joande

49 Decks, 257 Comments, 4 Reputation

Oh ya, lose the Whetwheel and so forth and so on. Your deck can win consistantly one way or lose consistantly because your pursuing to many differant win conditions.

Lastly please stop posting such STUPID commentary on all my decks I post, THANKS!!!

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Posted 08 January 2008 at 20:51 as a comment on Infinite Mana Fun

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symmetry and means that you will achieve the same outcome with increased consistancy because your cards effects are redundant. An example of deck that rocks because of it's symmetry would be Owling Mine where you would run 12 boomerangs and in essence 9-10 howling mines. Lose Dread and Dread Return also Sword of Paruns and Dash Hopes are both binder buddies, as in they will be with you in your binder for all of time. A world champion once said great decks are made up of great cards!

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Posted 08 January 2008 at 20:48 as a comment on Infinite Mana Fun

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ones work best for you. Urborg, Tomb of Yawgmoth would allow you to run a diverse land base but still insure your magus pumps out big mana. Running two along with Sylvan Scrying or Reap/Sow would allow you to play Urborg reliably as well as smooth out your land base. What about the original coffers its legal in extended till October and it isn't susceptible to as much removal. Add in the synergy it would have with Urborg, ToY and your land search. As a deck building principle thats called

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Posted 08 January 2008 at 20:40 as a comment on Infinite Mana Fun

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Well since your already playing with an extended card base it opens up a lot of possibilites. Heartbeat of Spring decks utilized Maga, TtoM as a win condition and could pull the whole combo off on turn 4 reliably. Look at how they did that and it might give you some good ideas. Green is a definate MOST and Sakura-Tribe Elder and Llanowar Elves would both shave a turn of your curve as well as providing for chump blockers to buy you time. Green has lots of other cards like those so choose which

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Posted 08 January 2008 at 20:35 as a comment on Infinite Mana Fun

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Also the blue is only present in Azorius Chancery, Azorius Signet, and Calciform Pools all of which are useful in building up to the necessary 7 mana for Enduring Ideal/Debtor's Knell. So should I not run a second color that requires no sacrifices or take advantage of this to run two game winning cards!

I posted three unique decks and have got exactly 0 intelligent comments form other MTG Vault members for it!!!!!!!!!

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Posted 08 January 2008 at 20:27 as a comment on Epic Martyr

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Boseiju and the ample drawing power in the deck help to minimize those potential problems. No deck is perfect but this one has little to fear from counters.

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Posted 08 January 2008 at 20:20 as a comment on

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Ajani is clumsy, slow, and overcosted, he also would have no useful synergy with the rest of the deck.

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Posted 08 January 2008 at 20:18 as a comment on Epic Martyr

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is once the opponent is locked out of the game my victory is inevitable!

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Posted 08 January 2008 at 20:12 as a comment on Crucible Land Kill

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The Tabernacle at Pendrell Vale and Trinisphere are the win condition.

THINK-If the opponent has NO creatures and NO way to play spells a Llanowar Elf WILL win the game.

This deck is based on the principle of inevitability. I lock the opponent out of the game completely then beat them down with the stalking stones plus other enablers. I have locked an opponent out of the game by turn 2 and beat them down by turn 7 the thing is it doesn't matter if it takes till turn 30 the point

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Posted 08 January 2008 at 20:11 as a comment on Crucible Land Kill

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Your mana base CANNOT support the cards you want to play!

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Posted 05 January 2008 at 19:25 as a comment on Oros angry Oros smash

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So doing something poorly = Fun

I guess I'd have to disagree. MTG is a rich game that only becomes more interesting and amazing when you understand it's complexities.

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Posted 05 January 2008 at 02:00 as a comment on

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only run tarfire if you have some way of benefiting from it. Otherwise your just running a version of shock that says give opponents Goyfs +2/+2 for the rest of the game.

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Posted 03 January 2008 at 19:51 as a comment on goblin burn please comment

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Lands like Sulfurious Springs and a couple Graven Cairn can fix your mana while not taking up additional slots in your deck (Card Advantage!). MORE BURN it works well on it's own and combos wonderfully with Hostility.

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Posted 03 January 2008 at 19:45 as a comment on The Elementals are Killing

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You have a good start. The red Hostility should be in there in place of Purity, Vigor, and Dread as it can win the game outright. Wispmare is sideboard material except in group games. Fencer's Magemark is not good enough to make the cut not to mention no longer legal in standard. Run the deck with a lite splash of black and cut the other two colors. Wanderer's twig should go along with RoBH that never even had enough targets to justify running them anyway. It might be out of your pricerange but

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Posted 03 January 2008 at 19:42 as a comment on The Elementals are Killing

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Swarmyard yes! Ratcatcher and Relentless Rats NO. Ratcatcher is horrid and RR should be run in a deck with thrumming stones devoted to just RR.

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Posted 03 January 2008 at 19:34 as a comment on damn rats

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Just blink the face down Maelstrom Djinn and save mana and time. When it returns to play it will be face-up without vanishing. Better yet wait till the opponent trys to kill the face down djinn or it has lethal combat damage assigned to it then momentary blink it.

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Posted 03 January 2008 at 19:30 as a comment on Djinn Blink

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unbeatable? Your mana curve is high to the point where any counters will lock you out of the game. You only have 6 cards under 3 casting cost! More like unplayable.

I like to pick a theme and make it competitive. The problem is too many people who play MTG don't understand MTG and don't understand that a premise alone isn't enough for a deck.

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Posted 03 January 2008 at 19:26 as a comment on

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Well you accomplished your goal of making a deck with all of time spirals slivers but you should now set your goal on making one that is playable!

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Posted 17 December 2007 at 18:08 as a comment on

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Temporal Isolation isn't defensive it gets rid of blockers and threats allowing you to continue smashing face. A good deck is usually a blend of offense and defense but I can see your logic.

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Posted 11 December 2007 at 21:47 as a comment on March of the Kithkin

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Why not take out the 5 or so cards that make it ex tended and make it a legal standard deck? Heres a list of some differant cards that could help...
-Mana Tithe
-Temporal Isolation
-Serra Avenger
-Rebuff the Wicked

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Posted 10 December 2007 at 21:23 as a comment on March of the Kithkin

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