Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

You made me walk down Memory Lane in Nostalgia Park ... I made a theme deck back then to honour Ramirez. Here it is (in a slightly altered version):
http://www.mtgvault.com/puschkin/decks/the-flying-dutchman/

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Posted 21 April 2016 at 08:20 in reply to #580481 on Deck of Solitude

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(Please note that Gitrog draws you a card for any land that goes to your graveyard from ANYWHERE which includes discarding and milling!)

Dawnstrider, Crop Rotation, Groundskeeper, Sylvan Safekeeper, Harrow, Titania, Protector of Argoth, Worm Harvest, Harvest Wurm, Tireless Tracker, Dark Heart of the Wood, Zuran Orb, Constant Mists, Gurzigost, Centaur Vinecrusher, Dust bowl, Wasteland, Ghost Quarter, Strip Mine, Quicksand, Strands of Night, Lodestone Bauble, Reprocess, Squandered Resources, Life from the Loam, Heartwood Giant, Heart of Yavimaya, Lake of the Dead, Explorer's Scope, Jarad, Golgari Lich Lord, Terravore, Realms Uncharted, Nantuko Cultivator.

Then the usual suspects of:
- Landfall
- Fetchlands
- Man-lands
- Retrace

And of course cards that can be taken for granted like Exploration, Life from the Loam, Crucible

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Posted 21 April 2016 at 08:15 in reply to #580692 on The Deckhelp Alliance

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Made a Flying Dutchman theme deck for the heck of it, so check it out if you are into this kind of things.
http://www.mtgvault.com/puschkin/decks/the-flying-dutchman/

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Posted 20 April 2016 at 15:10 as a comment on The Deckhelp Alliance

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Legend has it that Ramirez dePietro, this maniacal Dutch sea captain of a Merchant Ship, was struggling to round the Cape of Good Hope in the teeth of a terrible gale that threatened to sink his ship and all aboard. The sailors warned him to turn around, the passengers pleaded, but the captain, either mad or drunk, refused to change course. Instead, he pressed on. Monstrous Breaking Waves pummeled the sides of the ship, howling winds bent the masts and tore at the sails, but still the captain held his course, swearing a blasphemous oath: "I WILL round this Cape even if I have to keep sailing until Doomsday!"

This wasn’t unheard. A Brine Hag put a spell on the entire crew, telling them to change course and thus luring them to run the ship on a nearby Coral Reef. The crew did as they were told, unable to resist, as if they were commanded by a Siren’s Call.
The Brine Hag whispered to the captain:
"As a result of your actions you are condemned to sail the oceans for eternity with a ghostly crew of Walking Dead, bringing death to all who sight your Ghost Ship, and to never make port or know a moment's peace".

And so, his ship sunk and became a Watery Grave for Ramirez and his men. But it wouldn’t stay on the floor of the ocean. For centuries from then on, the Flying Dutchman was seen piloting his Skeleton Ship, its canvas spread, its masts creaking in a fearful wind. Sometimes, it was said, he led other ships astray, onto Darkslick Shores and and Dreadship Reefs. In the rigging of his Bog Rats infested ship, some said, they could see a crew of Drowned sailors, grinning miserably as they put on ever more sail. Those who saw the captain himself claimed that he was repentant, clasping the wheel on the quarterdeck, pleading the heavens for Mercy at last. He would frequently check his Star Compass which always points home instead of north … but he would never reach Rishadan Port again.

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Posted 20 April 2016 at 15:09 as a comment on The Flying Dutchman

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The second ability also only works if there are already creatures in play! I don't know what kind of decks you play against but that's way too slow for about any meta. It's the early game that counts. By the time you have 3 or so planbeswalkers out unchecked, you should win no matter which ones. But you need to get there in the first place.
But okay - that's your call. We will see when you play this.

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Posted 20 April 2016 at 12:17 in reply to #580559 on bant planeswalkers

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I get the token generation, I just question the creature pump part. For example, what is Ajani Steadfast going to do if he is the first planeswalker that hots play? Pump one of your walls that can't attack? These days you don't have much time, even in casual play. Even the kiddies and schlubs have decent decks now because all they need to do is to lump a bunch of creatures together that have the same creature type and abilities that pump each other. 10 year olds can do that.
So, if you waste turn 4 with a planeswalker that doesn't do anything productive, you may have already lost the game, even when paired against a scrub. A poorly built [creature type]deck made of new cards is still way better than a well constructed creature deck from the good old days where creature types didn't matter much, block mechanics weren't dominating and where we had to trade arms and legs for every point of toughness and power on creatures.

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Posted 20 April 2016 at 11:41 in reply to #580559 on bant planeswalkers

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Yeah, I wish there would be more pirates to add but somehow they all suck. The ones I use here also suck if it wasn't for City of Solitude.

Ramirez de Pietro was my first legend (card type), first card from the Legends expansion and first golden card. In fact it was the first golden card my playgroup has ever seen. Which is why he still has a special place in my heart, no matter how outdated he is meanwhile. He is still the captain of the pirate deck of my dreams.

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Posted 20 April 2016 at 08:45 in reply to #580481 on Deck of Solitude

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* I would replace Angelic Wall with Overgrown Battlement. That extra mana will help you more than blocking flyers.

* The Chain Veil and Inexorable Tide are "win more" cards in this deck - they do nothing early on and too less when you have 1-2 planeswalkers out. By the time their effect is huge you will most likely win anyway. I would reduce their numbers to 1 each if you want to keep them for fun and instead add things you desperately need like removal:

* A planeswalker deck's best friend is Nevinyrral's Disk! Unfortunately it isn't Modern legal. But you could play the walking disk, Magus of the Disk instead.

