joande

49 Decks, 257 Comments, 4 Reputation

The problem is most decks in this format (Vintage/Legacy) are designed to win 3-4 turns earlier so ya good luck! ; )

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Posted 18 August 2007 at 18:44 as a comment on Mill by turn 5

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Try 4 overrun they will flat out win you game after game!

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Posted 18 August 2007 at 18:37 as a comment on elf x elf

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Devouring Greed would only combo with a tapped mistform warchief for a whooping 4, whoop de dooooo!

Why the four snow-covered swamps? You do know you can run as many basic snow lands as you want, right?

run 22 lands and get the deck down to 60 cards and low and behold you will discover that you are losing far less games to "bad luck"!

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Posted 18 August 2007 at 18:33 as a comment on Ninja Aggro

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Some good and obvious cards to cut

-Megrim (you hardly need another win condition!)
-Feldon's Cane (WHAT?!? seriously!?!?)
-Wheel of Torture (See Megrim)

Run a reasonable number of basic lands (14) as is you will have to mulligan 1/3 of the time just to get a basic land, thats one of the biggest mistakes new players make is assuming they can win with a subpar landbase.

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Posted 18 August 2007 at 18:28 as a comment on Hondens of Doom

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I made a similer deck for group games It's in MTG Vault as "Shrines".

-Mirror Gallery and Paradox Haze sound great but they are both overkill and slow the deck way down. When I played my honden deck competitively I had the combo I needed to win in play by turn 4-5
-Get the deck down to 60 cards, jeeze nothing screams noob like a 75 card deck!

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Posted 18 August 2007 at 18:17 as a comment on Hondens of Doom

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I'd take out a Vitu-Ghazi for a plains. I played Ghazi-Glare for a while, two vitus was all I needed, 4 is too many colorless lands. That and you want at least 10 lands that tap for the color of a heavy splash, basic deckbuilding 101.

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Posted 18 August 2007 at 18:12 as a comment on SaproGlare

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One Panglacial Wurm is ALL you should need! It's hard enough to get one out, the idea is to never draw him but always play him using his ability!

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Posted 17 August 2007 at 20:02 as a comment on Blood Stained

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duurrrr the sutured ghoul/dragon breath combo is better! ; )

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Posted 16 August 2007 at 20:11 as a comment on Manaless Ichorid T2

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I asked the judges at StarCityGames and they said Torchlings ability has to target a legal target so Shivan Meteor plus Torchling would NOT allow you to redirect the damage to a player. They said it's a fundamental rule with retargeting just like you can't play a terror targeting an enchantment (That's not been turned into a creature obviously)!

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Posted 11 August 2007 at 22:52 as a comment on burn unoriginal

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Neat idea although without support it may get overwhelmed.

Heres a deck I created that uses March of the Machines but has no creatures...
http://www.mtgvault.com/viewdeck.php?did=2256

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Posted 11 August 2007 at 22:41 as a comment on When Mana Attacks

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deck into a complete glass cannon that can be brought down by a single well timed card. The Flame-Kin/Cephalid set-up is very hard to reliably disrupt in comparison.

Everyones entitled to there opinion and a twenty/twenty trampler on the third turn is cool but 17 3/3s with haste on the second turn is better!

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Posted 11 August 2007 at 22:29 as a comment on Manaless Ichorid

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Cephalid Sage is amazing it lets you put the rest of your deck in the graveyard. You use it when you don't have enough Bridge from Below in the graveyard to win right there and then, in short it enables a LOT MORE turn two kills.

I would have to disagree with you EchaniDrgn the combo you speak of is more vulnerable to removal (graveyard, field, etc.), requires more cards (including some like Dragon Breath that are useless on their own), tends to take a turn longer to set-up, and makes the

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Posted 11 August 2007 at 22:26 as a comment on Manaless Ichorid

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Green-White is better for saprolings! Ghazi-Glare is still an awesome deck!

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Posted 09 August 2007 at 18:56 as a comment on Saproling Overrun

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I don't think that would work cherub you have to switch it to a legal target so you can't redirect the damage, even if you could shivan meteor should be countered at resolution as it no longer has a legal target! I'll look it up to be sure but ya I don't think that works.

Once you added fork you made this a vintage/legacy deck and thus very underpowered for that format.

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Posted 09 August 2007 at 18:54 as a comment on burn unoriginal

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Consider Erayo, Soratami Ascendant as it can be horribly abused in a deck just like this! Trust me it rocks!

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Posted 07 August 2007 at 21:14 as a comment on Stretched_Affinity

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Cool idea!

Playable? ehhh perhaps

You could try cards with flashback and creatures like Nether Shadow and Ichorid as your main win condition could be easily dealt with, even with shroud.

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Posted 07 August 2007 at 19:20 as a comment on Leveler Attempt

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This is newb 101

-ten sources for any color being played should be the minimum
-sixty cards is the rule, there are good reasons to run more then sixty but they rarely apply and don't apply to this deck. There are obvious reasons to stick to sixty and they always apply!

Neat idea!

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Posted 07 August 2007 at 19:16 as a comment on

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This is my extended build for Boros Wins, http://www.mtgvault.com/viewdeck.php?did=2096

Sulfur Elemental and Damnation along with losing the amazing 1 drops of Savannah Lions and Hound of Kondu have severely weakened this decks place in the meta-game, It now seems like an underpowered archetype clinging to past glory.

P.S.-eight sources of mana is insufficient for a secondary color, ten should be the minimum. Serra Avenger's place in an aggro deck is dubious, shes controls girl!

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Posted 07 August 2007 at 19:11 as a comment on R_W Aggro deck 2

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Try 4 x Virulent Sliver and 4 x Homing Sliver. Multiple virulents on the field ends games quickly!

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Posted 07 August 2007 at 19:03 as a comment on Slient Slivers

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I can't even pick a place to start, try looking at this deck for a general idea of where you can improve.....http://www.mtgvault.com/viewdeck.php?did=2333

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Posted 04 August 2007 at 17:21 as a comment on

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