = This deck

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I'd replace Rowen with primitive etchings

Same thing, but you have more creatures than basic lands

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Posted 10 May 2011 at 11:06 as a comment on Plan A + Plan B = This deck

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Honest advice

ALSO, READ ME. If this is built entirely of cards you actually have and aren't planning on dropping $10 per glimpse and all the other shit, disregard everything, I understand. But otherwise

Cut traumatize entirely. Maybe sideboard it if one of your buddies plays some weird enormous deck.

Glimpse if a 4 of. Its a shit ton of cards for frighteningly cheap. Mind Funeral could also be bumped up, instead of Psychic Drain. Me and my group recorded every mind funeral for like a year and it averaged 11.4 cards for 3 mana. Almost all of the decks were 60 cards with around 20 lands, pretty standard. That means 13 mana on average to make psychic drain better.

Tons of fetch lands for Hedron Crab. Replace some swamps and the Duskmantle. Its really bad. I first saw it and thought "repeatable mill!" but when it comes down to it its a really shitty millstone that takes dual mana. Also, you probably only need 20-21 lands if you change the mana curve down a bit.

Decimator Web is hilarious and I love it, but it blows too. Its way too slow. Same with Jace's erasure. Maybe cut both and get one more Erosion.

Leyline of the Void, bigtime. Its too good. It kills Geth and Avatar of Woe, but cutting them for that would be worth it almost always.

Depending how your friends play, early game defense is usually a solid bet. I've always been a fan of Fog Bank personally, flying, blocks nighthawk's like nothing, solid card. There are definitely a lot of useful 2 drops for a mill deck though.

More archive traps. Unless your playing with people who do zero search, which means you should be winning anyways probably, its free mill like crazy.

Anyways, I'm really baked and running out of ideas. Give some of it a shot.

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Posted 07 May 2011 at 09:05 as a comment on Mentality Void

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Rogues

Rouges would be a whole bunch of facial make up

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Posted 07 May 2011 at 07:08 as a comment on Suicide Rogues

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This looks frustrating as tits

NP is such a damn good time.

When you've got a second, would you mind taking a gander at my W/B lifegain/loss deck. I was thinking about putting it together for a while and seeing this finally gave me the push to do it. I've seen your Orzhov shenanigans and value quality input.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=181192

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Posted 07 May 2011 at 07:00 as a comment on The Chapel

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If this is ideal, why not counterspells instead?

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Posted 03 May 2011 at 02:45 as a comment on Quest for Unfathomable Monsters!

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Feels like it needs more creatures. But that might just be stompy me missing a hundred creatures all the time.

Suggestions, please.

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Posted 29 April 2011 at 13:40 as a comment on Green control

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Yeah it needed work. There was a ton of things I had already started thinking of like 10 minutes after I logged off.

This should work a little better hopefully. I've never even tried for a green control deck so I'm looking at a lot of cards in totally different ways, and cards I never really looked at before.

Work in progress

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Posted 29 April 2011 at 13:22 in reply to #158026 on Green control

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Too slow

An unstoppable infect deck will have you dead before you can play anything more than 2 creatures

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Posted 19 April 2011 at 20:27 as a comment on Quick Infection (AW)

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Try replacing Fling with Soul's Fire.

Its one more mana, but the creature stays around.

So you can still win turn 4. Four lands out, two have to be mountains, dark ritual and Soul's Fire twice. Obviously not quite as insane but its a start for multiplayer.

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Posted 15 April 2011 at 19:22 in reply to #152721 on LOL turn 2 win. Wall tribal

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Pretty solid, Wall of Blood is fucking awesome

if I could afford the insane dual lands I would actually splash black into my defender deck just to put those in.

If you're having trouble with flying at all, maybe consider a couple ether membrane's. The bounce mechanic along with reach has won me a bunch of games with my deck simply because people won't attack it.

Check out my R/W deck, same idea, massive defense and burn. No turn two ridiculous hand wins though

http://www.mtgvault.com/ViewDeck.aspx?DeckID=137916

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Posted 15 April 2011 at 19:19 as a comment on LOL turn 2 win. Wall tribal

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They're really only good in the opening hand, that's why there was 4

I just cut them completely

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Posted 13 April 2011 at 01:59 as a comment on Dark Depths all day

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Reality Acid + lots and lots of boomerang effects

Instead LD thats fairly repeatable

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Posted 30 March 2011 at 01:26 as a comment on land burn(blue)

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Sorry to say, but Firestorm has to have X legal targets in order to be cast

So you can't discard 20 cards for an insta gib unless there is 20 targets on the board

Solid try though

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Posted 29 March 2011 at 00:12 as a comment on brokeness

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