* I am not sure if this is by design but so many of your planeswalkers have abilities that only work if you have creatures. There are also many planeswalkers that create creature tokens, though, which is why I think this may be by design, however, this creates additional problems because it means one half of your planeswalkers don't have anything useful to do unless you also have the other half in play. Which is why I would replace some of the Ajanis and questionable ones like Elsepeth, Knight Errant or Nissa, Worldwaker with planeswalkers that help you survive and/or give you utility that the deck otherwise lacks:
- Freyalise, Llanowar's Fury: First planeswalker to add, it produces tokens that produce mana and it can also kill enchantments/artifacts.
- Kiora, the Crashing Wave: Can protect you from one permanent per turn or accelerate you.
- Tamiyo, the Moon Sage: Keeps the most problematic card tapped and can draw massive cards.
These are useful in any situation. I didn't suggest the very expensive Jaces and Gideons because I figured they woul be there if you owned them.

* I don't think you'll have mana open to cast Cancel. You'll use up your mana every turn and maybe have 1 or 2 mana open, but rarely 3. So, this should either be Mana Leak or something entirely different like:
- Soul Snare
- Call the Gatewatch
- Wrath of God
- Harrow

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Posted 20 April 2016 at 08:37 as a comment on bant planeswalkers

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Ah, that's my thing! I love to tweak decks within their theme! The more you tell me what you want, the better I will be able to help you. Checking your deck out soon.

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Posted 20 April 2016 at 07:45 in reply to #580414 on Rendered Dead

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You neither have to shut up nor be sorry, I am glad for any feedback and you can't possibly know my meta. I put Aurelia into the sideboard, which isn't a sideboard, it's where I place cards as a reminder I have to trade for them. As I said, she will replace a Godo.

And there is a typo, it should read "I know shit about Standard". That format never interested me. I will gladly help you out anything non-Standard, but Standard makes me physically sick. I don't even know what's in the new set. The thing about Standard, though, as the name suggests, the cards are all specifically designed to work together with each other. Right now, thousands of players are building investigate decks and they will all look more or less the same. Really, I wouldn't be of big help as I would have to study the new sets first.

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Posted 19 April 2016 at 20:39 in reply to #580414 on Rendered Dead

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Well, I guess, if you make it anything else than Standard, you'd add Tarmogoyfs. And once you did that, it'll slowly transform into a run-off-the-mill-Tarmodeck ...

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Posted 19 April 2016 at 20:32 in reply to #580361 on Deck of Solitude

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I know and give shit about Standard and wouldn't be of great help.

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Posted 19 April 2016 at 19:16 in reply to #580361 on Deck of Solitude

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Hm, Aurelia has a totally different set of abilities. And both Aurelia and Tajic need an army to go with, which is a problem in my meta because the board does get sweeped regularily. Also, the upkeep of the Tyrant allows me to not pay it, the Tyrant dies and with Deathrender out I get the next creature. A move that is sometimes needed if my opponents can handle the Tyrant (say, Maze of Ith).
Aurelia is strong, though, but because of her extra combat phase ability she would replace a Godo, not the Tyrant. I don't own her, though, so I'll put her in the sideboard (aka "cards I might add").

EDIT:
I now shit about Standard ...

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Posted 19 April 2016 at 11:58 in reply to #580414 on Rendered Dead

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Yes, I will try without Breeding Pit :)

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Posted 19 April 2016 at 10:17 in reply to #580308 on Obscure Card Challenge (OCC)

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Ebon Praetor is obscure? For the newer generation, probably ;)
Okay, I'll give it a try. And yes, Soul Exchange has always been a very nice reanimator.

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Posted 19 April 2016 at 08:34 in reply to #580308 on Obscure Card Challenge (OCC)

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I decided to live with the risk of decking myself in favour of a more consistent deck, but thanks for coming up with solutions anyway!
BTW, I retired my Shared Fate deck, so I might put them to use here anyway ...

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Posted 19 April 2016 at 08:27 in reply to #580299 on Zuberazauber

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WHip of Erebos is possible, have to trade for it, though. Initiates of the Ebon Hand I do have (that's the edition I started with :) )but I don't see them here. That's way too many steps just to make the Lich working.
Thanks for the Glistening Oil tip, I'll include it in the description!

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Posted 19 April 2016 at 08:21 in reply to #580292 on The Message

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No problem, the author of the deck (me^^) can delete messages, two. I always delete duplicates so the thread isn't cluttered.

Anyway, Jacksonfoohia, all you need to do is click on my name and check out the other decks.

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Posted 19 April 2016 at 08:17 in reply to #580361 on Deck of Solitude

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We have different defitions of "casual" then.
And the "can't afford to pay the life" was mainly due to the fact that this deck also runs 4 Sign in Blood and 4 Night's Whisper. Thinker has probably included them in the deck to get them back via Palace and cycle them again. But that's 12 necropotence like carddrawers without a single lifegaining card in the deck. Hence the "he can't afford to cycle Wraiths" comment.
And if we are about nitpicking, this isn't combo, it's a (soft) lock deck.

Anyway, if Thinker isn't going to use Alchemist, I will.

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Posted 19 April 2016 at 08:14 in reply to #579832 on Grandeur Palace Lock

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Of course, Witch also drains for one per turn when she is an enchantment. I just wish we had decent spell to go with Funnel & Witch.

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Posted 18 April 2016 at 19:51 in reply to #580275 on Curse You!

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