I know what Righteous Cause does, just worded it wrongly. Yes, it also triggers when you attack yourself, I wanted to emphasize that it only triggers on attacks but enchantments, artifacts and many creatures can trouble you without ever attacking. I am trying to tell you that, at some point, piling more lifegain effects won't necessarily increase performance of the deck anymore.
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About the Sunbond: It's okay to remove them if the rest of your deck matches that decision (and your last version did). Mutant's Prey is nice in this deck :)Why would Soul Warden deter your opponent from anything? Don't you mean Mother of Runes? And Righteous Cause ... well, you have to understand one thing: Life isn't everything. Gaining life helps you when you are matched against a pure aggro deck because then it is a race of him doing damage and you gaining life and building up. If you survive until his hand is empty, you have essentially won. However, most other decks don't aim primarily for your life, they try to seize control of the game instead. If they manage to neutralize all your creatures and can still build up their own army, then it doesn't matter if you have 20 or 40 life. Also, Righteous Cause only triggers when you are attacked. What I am talking about are cards that do nasty stuff without involving the attack step or dealing damage like the aforementioned Gravepact. Things like Seedborn Muse get out of hand pretty fast if coupled with the right cards (like your own Ganovy Township for example), an opponent with a Necrataal and some way to bounce it every turn will eat all of your dudes over time, stuff like that.But again, this depends on your meta, I don't know what you usually play against, all I can say is that in *my* meta you would need removal and can't count on lifegain alone. But it might as well win the games you will play.
Well, of course, many of my assessments depend on the Sunbond which you now removed entirely ... "I dont think i really need much removal as i will be gaining life."That's true if your opponents exclusively play creature decks that don't have any buffs in form of artifacts/enchantments/lands. And even then, there are lots of creatures out there that are dangerous because of their abilities instead of the damage they do. Single cards like Gravepact can ruin your day. But of course, that depends on your meta, maybe it's simple enough so that gaining life is sufficent. If not, remember my suggestions - all of them double as as lifegivers.Edit:If you add Archangel of Thune you have to remove the "budget" tag ;)
Added 2 Tyrant's Choice. White didn't make the final cut.
* Why did you remove the Ageless Entity? Wouldn't that make this deck more reliable?* Sunbond on Spike Feeder is an infinite life combo as well as it results into a creature of any size you want. So maybe you want to run Sunbond 4 times?* My version of this runs Wall of Reverence which is probably better than that Sunscorched Regent. * 4 Hardened Scales crosses the border or "win more" in this deck, especially considering you run zero removal of any sorts. I would cut at least 2 of them.* There is no reason to run Ajani's Mantra if you could play Nyx-Fleece Ram.* Among Ajani's Mantra/Nyx-Fleece Ram and Tablet of the Guilds I would cut another two cards to make room for removal.* We now have 4 open slots for removal. Suggestions:- Molder- Natural End- Fracturing Gust- Solemn Offering- Terashi's Grasp- Aerial Predation- Chastice* I would reduce the number of non-basic lands and add some basics. Otherwise you might run into troubles against opponents that pack non-basic hate, which might not be a risk in your meta but certainly in most. Secondly a deck can only afford that much lands that come into play tapped.
BTW, meanwhile I finished this one here:http://www.mtgvault.com/puschkin/decks/hobsons-choice/and it saw action past weekend. Still needs some work, though.
Doubling Season also runs the risk of hijacking the deck. And of course you can add stuff to accelerate counters on a planeswalker, it's just a general piece of wisdom and advice I can tell you according to my experience: It's a rare thing that the ultimate of a planeswalker goes off. The other players are usually hellbound on killing it off or keeping the loyality counters in check or forcing you to use the minus abilities etc. Please start a deck, it's easier to suggest things when there is a base list of things you want to include. I always put thing you are unsure of in the sideboard. If you are concerned about the public seeing your unfinished deck, you can keep it private and just put the link here, so nobody else sees it until you publish it.
