MrBarrelRoll

60 Decks, 399 Comments, 45 Reputation

Why do decks like this keep making it to the front page? They aren't original, they aren't consistent, and they aren't good.

Especially some of the card choices here. You're running black, yet your only form of removal is Disperse? Ever heard of Doom Blade or Go for the Throat?

I don't mean to be harsh, but seeing *yet another* inconsistent infect-pump deck make it to the front page is starting to get really, really stale.

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Posted 12 April 2011 at 15:35 as a comment on Infinite Infection Help

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A deck like this loves to have a couple copies of Mitotic Slime as finishers. Basically the Slime gives you a total of 7 more sacrifices for Bloodthrone Vampire, which means that, with BotB on there, thats a +28/+28. And for only 5 mana? Hells yes.

Maybe also consider using Viscera Seer? It's also a Vampire which means it can benefit from BotB, and can help set up your draws to makes your deck a lot more consistent. Consistency is the name of the game when it comes to Constructed, so I feel like that would help you a lot.

To add those I would probably drop the Pulse Trackers and Lacerators, they are good but they don't help you towards your ultimate win condition.

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Posted 10 April 2011 at 21:36 as a comment on Bloodghast Aggro

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Twisted Image is awesome here. Precursor Golem turns it into Ancestral Recall, one of the most powerful cards of all time. Definitely consider running it here, since that's a LOT of potential card draw, especially with more than one Golem on the field.

Say you have 2 Precursor Golems and their 4 Golem buddies on the field.

Target one with Twisted Image. Then each other golem than the first will get targeted with TWO Twisted Imgaes, since you have two precursor golems saying to make copies. Suddenly, you just drew 11 cards with one blue mana, NUTS.

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Posted 09 April 2011 at 17:38 as a comment on GAUL-EMS LOTS OF GAUL-EMS

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White is weak here, I don't really see it being all that necessary. This is a fairly aggressive build, at least judging from your lack of removal. Honestly I feel like Red would be a better third color than White.....if only because you can play Slagstorm, which can easily wipe the board without giving Phyrexian Crusader (and his pro. red) any trouble at all!

Red also gives you the option to add the AWESOME combo of Skittles the Blight Dragon + Sarkhan the Mad (who could replace Gideon). Skittles and Sarkhan's final ability are generally enough to win you the game then and there. Plus, Skittles doesn't die to Slagstorm either.

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Posted 07 April 2011 at 17:18 as a comment on UWB infect/control

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Which is exactly why this kind of deck will never be a successful archetype. Yes, it CAN win on turn 4, but only if you draw exactly the right cards, which is nearly impossible.

Consistency is the name of the game, folks. And Infect/Pump decks are NOT consistent.

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Posted 30 March 2011 at 04:46 in reply to #147919 on Infectous Lashings

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Acidic Slime says. "Where's my Mimic Vat?"

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Posted 28 March 2011 at 17:14 as a comment on Standard Land Destruction

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1x Relentless Rats

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Posted 27 March 2011 at 22:05 as a comment on You build this deck!!

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A couple ideas:

Khalni Garden -- More free Mass Morph targets
Fewer creatures -- you're trying to do too much. I don't see how you'd EVER get out all 7 creatures, so why bother? I would recommend sticking to just 2: Emrakul and Iona. Those two are MORE than enough to win you the game once they hit the battlefield.
See Beyond -- Card draw and helps you reshuffle any Ionas or Emrakuls you might accidentally draw

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Posted 27 March 2011 at 17:31 as a comment on Mass Polymorph

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I would highly recommend checking out this guide for a first-time deckbuilder: http://community.wizards.com/go/thread/view/75842/21014577/EDH_Format_Staples_*NEW*

As for the best of the best, these are cards that no EDH deck (of the appropriate colors) should be without:

Sol Ring
Eternal Witness
Reliquary Tower
Sensei's Diving Top
Mirari's Wake

As a basic premise, because games of EDH tend to go much longer than a regular game, you want to try and avoid cards with 'small' effects as much as possible. Cards that are good in regular constructed are generally a lot worse in EDH, such as Lightning Bolt, Arc Lightning, and Mana Leak. Arc Lightning looks a lot worse when your opponent is able to bring out dudes with 5 or greater toughness, and mana leak is almost wholly unusable in a format with huge amounts of mana easily accessible.

Generally, avoid burn spells as a way of removal. Effects like Doom Blade and Go for the Throat are much more reliable, since often times creatures they play will be well outside 'burn range.'

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Posted 27 March 2011 at 04:43 as a comment on my first EDH --NEEDS HELP--

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Instead of Giant Growth, run Vines of Vastwood. For 1 green mana you can essentially counter any kill spell they will throw at your Golem (and they will, trust me). For only one more green mana you can pump them at the same time!

