joande

49 Decks, 257 Comments, 4 Reputation

good reason.

Bolts and Murderous Redcaps : ) where is he going to find the mana for that while dropping his 4cc cards! This isn't legacy/vintage there are no Dark Rituals here! In my example he was clearly racing his opponent, heres a neat fact about magic, your ALWAYS racing your opponent when playing competitively. They will have answers to your answers.

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Posted 03 August 2008 at 01:14 as a comment on

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So smc1215 isn't going to play my games anymore, wait thats silly since he's the one who started flaming me. : (

I have actual experiance and a twenty two land base without acceleration, cantrips, drawing, etc. CANNOT support 18 4+ cc cards, frankly smc1215 and Eelic are giving you subpar advice perhaps to avoid appearing overly critical. One of the biggest problems new players have is trying to get by with a subpar land base. Most pros play 24-26 lands in standard/block right now and for

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Posted 03 August 2008 at 01:05 as a comment on

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Cool I had a similer idea but made it two colored so I could use Orim's Chant and Eldamari's Call. My current build runs several ways to give the Kavu shroud. The best are Skyshroud Safekeeper and Lightning Greaves neither of which costs you any momentum. Commune with Nature NICE I'll have to try that out! Why Manamorphose? You should probably run a couple more lands.

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Posted 02 August 2008 at 02:26 as a comment on Kavu Predator

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OK now lets compare that to one of the most popular decks in block right now (Kithkin)
Turn 1-Windbrisk Heights
Turn 2-Some Kithkin
Turn 3-Spectral Procession
Turn 4-THEY WIN as in your life points are now at ZERO unless you disrupt their strategy!

I also play Vintage/Legacy and build decks that can win in 1 or 2 turns so your extensive knowledge of ten year old tech doesn't intimidate! Sorry if I offended you Speede my only point was you need a more efficient deck in order to compete.

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Posted 02 August 2008 at 02:05 as a comment on

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smc1215 you sure put me in my place with your asinine and surreal comparison of Lorwyn/Shadowmoor Block and Legacy/Vintage. I'm playing kithkin in block and winning on turn 4 or 5 consistently so that advice is solid but lets dig past the outermost layer and examine this...
Turn 1-With this build you cannot drop anything!
Turn 2-Crumbling Ashes
Turn 3-Necroskitter or Blowfly Infestation
Turn 4-Same as turn 3

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Posted 02 August 2008 at 01:59 as a comment on

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Necroskitter would be an awesome addition, take out the uber-weak Smoldering Butchers!

I had a similer idea, but a much tighter (competitive) build in mind!

Necroskitter plus either Ashes or Blowfly is good. What kiddy table do you play at where competitive games last long enough to get all three out?

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Posted 01 August 2008 at 19:55 as a comment on

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smartypants, sometimes you have to hedge your bets and play the deck slowly to insure your Kavu has protection.

Here's a quick guide depending on what your playing against....
Green/Red-Play for Speed (Get Kavu plus boost out ASAP)
Black/White-Play it Safe (Protection then Kavu)
Blue-Get the Kavu out quick then focus on protection before the boost.

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Posted 10 June 2008 at 18:05 as a comment on GAK Grow a Kavu

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people tend to shave a turn or two off their decks clock but this just silly! You can't even produce more then one mana on the first turn!

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Posted 08 June 2008 at 10:18 as a comment on 3 turn 140 elves

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Wall of Shards was considered for this deck but was ruled out for the following reasons
-Defensive
-Too little of a boost for KP
-Top of the curve for the deck

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Posted 08 June 2008 at 07:27 as a comment on GAK Grow a Kavu

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If green is your main color you need at least 13 sources (I prefer 14) and then ten sources for every splashed color. You probably lose a lot of games to bad luck (aka bad deck building)! Good players run decks full of four ofs for a reason.

Four-Staple Card
Three-A good card but you can live without it or it fits a marginal role
Two-You only want to see the card once a game
One-You have a way to search the card out

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Posted 07 June 2008 at 22:09 as a comment on Elvish Sliver Changelings

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Llanowar elves and Sakura Tribe Elders would speed up the deck and give you something to hold aggro's groundpounders back for a turn. As is, your deck will lose to virtually every aggro deck out there. Your opponent will just be goldfishing against you for five turns. Even standard aggro will win by turn four goldfishing.

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Posted 07 June 2008 at 22:04 as a comment on Infinite Direct Dmg

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I like the fact that you are using both Painter's Servant and Urborg. That said this deck looks utterly underwhelming, the suport is just not there. What about White Knight and Paladin En-Vec. They both pack a lot more power for their mana costs then crusading knight and angry mob?

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Posted 07 June 2008 at 22:00 as a comment on

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This deck can only win on the second turn if it gets two workshops and two other specific cards. It's possible but seems extremely unlikely. My extended dredge could win on turn 1. It will probably never happen but the cards are in the deck that would enable it. This deck simply doesn't make the cut competitively and doesn't make sense as a casual deck!

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Posted 07 June 2008 at 18:48 as a comment on Artifacts are Infinite

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The Wishboard is in a state of flux but should have the fourth Kitchen Finks/Doran in it. Along with Firespout, Curse of chains, Gaddock teeg, vexing shusher etc.

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Posted 03 May 2008 at 12:14 as a comment on Dorans Wish

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Heres the decisions I'll have to defend against the spikes

Horizon Canopy, Bitterblossom- Red is going to be huge and many of those players are already claiming that BB is a win if the opponent plays it. I can see why that extra damage will hurt and the tokens wont really matter to the RDW player.

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Posted 03 May 2008 at 11:49 as a comment on Dorans Wish

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4 x Birds of Paradise
4 x Treefolk Harbinger
4 x Tarmogoyf
3 x Kitchen Finks
4 x Ohran Viper
3 x Doran, the Siege Tower

4 x Glittering Wish
4 x Nameless Inversion (Treefolk/Tarmo synergy)
4 x Thoughtseize
4 x Manamorphose

4 x Murmuring Bosk
4 x Llanowar Wastes
4 x Brushland
4 x Treetop Village
4 x Reflecting Pool
1 x Urborg, the tomb of Yawgmoth
1 x Forest

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Posted 03 May 2008 at 11:47 as a comment on Dorans Wish

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There was a lot of talk of a poison-slivers deck in block but it had many key differances with yours; It was efficient, well thought out, and the cards were competitively costed. In short it was good but just didn't perform well against the top tier block decks.

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Posted 29 April 2008 at 14:44 as a comment on Sliver Poison original huh

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Warhammer barely makes the cut in standard It's simply too mana intensive as well as laking the synergy of what it would replace

Moldervine Cloak is reusable which combo'd with the A. Enchantress works really well.

Gaea's Cradle is limited to one per deck in Vintage, I try to make my decks legal in at least one format. It just seems more sporting that way.


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Posted 09 April 2008 at 20:24 as a comment on MonoG Aurified

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Sorry smartypants but thats wrong, If two legendary permanentsare with the same name are in play BOTH go to the graveyard. I don't know when the change occured but I remember that people with creatureless decks would play Jitte just to blow up their opponents Jitte in standard so the change has been around for a couple years.

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Posted 08 April 2008 at 19:44 as a comment on R_G Land destruction

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the 1 casting cost Boreal Druid would be a better card then Heritage Druid

You could run a 4th Baru and 4 Warhammers and win more games then Molimo and Vigor will. Plague wind costs to much mana!

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Posted 30 March 2008 at 02:16 as a comment on

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