purkle

63 Decks, 244 Comments, 10 Reputation

well seeing as nobody here has posted a single helpful comment, i feel like i probably should.

having one-ofs is fine, when you've got plenty of redundancy between the cards.... for instance, i think you should add 1 or 2 black sun's zenith in there, to be redundant with damnation and give you some nice board control for the mid game against aggro decks.

also, i think it's reasonable to include 2x go for the throat, in order to be able to deal with big threats from your opponent on a 1-for-1 basis... so that your 1 or 2-of threats have a chance to get through.

basically, for this deck you work, you need a way to disrupt your opponent's treats for long enough that the momentum of the them (life loss) takes over and you can win the game through powerful effects. otherwise you'll just get bum-rushed by quick aggro decks or control who can mess up your board position with ease.

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Posted 27 March 2011 at 12:43 as a comment on Spiral of Loss

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well seeing as nobody here has posted a single helpful comment, i feel like i probably should.

having one-ofs is fine, when you've got plenty of redundancy between the cards.... for instance, i think you should add 1 or 2 black sun's zenith in there, to be redundant with damnation and give you some nice board control for the mid game against aggro decks.

also, i think it's reasonable to include 2x go for the throat, in order to be able to deal with big threats from your opponent on a 1-for-1 basis... so that your 1 or 2-of threats have a chance to get through.

basically, for this deck you work, you need a way to disrupt your opponent's treats for long enough that the momentum of the them (life loss) takes over and you can win the game through powerful effects. otherwise you'll just get bum-rushed by quick aggro decks or control who can mess up your board position with ease.

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Posted 27 March 2011 at 12:43 as a comment on Spiral of Loss

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meh. you need to understand that getting attention in this way is bad for the site and the community.

if you didn't care about the ratings and just wanted people to comment on your decks, the easiest way to do so is comment on other people's decks with good constructive feedback, and in return they will do the same. it's easy and it strengthens the community and helps everyone.

by cheating your deck onto the front page, you aren't helping the community, you are abusing a merit-based structure for your own selfish reasons and you are generally hurting the balance of the site.

if people have good decks, or are active within the community and comment on other decks frequently, then they deserve to have their decks hit the front page because they are supporting everyone, improving the quality of the site and deserve to have a reward for doing so.

you, however, deserve no attention, no reward and no front page for decks like this because you aren't helping to improve the site, strengthen the community here or even add innovative ideas to the decks. you are simply cheating, and in turn you should be punished.

it doesn't matter how "bored" you were or whatever. if you want comments, make them on other people's decks. and if you make a helpful comment, maybe they'll be helpful back. give and take. not take and take. douchebag.

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Posted 27 March 2011 at 12:33 as a comment on Helix WINS!

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i can't believe you are doing the same thing again..... you really are a titanic douchebag.

go plague some other site with your stupid attention seeking. nobody cares about your mediocre decks.

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Posted 26 March 2011 at 10:52 in reply to #146506 on Helix WINS!

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i actually think slagstorm has a place in this deck.

it's a solid card for wiping the board and saving your bacon, but it can also get players for those extra points of damage and at a pinch it can kill planeswalkers.

not outstanding in straight burn, but against swarm decks it's your single best weapon.

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Posted 24 March 2011 at 07:12 as a comment on Fastest Burn Deck

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i have to say, you deck still has the same problems as when i posted before (was kind of surprised to see it on the popular list?!?)

you still haven't addressed the major problem of mill which is thus:

even when your opponent is nearly dead from milling, they will still be playing with maximum efficiency, because you haven't disrupted their board, hand or tempo. they can still draw their best spells from what's left of their library and you aren't slowing them down or interacting with them to stop them from killing you.

the way to get around this is include some spells which directly interact with your opponent. counterspells, discard, disruption, bounce, good blockers, whatever.

at the moment all i'm seeing is a mediocre mill deck which is too focused.

mill is a win condition, sure.... but unlike burn (which is an interactive strategy) you shouldn't fill your whole deck with mill spells, otherwise you just shoot yourself in the foot.

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Posted 24 March 2011 at 07:06 as a comment on Quick Mill Really Effective

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sorry... "bird" ... anyway unless you're actually casting bird spells from your hand (rather than just putting tokens into play) then the door won't ever get any counters.

simply put it doesn't do anything in this deck at the moment.

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Posted 04 March 2011 at 14:21 in reply to #137767 on Dovescape

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door of destinies doesn't work in this deck.

you have to actually CAST the spell of the creature type (i.e. "dove" or whatever)

you're better off with ajani goldmane or honor of the pure.

