JerodMacDonald

65 Decks, 246 Comments, 33 Reputation

You can reassemble him more than once a turn, that was my point.

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Posted 31 July 2012 at 10:14 in reply to #277141 on THE BAD DIE YOUNG (SHIREI EDH!!)

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Reassembling Skeleton seems like it would rock in here.

With Sadistic Hypnotist its not even fair. I got that off in an EDH game once. Turn 6 made 3 people discard a combined 8 cards.

And you have a ton of other sac outlets that would just feed eternally off him, and your general brings him back free even if you're out of mana.

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Posted 31 July 2012 at 02:24 as a comment on THE BAD DIE YOUNG (SHIREI EDH!!)

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Methinks you need some more card draw. Getting the Erayo is paramount in these decks.

Brainstorm and Rhystic Study are both excellent options.

I'd also check out a few more Phyrexian mana spells. They opened this deck up to some crazy fast lockdown. Noxious revival is a good one, can get back anything you played that might have been fucked with, and can also deny your opponent a useful draw for a turn early if you put a fetchland or something back on top.

This is my version http://www.mtgvault.com/ViewDeck.aspx?DeckID=340110

Its U/W so its definitely a bit different but you can peruse it for some ideas.

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Posted 25 July 2012 at 00:01 as a comment on Flippin Erayo!!!

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Maniac

It's maniac

Like, you're looking at the card

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Posted 23 July 2012 at 09:20 as a comment on Manic will be my hero

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Also, this deck seems pretty weak. I really need to make some changes that now seem majorly obvious. A lot of the decks I uploaded ages ago are like that tbh

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Posted 22 July 2012 at 05:32 in reply to #275166 on Colorful Eldrazi

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The entire point of the deck is to be casting them with Fist of the Suns. I'm almost never going to be able to afford the real cost

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Posted 22 July 2012 at 05:28 in reply to #275166 on Colorful Eldrazi

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I like the idea. I think you need some more synergy between the two creatures though.

Maybe some Goblin Grenade. Xenograft turns everything into a flingable creature.

I'd also think about some kind of mana acceleration for this. Xenograft kind of holds the deck together, and you can't drop it earlier than turn 5. Battle Hymn would be one card that fits with your getting lots of creatures and gives you a bigger boost the more you have.

Even iron or silver myr could work. Adds mana, will count as goblins for krenko when you xenograft.

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Posted 19 July 2012 at 07:35 as a comment on drakes are now goblins

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The trick is letting the exile ability go on the stack, then ending the turn. That way the trigger does in fact happen, then you end the turn exiling all spells and abilities on the stack.

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Posted 18 July 2012 at 22:25 in reply to #273646 on EDH DRAGONS

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I'd have to dig through the comp rules to find it, but Zirilan's works with the Sundial.

Next end step only triggers once. At the beginning of the end step will trigger every single end step

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Posted 18 July 2012 at 10:50 in reply to #273646 on EDH DRAGONS

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Every fetch land gets two lands out of the deck instead of one

With a 100 card deck that isn't in an insane hurry, that rocks

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Posted 17 July 2012 at 07:39 in reply to #273715 on EDH DRAGONS

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It should still work

A card like Ball Lightning has the text "At the beginning of the end step, sacrifice Ball Lightning."

That means at the beginning of any end step, you have to sac it. No matter who's turn or whatever.

Zirilan's ability says "Exile it at the beginning of the next end step." It's a delayed triggered ability that will only go off once. The old wording was used, I imagine anyways, to take care of the dragons if you used them as blockers during someone else's turn.

So if you wait for that delayed trigger to hit the stack at the end of your turn, and then end the turn with the sundial (exiling all spells and abilities on the stack), you've got yourself a shiny new dragon that will stick around.

Another one that works, although slightly less beefy, is Tel-Jilad Stylus. Attack and then put the dragon back into your library for another round of tutoring.

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Posted 17 July 2012 at 04:19 in reply to #273646 on EDH DRAGONS

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Sundial of the Infinite

Keep those dragons you looked for around permanently

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Posted 17 July 2012 at 00:52 as a comment on EDH DRAGONS

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It's definitely still there.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=340110

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Posted 13 July 2012 at 01:45 in reply to #272575 on Opponent can't draw or play cards!!!!

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I do believe you need two nether traitors for that second combo, unless I'm missing something

The ability only triggers whenever another creature is put into the graveyard, not itself.

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Posted 12 July 2012 at 22:05 as a comment on Low cost Legacy Extraction Deck

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Ghastlord of Fugue could work

Right colors, fits the theme and is unblockable.

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Posted 12 July 2012 at 21:47 in reply to #272460 on Opponent can't draw or play cards!!!!

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Two reasons

The Familiars are cheap defense, giving me a little bit more time. The arbiter does pretty much everything I want at once. Makes it easier for me to cast a bunch of spells at once, and slows down the opponent. Between them, getting off 4 spells in a turn becomes ludicrously easy. The phyrexian mana cards definitely help as well, but in testing I'll show you what I came across a few times.

Turn one land, brainstorm, gitaxian probe, mystical tutor if you need. Depends on the hand. I usually save the probes for turn 2 or 3 though if I have them. I've gotten a couple god hands.

Turn two anything that makes white and Sunscape Familiar

Turn three any land. Erayo for 1, two phyrexian spells, Arcane Lab for game.


It's a lot more likely turn 4, as having all those perfect spells is a bit much. But it makes getting off 4 spells in a turn almost trivial.

Saving her from removal rocks too. I was proxy testing this deck irl against a friend. Turn two familiar, turn three Erayo and then I passed the turn with two mana open. On his turn, he doom bladed the Erayo, so in response I Gitaxian probed, Snapcaster'd and then probed again. 4 spells, and it turned her into an Enchantment saving her life. And the second probe drew me the lab for my turn haha.


Anyways, sorry, I'm baked and rambling terribly. The sideboard is filled with counter magic for trickier match ups. To get discard going I'd have to go black, which I wouldn't mind doing but I would substantially change the deck around.

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Posted 12 July 2012 at 21:36 in reply to #272476 on To hell with your spells

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I was trying to be nice

But mostly this

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Posted 11 July 2012 at 09:26 in reply to #271766 on A Healthy Victory

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Sorin's Vengeance is really not great

Forbidden Alchemy is a good card, but you don't have any way to take advantage of your graveyard

Pristine talisman is rather slow, and I can see you're trying to kind of ramp up to the Vengeance, but you really don't need them.

Control is all about card advantage and tempo. Maintain card advantage and slow your opponents plans down, or stop them entirely.

I like the heartless summoning + skinrender thing, you get a 2/2 for 2 and a fairly decent sized removal spell.

It seems like you're relying on the Heartless summoning a decent amount though, as the superions can't be cast otherwise. Maybe toss a couple Diabolic Tutor's in.

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Posted 10 July 2012 at 04:30 as a comment on solar flare plz comment

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What format is this?

If its just casual, there are a million better things you could be doing, with like 3/4 of the cards

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Posted 08 July 2012 at 23:32 as a comment on A Healthy Victory

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Journey of Discovery is probably better than Cultivate in an Azusa deck, as you can play both of the lands untapped.

Or even ramp up one more and go with Seek the Horizon. grabs 3 basics into your hand.

Yavimaya Elder is another great card for Azusa. So much utility in one card its crazy.

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Posted 04 July 2012 at 00:47 as a comment on The Power of Gaea

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