Shoop da Whoop

by Kaevohn on 22 December 2019

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

He's going to use his ultimate move on you, but it's going to take 5 minutes of constant charging over the course of 10 episodes to do it. Hopefully he doesn't die before then.

How to Play

Darksteel Reactor is the primary win condition, but not the card itself: by caging Ventifact Bottle, Mairsil has a way to first gain charge counters at a rate much faster than one per turn. A caged Mirage Mirror or Mizzium Transreliquat enables a 20-charge counter Mairsil to turn himself into a Darksteel Reactor, which instantly wins you the game.

There are also several ways to gain infinite mana, and infinite charge counters as a result of said mana.

The deck is in rough draft form and does have card advantage issues at times.

Deck Tags

  • EDH
  • Artifact
  • Grixis
  • jank
  • Charge Counters

Deck at a Glance

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This deck has been viewed 679 times.

Mana Curve

Mana Symbol Occurrence

025950

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Shoop da Whoop

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