johnkaldar

19 Decks, 74 Comments, 10 Reputation

I like the myr. My version uses 2 galvanizers, any other myr, and Kyren negotiations. Tap the myr to do point of damage to player, tap galvanizers to untap all myrs, repeat until opponent dead. I also have cards to pump up the myrs and find/clone the galvanizers. It doesn't do to bad. I haven't stopped fast aggro yet though. Looks like that could be a problem with yours as well. The first 3-4 turns look weak for you.

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Posted 08 March 2013 at 18:38 as a comment on Infinite myr

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If you are using elves for the mana ramp than look at glimpse of nature, heritage druid, nettle sentinels, etc. Mine has changed a little from this but, it will show what I am talking about.
http://www.mtgvault.com/johnkaldar/decks/fast-trample-infect/

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Posted 04 March 2013 at 18:40 as a comment on Mono green fast damage

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i would think about getting more to slow down fast aggro and burn decks.

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Posted 23 February 2013 at 12:47 as a comment on unblockables

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I have switched some sideboard and mainboard stuff around. I am also going to look for some instants/enchantments, ie blanchwood armor, that play off forests as well.

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Posted 14 February 2013 at 19:56 as a comment on Lots of Forests

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These are the cards that I currently have and will look at adjusting to make it more streamline.

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Posted 22 January 2013 at 01:16 as a comment on Anti-creature

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I tore my land destructioin deck apart years ago. I like the splinter. Now I will have to remake again to piss people off.

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Posted 18 January 2013 at 18:53 as a comment on Land Destruction (Green)

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I would look at getting elfs out faster than turn 3. If you are going against fast legacy decks, then you will just be starting while they are killing you. Look at turn one and two mana adders to get your archdruid out faster, so he can produce mana for you.

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Posted 04 January 2013 at 18:40 as a comment on Elf Mayhem

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I am looking at changing things to drop some spells and add some token generators and possibly something to sacrifice them for life or damage.

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Posted 12 December 2012 at 18:24 as a comment on creatures welcome

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looking for counters to burns and board wipes

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Posted 27 November 2012 at 00:39 as a comment on creatures welcome

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somewhat same concept using black. Turn 1, swamp, dark ritual, entomb, exhume. A friend uses this to pull an Emrakul. It might not be exhume, but only cost two mana to pull out of graveyard to battlefield.

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Posted 13 November 2012 at 03:02 as a comment on Turn 2-4 Blue deck i call it RAGE!!!!

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you didn't finish it yet

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Posted 26 October 2012 at 00:46 as a comment on Army of Soldiers

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i have tried this on cockatrice and went ok. their random generator sucks bad, so i want to try it out for real.

i do need anti burn

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Posted 04 October 2012 at 02:57 as a comment on creatures welcome

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I built the same kind of deck and I think some cards to exile & return/put back into hand would also help bring golems out faster.

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Posted 21 September 2012 at 18:16 as a comment on Golem Token

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I am thinking of going ally with this deck

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Posted 20 September 2012 at 15:27 as a comment on Bounce back the meadowboon

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I have a pauper deck that uses firebreathing and fling. I think I might try another with some uncommon and rares. You have a couple of ideas I might use.

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Posted 19 September 2012 at 00:44 as a comment on Power Fling

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reason for the master of the pearl trident?

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Posted 18 September 2012 at 01:16 as a comment on Drakes

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I like exalted decks. I have found that silent arbitrater helps slow opponent attacks

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Posted 14 September 2012 at 17:46 as a comment on Exalted Dream Team

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I finally found another signal pest. I thought I had a playset. Signal pest should let triumph do its job with less creatures

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Posted 14 September 2012 at 17:04 as a comment on fast trample infect

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I am using this concept in a pauper deck. I make a creature unblockable and pump with firebreathing and fling if needed.

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Posted 08 September 2012 at 23:10 as a comment on Exalted Dogs

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=370718

I am using elves for cheapcost and mana. I want triumph of hordes and beastmaster ascension to finish the job. I am thinking of four signal pests working with taunting elves to make triumph work better. So far a couple of turn three wins otherwise mainly turn 4-6kill wins

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Posted 08 September 2012 at 22:43 as a comment on Post YOUR ELF Deck here!

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