MrBarrelRoll

60 Decks, 399 Comments, 45 Reputation

I would add Squad Hawks and Thopters, they become awesome with Battle Cry since they have evasion on the cheap.

0
Posted 21 February 2011 at 17:38 as a comment on Boros Tournament

Permalink

Sorry but it's the only thing that i can do to keep up with my local meta. It's really the only thing I can do to stop the Wood Elemental + Mudhole combo deck that's tearing apart Vintage right now.

1
Posted 21 February 2011 at 17:36 in reply to #132405 on SCDW 2.0

Permalink

Also guys i added a sideboard. Chimney Imp is for the mirror match.

0
Posted 21 February 2011 at 10:18 as a comment on SCDW 2.0

Permalink

It's a tribute to the original printing, when it was 'Storm Crow, Planeswalker'

0
Posted 21 February 2011 at 10:16 in reply to #132318 on SCDW 2.0

Permalink

i don't know what that means

0
Posted 20 February 2011 at 09:50 in reply to #131641 on SCDW 2.0

Permalink

You might want to re-read Tempting Wurm..... Only your OPPONENTS get to put things into play. You do not.

0
Posted 19 February 2011 at 09:37 in reply to #123028 on Can of Wurms

Permalink

i think there should be more storm crow

0
Posted 19 February 2011 at 00:00 as a comment on SCDW 2.0

Permalink

Mimic Vat! Removal is the biggest problem for Ally decks, and Mimic Vat turns that into actually a HUGE advantage! Imagine being able to put a new excavator into play every single turn! Ally triggers out the wazoo!

0
Posted 18 February 2011 at 22:40 as a comment on T2 Ally Mill

Permalink

Considering EVERYTHING in this deck is an artifact, I'm kind of amazed that you wouldn't be running Master of Etherium

0
Posted 16 February 2011 at 18:10 as a comment on Shinny....

Permalink

Sun Titan seems like it would be good here. It could fetch birds or walls out of your graveyard if you had to DoJ early in the game, or at the very worst could continuously pull tec edges out of your graveyard so you can reuse them (which isn't very bad at all!)

0
Posted 16 February 2011 at 13:32 as a comment on Apocalypse

Permalink

I really like your combo with Argothian Elder and Maze of Ith, hadn't thought of that one before! I guess since it's always considered 'attacking' that you can just keep tapping and untapping forever, yes?

In that case, I think there's a much better thing you could do than make infinite mana: infinite SQUIRRELS.

Squirrel's Nest should do the trick :P

1
Posted 16 February 2011 at 11:31 as a comment on Broken Combos Deck- Legacy Version

Permalink

Seems quite awesome.

Maybe add in some Day of Judgment? Blightsteel survives it, so clear out their blockers to ensure the win :D

0
Posted 15 February 2011 at 23:18 as a comment on Blightedforge

Permalink

I'm surprised this is doing so well without fetchlands, or at least the use of Evolving Wilds and Terramorphic Expanse. Double the fun for Mr. Crabs!

A few ideas:
Walking Atlas + Living Tsunami = guaranteed landfall at least once a turn, plus the chance for instant-speed landfall triggers, plus a pretty good sized body (4/4 flier for 4 mana is always good)
Ruin Ghost = same as above, more fragile but can also let you reuse the effects of lands like Halimar Depths while simultaneously providing additional landfall triggers
Jace's Erasure = more free mill just for doing what you would be doing anyways. Slow, unless you add....
Consecrated Sphinx = combined with Jace's Erasure for plenty of stupid. Every turn you'll net 3 cards and they'll net one, along with 3 milled. Using draw of your own, like using a Jace to let you both draw, would only amplify that effect

0
Posted 15 February 2011 at 23:15 as a comment on Ultimate Mill Deck

Permalink

Eye of Ugin! Use all that extra mana you'll have available to tutor up Eldrazis to ensure you ALWAYS have at least one in your hand!

0
Posted 15 February 2011 at 17:08 as a comment on Eldrazi Wild Evocation

Permalink

Why Soul Warden? ESSENCE WARDEN, it's the same exact thing but green.

Also, Deranged Hermit = lol

0
Posted 12 February 2011 at 17:20 as a comment on And they told me I was nuts

Permalink

This is AWESOME. I love the idea of making those seemingly useless germ tokens actually do something, and actually win for you! Awesome awesome awesome.

Maybe also run Leyline of Vitality? It'll make your germs 0/1 to start, and will probably gain you a boatload of life at the same time.

0
Posted 12 February 2011 at 15:48 as a comment on Germination- Living Weapon as Token Generation

Permalink

Reassembling Skeleton is what you're looking for, I think. Free sacrifices for (1)(B) apiece!

0
Posted 12 February 2011 at 15:28 as a comment on Flesh-Eater Imp

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=91119

0
Posted 10 February 2011 at 14:29 as a comment on Mortal rats

Permalink

Maybe some Guard Duty as well? I feel like you have more than enough auras for your own creatures (you only have 2 that you'd want to enchant anyways) so some more 'removal' in the form of Guard Duty or perhaps Arrest could be pretty helpful.

0
Posted 10 February 2011 at 10:30 as a comment on Aura-Draw -- Weenie 2 Meanie

Permalink

You should be playing Panoptic Mirror so you can imprint Shahrazad onto it :D

1
Posted 10 February 2011 at 00:20 as a comment on a game within a game

Permalink

121-140 of 390 items