MrBarrelRoll

60 Decks, 399 Comments, 45 Reputation

Is this made for Extended? Because I like it lots! Only thing I'm wondering is, what you're planning to do with all that infinite mana once you've generated it.... White Sun's Zenith perhaps?

If it isn't extended, you could pretty easily solve that metalcraft problem with artifact lands. 4 Ancient Den, 4 Seat of the Synod, and 4 Darksteel Citadel and you'll be quite a happy person.

And just because I'm combo happy, since you already have a tapping mana generator, consider Gilder Bairn. Him + Grand Architect = doubling of counters for only one single blue mana. Imagine for a second, Elspeth's ultimate able to go off the same turn she comes into play. YES.

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Posted 26 February 2011 at 15:13 as a comment on Architect pili-pala(help)

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If you're going to try and be a rules lawyer........try and understand the rules and rulings first, mmmmkay?

There aren't any ruling on Myr Welder yet as it's still a fairly new card but this is from Nectoric Ooze when it interacts with abilities in exactly the same way:

If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says "{G}: Regenerate Cudgel Troll") is in a graveyard, Necrotic Ooze has the ability "{G}: Regenerate Necrotic Ooze."

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Posted 26 February 2011 at 00:27 in reply to #134716 on Infinite 9/9's, damage, mana etc.

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Unblockable cards are key! I would HIGHLY recommend Dimir Infiltrator and Inkfathom Infiltrator, both are 2-drops and both will help you use ninjitsu immensely!

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Posted 25 February 2011 at 13:46 as a comment on Ninjutsu

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Better would be more Infect artifact creatures (Corpse Cur, Plague Myr, Core Prowler, and Phyrexian Juggernaut as a finisher) and then the always amazing and fantastic Tempered Steel. All your infect creatures get +2/+2? Yes, please!

Then use cards like Ajani to boost them further, or Indomitable Archangel (which you're already using) to protect them. And, of course, cards like Signal Pest are always an awesome addition, as well as an awesome turn 1 play!

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Posted 25 February 2011 at 01:48 as a comment on Strong White Infect

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This is awesome. Though Voltaic Key won't work for the combo, since it has to tap to active the effect........has to be Soliton.

I am wondering if there's some way to abuse Nectrotic Ooze at the same time? You're already doing some graveyard shenanigans, and it looks like the Ooze could benefit from Steel Overseer, Triskelion (if it somehow got +1/+1 counters), your mana myr, and your Myr Welder as a backup, if it happens to get destroyed.

Not sure if it's worth it, but it seems like it could work, if only for the ease of setting up Steel Overseer + Soliton.

Other ideas:
Molten Tail Masticore: enjoy both its abilities without that nasty upkeep cost -- or, play it right onto the field to discard even more stuff even faster, and fuel your combos while dealing damage!
Myr Propagator: Afraid of removal? Make a copy!! Though yes, this is better with Necrotic Ooze, it would work somewhat with Myr Welder as well.
Nantuko Shade: Again another suggestion for the Ooze, not all that effective, but good to frustrate the hell out of a red mage who wants to burn all your creatures to death. Lightning Bolt my Ooze? Lemme just buff this dude a bit....kthx

Hope those are some fun ideas, love the deck overall, and love seeing Combo in standard!

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Posted 24 February 2011 at 15:34 as a comment on Infinite 9/9's, damage, mana etc.

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Tainted Strike is pretty much a dead card when you only have 3 cards (your invisimancers) to benefit from gaining infect.

Vampire Bite is MUCH more effective for the cost, on a lot of levels.

Also, since you seem to like the short-term-pump + infect strategy, consider using Livewire Lash. +2/+0 is ALWAYS a benefit for Infect creatures, plus, whenever you target that creature with a pump spell, the Lash's second effect kicks in. Note that it's the CREATURE who deals the damage under the second effect, meaning that it can deal INFECT damage.

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Posted 24 February 2011 at 15:15 as a comment on unblockable flying infect

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I don't get Seething Song, don't see how it fits at all. You've got plenty of permanent ramp already, why bother with one-time ramping?

Other than that, love the deck idea, I was going to suggest Rite of Replication but you already have that. Maybe Scion of the Ur-Dragon? It's already a 5-color dragon deck, it could work.....