If only for the versatility, Vines of Vastwood is leaps and bounds better than Giant Growth.

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Posted 25 March 2011 at 21:55 as a comment on Golem Deck Wins

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Trolls are a tribe now i guess

Looks fun, though. Majorly frustrating for your opponents, what with everything regenerating and not being targetable.

Please wear a trollface mask while playing this deck. PLEASE.

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Posted 25 March 2011 at 17:14 as a comment on TROLLS EVERYWHERE

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As awesome as it would be, Gilder Bairn does not work with Helix Pinnacle. The Shroud means that it can't be targeted by Bairn's ability.

However, something like Doubling Season WOULD work, since 1 mana would equal 2 counters.

Also, I see you're using Omnath. In that case, consider using Doubling Cube as well. That should easily help your race to make as much mana as possible.

Maybe also use Joraga Treespeaker? Against a deck without any instant-speed removal, you could theoretically level her up to level 5 with 11 mana floating, then replenish all of that mana with 5 other elves on the field. Then that pays dividends later, when suddenly your Arbor Elves and Llanowars are making twice as much mana, as well as both Ambush Commander AND the forests he turns into elves!

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Posted 25 March 2011 at 16:47 as a comment on Pelix Hinnacle (NEEDS HELP!)

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If you're only running white for Nimbus Wings.... wouldn't it be better to run blue for Distortion Strike?

Evasion is evasion, but in a standard environment where everyone and their dog is running 4x Squadron Hawks, flying just isn't enough evasion any more. Best bet is the pure unblockability offered by Distortion Strike.

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Posted 24 March 2011 at 18:26 as a comment on Neon Infect

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Why no Sea Gate Loremaster? It's one of the craziest card-draw engines that's been printed in a long time. Easy way to refill your hand during the mid and late game.

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Posted 24 March 2011 at 17:35 as a comment on Standard W/U Ally

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I'm not sure if it fits this deck, but I love the combo of Horseshoe Crab + Quicksilver Dagger. Plus, since you're already running deathtouch equips, imagine all 3 of those together... draw a card and kill a creature for each blue mana you pay. Nasty.

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Posted 23 March 2011 at 12:08 as a comment on Izzet Even Fair? (Izzet Deck)

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Why not make use of the excellent green Landfall cards that are available too? Lotus Cobra is fantastic, if you can afford it. If not, even something as simple as Grazing Gladeheart can help you win simply by stalling the game long enough for you to mill them all the way.

Only other idea I have is the easy and awesome combo of Jace 1.0 and Consecrated Sphinx. With the Sphinx out, use Jace's +2 so you both draw. Because they drew a card, you draw 2 more. That's pure card advantage, and if you have out a Jace's Erasure at the same time, they'll also be milling 3 cards, so with the card they just drew, their library now has 4 fewer cards in it. Sweet!

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Posted 23 March 2011 at 09:42 as a comment on BUG Mill Deck

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Just be warned that Replicate does not trigger Wee Dragonauts. Only the initial casting of each spell will give them the +2/+0, as that is the only spell that is cast. Replicate puts the copies directly on the stack instead of casting them, meaning that the Dragonauts won't get any bigger.

I run a deck like this as well. In my experience, the best way to build around Wee Dragonauts is with multiple one-drop blue draw spells. I run 3 each of Preordain, Ponder, and Brainstorm. Those let you pump the Dragonauts while simultaneously helping you draw more cards to continue pumping them.

In addition, a few Distortion Strikes can almost single-handedly win you games.

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Posted 23 March 2011 at 00:50 as a comment on Izzet

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I'm not sure why you went with Green and White for your mana base. Asceticism and Leyline are decent, but don't really fit. I assume Asceticism is here to protect the Welder from removal? Asceticism is so expensive that i don't really see it being able to help in that respect.

Instead, I would suggest U/B, since that lets you avoid removal via counterspells (Stoic Rebuttal since you'll basically always have metalcraft), remove their own threats with Go for the Throat, and, if you're willing to spend the money, enjoy the wonderfulness that is Tezzeret 2.0

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Posted 23 March 2011 at 00:45 as a comment on T2: Infinite Proliferate and others

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Soul Parry is really weak, I would suggest Condemn instead.

Also, Venser is fantastic for allies, and is on-color for this deck. Highly, highly recommend him.

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Posted 22 March 2011 at 22:26 as a comment on Blue-White Ally

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I don't really understand, seems to me like Valakut and Seismic Assault are really trying to work against each other... Valakut wants those lands on the field, while Assault wants them to be discarded instead. Really don't see any sort of benefit to using both, since they seem to oppose each other. I would focus on one or the other.

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Posted 21 March 2011 at 00:50 as a comment on Lands can kill?

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