You should start the deck so we can have the discussion there. Up until then:Skulk isn't the way to go - you would first have to have Vraska, then pump her up until you can create the tokens, then somehow give them skulk and THEN buff the opponent's creatures? So, you are adding a fourth step, one that isn't useful in any other situation ... why don't you make the token strictly unblockable instead? I mean, all you need is a single token get through once, so anything goes. My pick, not knowing the rest of the deck, would be Shadow Rift. If you don't wnat to run blue and/or have other creatures that would greatly benefit from connecting with the opponent next best thing would be Whispersilk Cloak which also protects the token.But I'll warn you, no matter how well you build this deck, it will be a very rare case that you win the way you intended to. You'll either not get all pieces together (I mean, planeswalkers using their ultimate is a rare thing to begin with and this one produces tokens that can die to a million of things) or you will have won with something else that you made unblockable.
If you have Resonator later you can still use it to copy the recive damage trigger so that the chosen opponent will eat twice the damage. This is irrelevant if you also have Guilty Conscience but if not it might help killing the one opponent. Resonator can also copy Wall of Soul's trigger or Guilty Conscience trigger when placed on something else than Stuffy Doll. So, it's "win more" if you already have the main combo complete but helps winning when you don't get both parts of the combo. You may have to decide of you want to focus on the infinte combo or on the redirecting Kor action.
Right. Right.
Sweet Home Seventh Sphere!
Nah ... where did you get that infinte thing from? Sometimes I think you make up things while you go^^Let's break it down. Resonator has actually two things it can copy:1) You play Stuffy Doll. Now you have to choose an opponent as a comes-into-play effect which is a triggered ability, so you can copy that effect with the Resonator and choose a second, different player with Stuffy Doll. From now on, when the Stuffy Doll eats damage, two opponents will also get that damage. The second player will stay chosen indefinately.2) When Stuffy Doll receives damage is also a triggered effect, so you can copy this again. You don't select targtes because the damage is dealt to "the chosen player". If you previously copied the come-into-play-effect as described above, this will cause two players to get the damage twice each. Guilty Conscience on Stuffy Doll is an infinte loop in and by itself, Resonator or not. Resonator copies once, nothing infinite there.EDIT:Reminder: The prefixes "as", "when" and "whenever" indicate a triggered ability/effect!
Strionic Resonator is the druid you are looking for :)In this deck it would work with Stuffy Doll and Guilty Conscience but nothing else. Don't know if if that's worth the trouble, though, considering you need to have 2 open mana at the time they receive damage. EDIT:It probably also works on Wall of Souls.
Nope. The Bracers copy an ACTIVATED ability. But the damage redirection is a TRIGGERED ability. Nice try, though :)
That's the same - when it comes back, it loses all "memory", is fully healed, loses all counters on it, etc. It's as if you get a new creature. With Deadeye Navigator, it even loses it's ability to bounce because it's no longer soulbound.
What do you mean with "target multiple players"? Stuffy Doll can always only target a single player. If you bounce and replay it, it will target a new player but stop targetting the former one as soon as you bounce it.Of course, bouncing it is a way to retarget a Stuffy Doll in multiplayer once it's target has died, but you cannot target more than one at the same time.
Well, the Cache draw 2 for 3 mana and it works precisely because you have so much life gain. So, what would your "easy way to draw or search Chalice" be? Enlightened Tutor isn't Modern legal.
Yes. It's one of the few occasions where Shroud is better than Hexproof. My deck abuses that.
The player whose turn it is decides which of his creatures has to go. Which is why hexproof does NOT protect a creature from Abyss, I made a mistake in my post above, sorry.
And I don't win much if I play a weenie for free, Deathrender is for fatties. I'd rather put AEther Vial in this.I have a Deathrender deck, though:http://www.mtgvault.com/puschkin/decks/rendered-dead/
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