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Posted 04 March 2011 at 14:17 as a comment on Dovescape

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iona was one of my initial considerations but eventually i dropped her because of her prohibitive cost, even in a ramp deck.

elspeth is awesome and i'd love to fit her into this deck somehow. it's a hard call because i need a good amount of creatures to recur from emeria... so i can't really drop any of those.

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Posted 04 March 2011 at 14:12 in reply to #137751 on Emeria Ramp (valakut alternative)

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i can see world queller doing some nice things in this deck. thanks for the suggestion!

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Posted 04 March 2011 at 14:07 in reply to #137703 on Emeria Ramp (valakut alternative)

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yep. dropped the wolfbriar.

not sure what i would drop for duals either. i need the terramorphic expanses to help trigger the khalni heart expiditions so there's not a lot of room.

i may have a whip around and change some stuff.

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Posted 04 March 2011 at 14:06 in reply to #137702 on Emeria Ramp (valakut alternative)

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heyhey. got rid of the wolfbriars as you suggested. didn't notice the green cost in the kicker.

there's a reason there's no duals in this deck:

khalni heart expidition.
i need a good amount of plains which takes up space in the deck... and dual lands won't trigger the khalni heart expiditions as fast as a good old terramorphic will.... so terramorphic it is.

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Posted 04 March 2011 at 14:04 in reply to #137689 on Emeria Ramp (valakut alternative)

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while i appreciate that a lot of people hang on to standard feverishly, i don't share the same sentiment.

if i can legitimately use cards from a wider pool, i will... thus, extended is a brilliant format for me personally.

especially now that it is becoming more and more of a proper format for tournaments and the like.

simply put, no... i will not be making this a standard deck. extended is fine.

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Posted 04 March 2011 at 13:59 in reply to #137681 on overblown weenie

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after looking over this i reckon you'd benefit from either:

3x everflowing chalice or
3x sphere of suns

it gives you some early acceleration and smooths out any mana troubles for you. also lets you bust out your big bombs a turn (or two) early which is something worth considering.

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Posted 24 February 2011 at 07:54 as a comment on B/W control aspiring tournament quality

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although i have to say:

4x vampire nighthawk is WAY better than 3.

the nighthawk is insane. use it!

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Posted 23 February 2011 at 16:35 in reply to #133703 on B/W control aspiring tournament quality

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seems good from where i'm sitting.

i'd like to test against this and try it out.

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Posted 23 February 2011 at 16:33 as a comment on B/W control aspiring tournament quality

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i'm not sure how you can call this control with 12 pump spells in the deck.

giant growth/livewire lash is pretty much a kitchen table casual combo. you can't really make it control just by sticking in a couple of ousts and so forth.

it's better than most, i'll give you that, but you should probs think about your deck names a little more =).

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Posted 23 February 2011 at 16:32 as a comment on GW Infect Control

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hihi.

the original cut of this deck had 4x everflowing chalice and 4x contagion clasp.

as it currently stands, i've got 2 of each back in the deck again, and cut the phyrexian juggernauts.

the chalice functions as passable acceleration along with the plague myr... sort of in the manner of a control deck.

against fast decks that win by pumping one or two creatures (steppe lynx, kiln fiend etc.) i've got a full compliment of condemns.

against swarm decks, i usually combine pumped blockers with condemn.... bearing in mind that most (if not all) decks will have trouble putting out more than 5 or 6 dudes by turn 3.

contagion clasp can ping 1-toughness guys as well.

- i have no specific plan against creeping corrosion, mostly because i have never come across it being played apart from on my kitchen table every now and then.... and it didn't really stand up to being pummeled by 3/3 flying nexus dudes.

- for 0-cost dudes, i actually considered (quite seriously) the idea of ornithopters, to delay opponents while we set up and threw down some tempered steels. however, what do you drop for 4 ornithopters? it's very difficult.

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Posted 23 February 2011 at 04:19 in reply to #133395 on tournament infect

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part of coming up with ideas is simply down to familiarity with the cards.

so you'll see a new card and go "huh.... that works really well with this older card here"

another part of it is being familiar with how the game plays out on the table. being able to judge how much disruption with aggressive cards you need for the deck, and keeping a playable mana curve is also key.

keep playing and you'll start to see patterns and tendencies coming out of the game which help you construct your decks.

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Posted 22 February 2011 at 03:48 in reply to #132044 on Boros-Infect tournament deck

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quick update.

haven't had a chance to test nim deathmantle properly yet.

however i REALLY like the card. so i'm going to give it a good whack and see what sort of numbers would suit the deck. i'll start with 2x and see where it goes from there.

cheers for your suggestions all! excellent times =)

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Posted 20 February 2011 at 15:13 as a comment on Boros-Infect tournament deck

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