What? A nickname? How was I not informed? ;)
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Hidden Strings might not be a bad idea ...
Drat ... forgot about that color identity clause! You're right of course!
Yessir. I'll get right on it.
And a dice rolling program if you don't have d8s or d10s! (d4s can be taken care of by a d20)
I third the motion. An entire ooze/counterspell deck!
Including Azorius Aethermage!
Alright. Cloudstone Curio and Azorius Aethermage! They are begging to be broken, and I shalt do it!
Wait, you're putting sun titan in this deck?!Oh my goodness gracious, prepare for the lulz.You also might want to consider wheel of sun and moon. It's not really splashing green, and it functions similarly to sun titan, only for cheaper. Sadly, it doesn't return hordes to the battlefield, but it DOES stop mill cold.
You are a cool person! Don't let anyone tell you any different! You just rolled out more decks in TWO DAYS than I made the entire time you were gone. And I was no slouch.More importantly, you take the time to help out your fellow human beings. That's a truly rare and valuable quality. I tried looking at decks like you do last night, and it was exhausting!
What? I've seen her run a bit. Don't play her for her triggered ability, play her for being a 2/2 first strike with haste! The fact that she shuts down decks is just a bonus.Similar reasoning applies to Frontline Medic.
WildrcethMale Half-Elf Fighter 1Chaotic GoodRepresenting KnightoftheHokeyPokeyStrength 17 (+3)Dexterity 16 (+3)Constitution 18 (+4)Intelligence 10 (+0)Wisdom 14 (+2)Charisma 9 (-1)Size: MediumHeight: 6' 6"Weight: 180 lbEyes: SilverHair: Black Straight; BeardlessSkin: TanTotal Hit Points: 15Speed: 30 feetArmor Class: 17 = 10 + 3 [studded] + 1 [light steel] + 3 [dexterity]Touch AC: 13Flat-footed: 14Initiative modifier: + 3 = + 3 [dexterity]Fortitude save: + 6 = 2 [base] + 4 [constitution]Reflex save: + 3 = 0 [base] + 3 [dexterity]Will save: + 2 = 0 [base] + 2 [wisdom]Attack (handheld): + 4 = 1 [base] + 3 [strength]Attack (missile): + 4 = 1 [base] + 3 [dexterity]Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]Combat Maneuver Defense: + 17 = 10 + 1 [base] + 3 [strength] + 3 [dexterity]Light load: 86 lb. or lessMedium load: 87-173 lb.Heavy load: 174-260 lb.Lift over head: 260 lb.Lift off ground: 520 lb.Push or drag: 1300 lb.Languages: Common and ElvishHeavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]Feats:Combat Reflexes Additional opportunity attacksEndurance +4 on saves vs. nonlethal damageSkill Focus (Know Dungeoneering) Equipment:BackpackBedrollCaltropsCase (for map or scroll)ChalkCrowbarFishhookFlasks x2Flint and steelLantern (hooded)MirrorOil flasks x7Pitons x4Pouch x2Rations (1 day) x10Rope (50', silk) x1Signal whistleSoapTentWaterskins x2WhetstoneWeapons/Armor/Shield from aboveTotal 110 lbsAlso...Locked Gauntlet Light Steel Quickdraw ShieldMore about Wildrceth:Born to a reclusive group of elves, Wildrceth had no idea who his true parents were. He was made fun of, not only because of his human lineage, but also due of his total lack of skill with a bow and magical ineptness. He left his "home" at 9 years of age, and never looked back. In his travels, he learned to live off the land and and wield the fighter's best friends - the sword and shield. He fed his interest in dungeoneering in conversation in bars throughout the world, and knows quite a bit. He is eager to try his own hand at slaying monsters and plundering treasure.---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Whew .... that took a while. Your link was a lifesaver!I couldn't find the locked gauntlet on the character creator. For reference, I used this link ... http://paizo.com/pathfinderRPG/prd/... to determine my character's age, maximum age, and starting wealth randomly. He is 25 years old, will kick the bucket at 159 years, and started with 190 GP. I think I spent around 160 GP on all that equipment, weaponry, and armor. What can I say ... I'm a boy scout!
Dang ... along with Ash Zealot, that's a whole ton of deck shutdown. From RED!
Really Jessie?! You're married. XD!
Hmm .... phasing is good.
What do you mean, use it? You could put it in any freaking deck as a flying chump blocker!
I really dislike the emphasis on new abilities. I think that older abilities have a crapton to offer magic. One of my favorite examples is modular backed up with proliferate. It's an absolute powerhouse!I think that banding was dropped because ... it kinda sucked? Plus, it WAS complicated, and made blocking and assigning combat damage confusing (ESPECIALLY in the revised edition). I mean, on the defense, the benefit is you get to assign damage. However, it's nigh completely useless on offense. In fact, it's worse than useless, it weakens your creatures with land walk/flying/unblockable.I think that the new and improved version of banding is soulbond. It's simpler, more powerful, but more vulnerable.
Hmm ... please bounce splicers. That would make my day!
Northy, you stop getting down on yourself.If you get more depressed, I swear I'm gonna write a fan fiction for you!
HAHAHA great!And all we need is someone for buzz.
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