Okay, we could do that. If the others agree, of course.
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It also depends on if this is for multiplayer or not. In MP walls have advantage over 1/1 dudes
It would be public then. There is a reason this "deck" is private. Ideally, something like the DHA isn't needed - people should check out other decks voluntarily. If you post this in the forum, we'll get, like, 100 people that want to join. This causes various problems:* You cannot comment/critique dozens of decks per day => you start cherrypicking => you'll comment less.* People can join just to ask for help without ever contributing => we'll never notice because we cannot track 100+ guys* You'll get members of unknown quality. While I am always open to teach newbies as long as they are civil and actually listen, however, I can only handle a few at times and it's a certainty that we'll end up with a lot of idiots.* It'll become a logistic nightmare. And if I start kicking idiots out they'll call me out being an elitist, powerhungry snob that favours certain kinds of people yaddayadda ... That's why I wanted this to grow slowly but naturally. Personally invite the people that you think are worth adding but don't spam invitations in the Barrens chat ...
Yeah, I figured you were just being polite when you said you'll keep it in mind, however, I said this anyway because it can't be said enough. There are legions of magic players out there that think random milling is a viable strategy. They think if they mill a card they have eliminated it because the opponent can't draw it anymore. And they are annoyed of somebody milled THEM and the card they desperately needed was among the milled cards. At least that's how I explain the random addition of mill cards psychologically. These players don't realize that the mill is random and that the chances their best card gets milled is as big as the chance that the milling will help you drawing it.This is a valueable lesson that I think is important to teach people (and this is hot page, so may will read it): Unless you mill the last card, you are HELPING the opponent! I know players that started out in 1994 and still don't get this!Now I'll shut up again :)
No, erase it out of your mind, it doesn't add anything to the deck, in fact it is outright dangerous! You'll never win via mill since the opponent will be dead from the life loss before that happens. But until then all the milling helps him: Flashback, threshold, reanimation, delve, Tarmogoyf and whatnot, the list is endless. The graveyard is a resource much like life or cards in hand!
Not me - I loathe Type II, sorry. But I guess Vault will be flooded with (budget) standard decks anyway ;)
While I would keep the green (it's casual after all), I have to point out that "since if they get past my walls I can use lifegain on myself too" is not really helping. Once you are forced to use that lifegain on yourself you will most likely lose anyway and just prolong the inevitable. You just gain life but those spells have zero effect on board position, so whatever is getting past those walls will continue to do so while your lifegain is one-shot.Wall of Shards, as has been suggested by many meanwhile, is indeed the best defence/offence you can get here for 2 mana.
Well, I hinted at it ... One Magic developer had this to say, "The entire R&D team would have to be hit by a bus before we'd reprint Mana Drain." Well ...
Oh, this was quite well for a first take on EDH! It's not easy to handle such a big card pool, especially when you have to look for other things than usual (many cards that are unplayable in "normal" formats are golden in EDH). Even with good card search skills and a good database like http://magiccards.info/ it's easy to miss the goodies.You are right on the enchantment count, however, that's still just a single token per enchantment. Luminarch Ascension can be activated as many times as you have mana. I think the decision is again up to the format: Ascension is superior in multiplayer because it becomes active so fast, but in 1-on-1 you might be better off with the Sigil.
Commented!BTW, did you hear what the new judge reward foil is? Somebody gotta steal a bus and run over R&D ...
Oki, here we go!* Relic of Progenitus seems contraproductive ;) Should probably be Tormod's Crypt.* You miss out two very powerful conuterspells that are perfect for protecting your commander: Hindering Light and Confound. You can ditch the weaker ones like DIsdainful Stroke to make room.* I don't think Sigil of the empty throne is worth adding with only 7 other enchantments. Luminarch Ascension is better than that, even in this deck.* Upgrade Mind Control to Thievery.* I think you run the wrong Elspeth there, Knight-Errant is the one with the ultimate that Hanna dreams of at night.* Talking of planeswalkers, Nahiri the Lithomancer fits the deck much better than that Jace guy.* Treasure Cruise might be powerful but again, quite contraproductive in this deck. On the other hand you are lacking removal. If you replace Treasure Cruise with Dismantling Blow you don't lose anything in the card draw/card advantage area but gained removal.* Swords are fun, however, Hanna would appreaciate something like Swiftfoot Boots (hexproof and haste!) more than the buffs that the Swords grant. * Argivian Archaeologist ... although if you had one, it would be in already :)* Wasteland? Strip Mine?* Personally I prefer Wurmcoil Engine over Scuttling Doom Engine but that's probably down to taste or the format - if this is for 1-on-1s, Doom Engine ist okay, but in multiplayer I'd prefer the lifelink, deathtouch and card advantage through split tokens over some direct damage any day.* Weathered Wayfarer => Land Tax !!!
