Thanks, man! :) What U suggested about the Snap is true... I'll take that advice... Terminus is also considerable, but if I'm gonna' play it along with Entreat, I'll definiatly need even more Index!.. This deck is only an experiment... What I'd use on FNM is one of my Grixis, Selesnya, Azorius, or B/G/U Zombies... My Selesnya is at top decks, if U R interested... The others along with it R on page 6 in my profile... It would be nice, if U could tell me wich would U use at FNM!! Would be a great deal of help... :) Thanx again!
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Dropping Thrag, but THX! :) There is no point of using flicker spells now other than Armada & that's not enough reason...
True about Thrag & Armada... A lot of "builders" suggested Thrag & I've finally listened & I realized, that I don't play flicker spells, like Restoration Angelm so why the fck would I use it??!.. Thanks for strenghten that thought in me!.. I'm taking out that son of an a.s!..
Dissipate is good against grave & such, so I think U should trade Cancel for it... Play more Izzet Charm!.. Here R my new B/G/U Zombies: http://www.mtgvault.com/ViewDeck.aspx?DeckID=393748
U play some shittie cards... The mana base is a disaster... Journey to Nowhere is not even standard legal... No matter how cheap it is, it's not worth it, 'cuz U'll get nowhere with this... At least adjust the mana base... 8 black isn't enough, U could easily draw none of it & U need 2 at least for a stabil play... Drop the Mark!.. Add more knights!.. Here is my B/G/U Zombies: http://www.mtgvault.com/ViewDeck.aspx?DeckID=393748
I understand the need of help, but not sharing your opinion &/or possible suggestions on the deck in question makes U a spammer... I have commented on yours... If U have something to say about this deck, please, don't be shy, 'cuz it's not perfected yet!.. THX!..
The basic concept is fine, but the mana base in so F-ed up, U probably having aweful starting hands all the time... It seems, that your arsenal is limited... U have 1-2 copies of lot of your cards... U shouldn't use Lingering Souls, since U can't add black mana... Midnight Haunting is an instant, so it would be better here... U can sudden - bloc creatues wich is equal toa spell that deals damage to attacking creatures... It's very effective with Intangible Virtue.... I'd drop Loothing & the Devil, add 2 more Huntmaster & 3 more lands,,, Also... Drop a Wolf Run & a Gaviny... Add 2 Mountains... 1 more thing... U have spammed on my deck... I understand U need the help, but U DON'T POST LINKS ON DECKS U DON'T ACTUALLY COMMENT ON!! Please, at least share your opinion of the deck, if U have no suggestions!.. THX!..
I have commented on your deck & shared my suggestions, yet U haven't said a thing about the deck U've commented & send a link on... That is called spamming... That is not a thing U do aroung here!! If U send a link somewhere, U 1st at least share your opinion of the deck in question, if U have no suggestions...
WOW, U R right!.. Mentioning Mizzium Mortars along with Intangible Virtue & my 2/2, 3/3 tokens made me think a bit... May be it's better to use only 2 Virtue & 1 Ranks... & add 2 Entreat... Or 1 Entreat & 1 Thragtusk.... What do U think?.. I will make a Bant version of Populate... I'll send a link to U somewhere, when it's done... Thanks 4 your effort, U've helped me a lot! :) Tho... I probably gonna' use my Grixis on FNM...
Seems effective, I'm just concerned with the mana base... For the past 6 years I rearly played other formats than standard, so it's hard to suggest anything... I've never made a deck like this...
Thanks, man! :) I'm glad U like my decks & your suggestions R helpful!.. Thragtusk is a card I reconsidered many times & I'll do it again... It is a very good card & may be instead of Growing Ranks I'll put it in... The Angel's ability is very nice, but I can't figure a way to put it in... Rootborn Defences is for that perpouse, I just have to keep it for the right times, it depends on what kind of deck I'm up against... Entreat the Angels... I wanna' put 'em in, I just have to figure a way... I have to choose between Thragtusk & Entreat, 'cuz I can't drop more cards from the corrent deck... Thanks again, my man!! :) Let me know whatcha' think of my other fresh decks!..
Of course I'm playing standard... This is a standard deck... On extended & such, decks like theese doesn't stand a chanse... Tho, thx for the suggestion!.. :) I'll check your deck...
Thanks for your honesty, man! :) I also used to hate control when I played Elves in 2002-2003 :)
YO, fcker! Stop spamming, if U have nothing to say about the deck in question!! I remember U spamming a lot be4 on my decks too... Get lost!.. ...checked your deck... It's not standard any more & it's not even competative...
It would... I know, but do U have a suggestion what should I take out?? May be Growing Ranks?
Early removal could take out the Pilgrim & I don't really rely on it... U need to play everything at the right time, than U won't get caught... I won't play all my hand at top speed, if I oppose a strong control deck... U've mentioned 6/6 flyers... Well, the Hellkite U use costs 8 mana & it's tokens appear slowly... The Armada Wurm has trample, it costs 6 & it gives me abother 5/5 when it enters... & all I need is 1, expecially with Parallel lives &/or Populate, &/or Virtue...
Agreed, this is why I kept it... It is good in the late game & the opponent won't have enough enchantment destruction, if I play many... Tho, the combo U mentioned wouldn't be on board usually... ...but it's enough with Ranks & Parallel... :)
Needs a lot of reconstruction, the curve is a disaster & U need to narow the deck to 60 cards... This is highly instabil, tho' the idea of populating dragon tokens is a good idea, but Armada WUrm with trample & cmc 6 is a lot better... Check my Grixis, if U have the time & interest: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391163
Thanx 4 YO suggestions & your time for writing all this! :) Tho, I highly disagree with just about everything U suggested... Sorcery speed ain' that big of a deal as many of U think... I talk of experience... The effect is what matters for 85 - 90% every time, expecially when it comes to destroy effects... I understand why U think the Electromancer is useless... Well he's not useless, only formally doesn't fit the deck too well & that is why I use 3 rather than 4... He is still crucial for my overlord cards & if I need to use 1 or 2 Snapcaster in the early game, it comes handy... Also, it's very nice with Slaughter Games, wich is an extreamly effective card, if U use it properly... I don't need Grafdigger's Cage, since Rakdos Charm, Cremate & Dissipate R so much better... I C why U suggest only 3 Dissipate, but in this1, it's essencial at some time to have quite some counters... Thundermaw... It is a sudden finisher... When U play the 2nd or 3rd, your opponent usually doesn't expect it... It's amazing... I play it, it cleans the way for the Demon & itselfe... U R suggesting an entierly different deck here wich this isn't... :) I've tested this deck & it's effective against every types of standard today... THX again & sorry for the disagreement!! :) I have respect for U to take the time for writting all this!.. Check my Selesnya at top decks, if U have the time!..
Elspeth is not standard legal... The concept of creatures is impressive... I just don't think there is enough rats for playing Pack Rat... I understand, that U would discard the scavanging creatures for it, but it's not worth... Plus... U have very few token creating cards & much populate, token boost & also Parallel lives... Check my Parallel Population deck at top decks (Selesnya populate deck)... Also... Here is my B/G/U zombie wich I think U'd be interested in: http://www.mtgvault.com/ViewDeck.aspx?DeckID=393748
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