JerodMacDonald

65 Decks, 246 Comments, 33 Reputation

Ok I did the numbers wrong

The Garruk thing only nets you three mana

But if you bump the piper to turn 3 it still works out

With a freaky god hand you can hard cast Emrakul turn 3 with this deck though

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Posted 25 November 2011 at 21:58 in reply to #216336 on Turn 5 Emrakul, the Aeons Torn

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I've had several variations of this happen

Turn one forest -> arbor elf
Turn two forest -> tap for wild growth on first forest, tap forest for two mana, untap with elf, tap for two more, use that four mana to cast Garruk, untap both again and play Elvish Piper or Quicksilver amulet
Turn three forest -> Concordant Crossroads, piper the flying spaghetti monster into play and attack ftw

Arbor Elf wild growth can be deadly

http://www.mtgvault.com/ViewDeck.aspx?DeckID=263245

Same deck idea, more consistency and speed

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Posted 22 November 2011 at 09:19 as a comment on Turn 5 Emrakul, the Aeons Torn

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And if he draws it?

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Posted 18 November 2011 at 07:37 in reply to #215532 on Cascade of Hypergenesis

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This needs, work

It will come with time

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Posted 18 November 2011 at 02:48 as a comment on Monoblack Control

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It's been cut

The idea was if it goes off I'll be casting a ton of fatties, but it could backfire

Added Nirkana revenant and put another bloodgift in

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Posted 18 November 2011 at 02:43 in reply to #215457 on How could you be so heartless?

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Overwhelming Stampede would be far better than Tromp the Domains

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Posted 17 November 2011 at 03:17 as a comment on red/green elf ramp deck

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Needs Ancient Silverback

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Posted 01 September 2011 at 09:21 as a comment on DEATH BY MONKEY!!!!!!!

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^^^^ thats freaky

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Posted 12 August 2011 at 21:40 as a comment on Pyromania 2

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oooooorrrrrrrrrrrrr

Turn two kiln fiend

Turn 3 do what you said, except the fiend is also attacking for 7

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Posted 12 August 2011 at 21:39 as a comment on Pyromania 2

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Isamaru, Hound of Konda rocks pretty hard as a one of

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Posted 12 August 2011 at 21:38 as a comment on White weanie

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I have something similar to this. Its R/G only but it pumps out massive amounts of defense, then uses the mana from the walls to cast huge banefires and fire balls and junk

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Posted 01 August 2011 at 20:33 in reply to #187440 on Defenders of the Eldrazi

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Cut blue

Thats wall of denial and wall of frost gone, 6 cuts.

This type of deck is cheap, the mana is going to come from the walls, not from getting 11 lands. You're almost definitely safe with 23 lands, making it 8 cuts

Add 4 Wall of Blossoms and 4 Wall of Omens. If you can find room, maybe even a couple Carven Caryatid.

More or less, you want more walls on the battlefield, faster, all the time. If you suddenly have 8 2 drops that are replacing themselves, those overgrown battlements and Ulamogs are going to show up a lot quicker

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Posted 01 August 2011 at 08:26 as a comment on Defenders of the Eldrazi

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Scourglass or Soulscour for some mid/late game WIN MOARRR

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Posted 31 July 2011 at 22:09 as a comment on A Myr Problem

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Night Soil

Absolutely destroys any other graveyard based decks, and exiling the two creatures is the cost so it can't be responded to

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Posted 28 July 2011 at 23:11 as a comment on Ghave, Fungus Commander

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If there's a shop in your area, a dozen of those lands might cost you $3

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Posted 28 July 2011 at 06:08 in reply to #185391 on I dare you!

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Unless I'm missing some weird combo

Better lands

The vivid lands from lorwynn are strictly better than seafloor debris and bog wreckage, and could probably replace all the gemstone mines as well.

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Posted 26 July 2011 at 10:36 as a comment on I dare you!

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I'm pretty sure the puzzle box has got to be one of my favorite cards in all of magic

I would probably 2 of the forced fruition. It is basically a win con with the right cards out, but it costs a butt ton of mana, you have no acceleration and it blows to have in your opening hand.

Wheel and deal might be a good replacement for two of them. Once forced fruition has filled their hand up considerably, make them discard the whole damn thing and replace it with 7

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Posted 25 July 2011 at 21:47 as a comment on Fortune Telling

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It makes the swarmyards tap for black, makes cabal coffers insane, and I can sacrifice any land to the lake

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Posted 25 July 2011 at 21:40 in reply to #185089 on RATS!!

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Its not a burn deck. The spells are all for keeping the board clear until I get the titan, or killing everything else and untapping the titan if he's out. A full third of the deck is dedicated to killing all other creatures.

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Posted 25 July 2011 at 21:31 in reply to #184896 on Lobbing Deathtouch

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It'll do that

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Posted 25 July 2011 at 09:48 in reply to #184899 on Kokusho Spirit Nuke

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