Soul Net works on opponent's creatures, too, regardless of colour.Anyway, the reason I am writing after such a long time is that I will most likely dismantle this deck and build this one instead:http://www.mtgvault.com/puschkin/decks/the-message/Which runs the Gravecrawlers you suggested earlier (finally got around to trade for a playset).
Yes, I am thinking the best way is to trade for more Scepters of Fuck.Alternatively I ditch the Liches for something else - any suggestions? On the other hand, this deck is probably going to replace this deck: http://www.mtgvault.com/puschkin/decks/down-with-the-sickness/ which currently runs the Liches, so it would be convenient to keep them.
Those are way too fragile since they can be hit by artifact removal AND any random LD. This is a) for multiplayer and b) for my group of regulars which are all veterans that operate off a Type I card pool. Most decks run at least a Strip Mine or Wasteland. I could add Darksteel Citadel which is indestructible, however, colorless mana is next to useless in this deck.
Skyshroud Cutter doesn't fly and you only run him so you can give your opponent life for free. Invigorate is an okay card if cast regularily but Skyshroud Cutter is utterly pointless
You still run just 5 Forests (an no way to fetch them). Skyshroud Cutters alternative casting cost can't be used without a Forest in play!
Hello,a while ago you asked for a deck focussed around Abyssal Persecutor. I made it last week:http://www.mtgvault.com/puschkin/decks/ooc-spanish-persecution/
Okay then, you still run too many instants and too few creatures . Now that my mind is clear, here the revised list of creature suggestions:- Grollub- Wall of Shards- Putrid Warrior
Yeah, somehow I managed to confuse Tainted Sigil and Sanguine Bond ......... False Cure.
* Kavu Predator!!! Should replace those Vizkopa Guildmages. They look good on paper but quite frankly, this deck cannot support its casting- and activation cost.* Too many instants, too few creatures! I would replace the some, if not all instants that do nothing except gaining life with creatures (that gain life). Unlike instants, creatures can block and therefore protect your lifegaining ass, and they can also swing themselves in a pinch. Moreover, having more creatures may absorb some creature removal that would otherwise kill your key creature (Alms Beast). Possible additions:- Kitchen Finks- Soul Warden- Spike Feeder (can also put it's counters on Alms Beast)- Blood-Cursed Knight- Tithe Drinker- Vampire Nighthawk- Warden of the First TreeIf you replace the mayority of those Life Bursts, Rest for the Weary, Hero's Reuinions and Refreshing Rains with a mix of the creatures I just named, I guarantee you that the deck will run more smoothly and will perform a lot more consistently (because it'll be less susceptible of being overrun)!* Your manabase needs work, even if you replace those Guildmages. Keep in mind that your Skycutters need Forests in play if you want to use their alternate cost! You run just 5 Forests and have no way to fetch them - I think you have to bite it and add some duals or fetch lands of sorts that are Forests themselves or are able to fetch Forests. There are currently an overwhelming amount of duals and fetches in print, there must be SOME you can afford! Especially considering you run 4 Enlightened Tutors ...* Speaking of those, you run 4 Enlightened Tutors on top of 3 Sterling Groves. While I know you rely heavily on Tainted Sigil, I still think that's a tad bit excessive ... and IF you are going to run that many tutors for enchantments, you might as well add single powerful enchantments that you could also tutor for, stuff that might save your ass or help winning the game. For example, if you had a single Oblivion Ring and Armadillo Cloak to tutor for, then you would have that much more options. * Taking the above thought further ... there are some pretty great picks among enchantment creatures! You would be able to tutor for them as well, heck, the Sterling Grove would protect them! The following would rock:- Nyx-Fleece Ram (maybe replacing those Wall of Essence)- Courser of Kruphix- Athreos, God of Passage* Update Life Link to Spirit Loop
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