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Posted 24 February 2011 at 15:03 as a comment on The Way of the Five Stars

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Though this works best with Pestilence, i misunderstood your original combo.

Though Blade of the Bloodchief would achieve a similar result, since your Nested Ghoul would be infinitely large as well.

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Posted 23 February 2011 at 19:38 in reply to #133783 on Infinite Nesting Ghouls

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instead of (or in addition to) darksteel plate, consider using coat of arms. since you're bringing in zombies, and Nested Ghoul is, itself, a zombie, every damage you give it will also give it a +1/+1 effectively cancelling out the damage.

Then attack with a swarm of HUGE zombies!

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Posted 23 February 2011 at 19:36 as a comment on Infinite Nesting Ghouls

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but the Crow only costs 2 why would i need more than that silly

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Posted 22 February 2011 at 22:40 in reply to #133286 on SCDW 2.0

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read the errata

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Posted 22 February 2011 at 21:48 in reply to #132830 on SCDW 2.0

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Lose the Dragon's Claw. It's slow, it will give you almost zero benefit, and it doesn't help at all with your end goal of having a quick win. The whole point of RDW is to deal so much damage so fast that your opponent won't be able to keep up....so wouldn't you rather be drawing even more burn than a useless lifegain card?

I would replace then with Hellspark Elementals. Their unearth means reusability, which means MORE damage later.

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Posted 22 February 2011 at 13:26 as a comment on Spell RDW

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And that's saying something, cause 'Fuck' IS pretty expensive.

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Posted 22 February 2011 at 13:23 as a comment on G Ramp Expensive as Fuck

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@dagnaker: Try thinking. They ALL have Deathtouch ALREADY. So then why use an equip that gives Deathtouch? No point to it.

I think for this deck's purposes, the Besieged equip Viridian Claw is a much better card. Costs are similar but the overall benefit will be much greater.

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Posted 22 February 2011 at 13:20 in reply to #132864 on Deathtouch Kills! Duh!

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Ban list here, click on Social:

http://mtgcommander.net/rules.php

Looks like you'll have to take out Skullclamp and Emrakul... I would swap It That Betrays for Emrakul, easy choice there, though for Skullclamp there really isn't a comparable card... it's just SO BROKED.

Though I do have a couple unrelated suggestions:
Darksteel Plate: Makes Thrun (or whatever) ever HARDER to get rid of
Whispersilk Cloak: Same as above, with bonus evasion!
Eternal Witness: A good green card in general, and a FANTASTIC late game draw in EDH
Essence Warden: TONS of life in this format, it's too small to use removal on but just gains crazy amounts of life!
Ant Queen: Need something to do with all that mana late game? WEEE!
Worldly/Sylvan Tutor: Find that creature you need NOW

Hope those are helpful... <3 EDH

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Posted 22 February 2011 at 01:23 as a comment on Thrun, the Last Troll. EDH

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oh slam that is cool, i might have to make another deck abusing that combo too.......not that astral slide is abusable to begin with or anything

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Posted 21 February 2011 at 19:29 in reply to #132579 on Animorphs!

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Pyrohemia for another fast win condition with your Doll + Pariah combo. Plus it (should) clear your opponent's board at the same time!

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Posted 21 February 2011 at 19:23 as a comment on No!, Don't hurt yourself! :P

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Probably, you're only wanting lands.

Which is cool and all, but 4x Terra Eternal would be lulzy.

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Posted 21 February 2011 at 19:20 as a comment on Oh god what?

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I would replace Genesis Wave with Green Sun's Zenith, it lets you play just 1or 2 of Omnath and also lets you fetch out more Archdruids to generate mana with. Or to fetch a Fauna Shaman. For lulz and profit.

Other than that, nix the Chalices and Maps for Llanowar and Arbor Elves, they fit better into your mana curve, generate more mana directly for Omnath to use, and power up the Archdruid.

Seems pretty decent otherwise.

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Posted 21 February 2011 at 19:16 as a comment on World destruction at its finest

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The card you're looking for is Iona

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Posted 21 February 2011 at 19:11 as a comment on Phyrexia's Grand Rebirth

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