joande

49 Decks, 257 Comments, 4 Reputation

This deck might do well at the casual table.

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Posted 25 March 2008 at 21:36 as a comment on Phoenix Rising

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This deck isn't legal in any format of Magic. It's not hard to create a deck that can win on the first turn if you don't follow the rules. example-
29 x Black Lotus
30 x Ancestral Recall
1 x BrainFreeze

I have a deck thats legal and can win on turn 0! It's called FlashHulk!

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Posted 25 March 2008 at 21:34 as a comment on Long December

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While it wouldn't be as effective as it is in some other decks it would still help.

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Posted 25 March 2008 at 21:29 as a comment on That old black rack

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20 rats is plenty I think I'm running 19 and that works just fine in my deck. Run a playset of cards that can help buy you time. Dash Hopes is Ok in a bleeder deck but looks to be horrible in this deck, CUT IT!

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Posted 25 March 2008 at 21:15 as a comment on

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It's also another green card for bounty of the hunt, if needed. (Options = Opportunities)

This deck doesn't want to see more then two lands. (3+ Lands = BAD)

I'll beta-test some more but eighteen mana sources seems like plenty for a deck of 1 drops.

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Posted 25 March 2008 at 21:12 as a comment on 10 Land Stompy

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Megrim=CRAP!

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Posted 24 March 2008 at 23:24 as a comment on That old black rack

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Get the deck down to 60 cards by moving the Kami of Ancient Law and Burrenton Forge-Tender into the sideboard. 60 cards is where you need to be!!!

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Posted 19 March 2008 at 21:17 as a comment on domain zoo

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You don't need hunted dragons. Think about it you have to do 7 damage to get the spinerock knoll off plus the deck is cramed with burn. Seething Song and Hunted Dragon are no longer legal in standard, cut them!

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Posted 12 March 2008 at 20:58 as a comment on Dragonstorm MonoRed

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skilledcheeze it may blow your mind to learn that some of the most amazing decks in magic don't run 23 lands and 20 creatures. Manaless Ichorid can win on turn 2 and has NO MANA sources. A deck with no win conditions mainboarded is considered one of the best decks in magic (although I can't remember it's name) It runs cunning wish to fetch one of fifteen differant cards that can each win the game. Like a parachute a mind only works if it's open!

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Posted 04 March 2008 at 00:22 as a comment on

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Genesis Chamber if I remember correctly is an artifact that puts a token into play under a players control whenever a player plays a spell. So yes the owner of genesis chamber would own all the tokens it produces.

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Posted 25 February 2008 at 22:04 as a comment on

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Heroes Remembered isn't a good card. Play Faith's Fetters you will gain more life and delay your opponent more efficiently!

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Posted 24 February 2008 at 04:50 as a comment on Small Tokens and a Big Token

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An earthquake on a stick is Not Horrible especially in an aggro deck. Run relentless rats in a commited relentless rats deck or not at all. Tendrils is amazing but doesn't belong in an aggro deck.

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Posted 16 February 2008 at 21:41 as a comment on Rats

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opponents but your deck couldn't win that fast goldfishing. In short you need to rethink the whole deck!

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Posted 16 February 2008 at 21:28 as a comment on

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http://www.mtgvault.com/viewdeck.php?did=2145 is an example of a deck that makes the cut in vintage. Notice that there are only 5 cards with a mana cost over 2. As someone who has abused the Urza's lands extensively you will only be getting to use them for seven mana maybe 1 in 100 games. Seriously, do you expect to just draw into all 3 with just two copies of each? I have several vintage decks listed in my Vault and they are designed to win between turns 0-4 with heavy resistance from my

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Posted 16 February 2008 at 21:27 as a comment on

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White rarely get access to draw. Skullclamp will help in casual/vintage. Some of the Kithkins you are running are unquestionably subpar, try harder! Militia's Pride gives you some meta-card advantage.

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Posted 12 February 2008 at 21:32 as a comment on

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The deck will get overrun by any aggro deck. Cards like Damnation and Night of Souls Betrayal give you a fighting chance in those match-ups. Otherwise just fold if they lead with a Kird Ape/Isamaru/Savannah Lion.

Dream Muses are slow but playable with the right support. Tunnel Vision milldecks while supper fun in standard a year and a half ago just don't make the cut by a lot.

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Posted 12 February 2008 at 21:30 as a comment on UB Mill

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I have this exact same deck, I didn't post it because it was a netdeck like yours is.

I've always had the notion that this site should be used for origional decks and deck inovation but whatever. Prog_drummer the spinerock knolls are amazing in this deck they win A LOT of games as early as turn 3. darkchicken the swaths are a most I run 4 in my build and you'd have to be pretty dim to take them out!

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Posted 12 February 2008 at 21:25 as a comment on dragonstorm deck

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2 sources of white mana is NOT enough to run any white cards (aka Gaddock Teeg)

Other then that the deck is slow and unimpressive lacking any meaningful form of permission or removal.

It wont even play well at the casual table!

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Posted 05 February 2008 at 21:36 as a comment on March of the Trees

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I've already seen a few lists of standard druid decks revolving around gilt-leaf archdruid and they seem a lot more solid then this deck. Maybe it's a good start and from here you can make improvements.

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Posted 05 February 2008 at 20:46 as a comment on Druids

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Setherial the deck has several win conditions including the Debtor's Knell and Urza's Factories, the deck rarely wins the exact same way twice.

This deck is thus far undefeated in my circle taking down Domain Zoo, Boros Wins, and Countertop Goyf (other tier 1 extended decks) reliably. An Epic deck (deck running Enduring Ideal as win condition) won second place in the extended world championship.

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Posted 10 January 2008 at 02:20 as a comment on Epic Martyr

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