Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Actually, if you read the deck description, there is a small RPG explaining the deck and somehow the library assholes would more be on the side of the attackers of Paris ;)

That aside, Paris is covered enough (literally everywhere) and I am oversaturated with this topic (and sick of the western media reporting so lopsided - the west, espeically the USA, isn't exactly innocent here). Please leave me out of this discussion.

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Posted 21 November 2015 at 12:52 in reply to #568250 on Library assholes

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It has already been there when I joined the site :)

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Posted 18 November 2015 at 11:55 in reply to #567960 on Faustus

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This is already quite well built. Main thing to have in mind would be, though: Don't expect your commander to be in play all the time! In fact, in the typical commander game, commanders spend about 95% of their time in the command zone (or in a limbo of sorts or shuffled into the library etc.). On the other hand it is never a bad thing to stop your opponent's progression, so all the cards you have there that are messing with the opponent's ability to cast stuff are still good even without a Triplet in play ... in 1-on-1. In multiplayer, though? You'll quickly play alone against everyone else :)

Okay, so, assuming you play 1-on-1 or team based multiplayer formats like 2-headed-giant but no free-for-alls:

* Strong "Taxing" and slowing cards you forgot about:
- Grand Arbiter Augustin IV (also accelerates you!)
- Mystic Remora
- Fate Spinner
- Mind's Eye
- Dissipation Field

* With all that jazz to stop your opponent from playing cards I am surprised to see no Black Vise or similar.

* Confound and maybe Misdirection to protect your Triplets!

* No Sol Ring!?

* Celestial Dawn allows you to play green and red cards from the opponent's hands!

* Now we need to make room:
- Howling Mine isn't exactly a good card to begin with and not strong here either. Even with all that taxing you don't want to give your opponent more options to do something. This is commander after all, those decks are brimming with solutions to everything! Also, you'll be busy playing your opponent's stuff via Triplets. This should directly be replaced by the Mind's Eye.
- Mundungu and Disruptive Student are oldschool and fun but don't really cut the cheese anymore.
- Wand of Ith is counterproductive.
- Umbilicus may be good in some situations but chances are the opponent will have something with a come-into-play-effect that will wreck you if you give him a free way to replay it every turn.
- Ill-Gotten Gains is also counterproductive

* Since the milling part of Fascination is pointless (or outright dangerous!) in commander you should replace this with Prosperity. Personally I would cut it altogether in favour of one of the cards above. For similar reasons (and reasons mentioned earlier regarding Howling Mine) I would not play Whispering Madness.

* Reign of the Pit is a good card in multiplayer, however, I think in this particular deck Syphon Flesh is the better choice. Chances are your opponents won't have big stuff anyway.

* Control Magic is strictly better than Soul Ransom.

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Posted 17 November 2015 at 23:25 as a comment on Sen Triplets EDH

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* Consider Draconic Roar instead of Lightning Bolt.

* Since all creatures are dragons you -might- use Belbe's Portal instead of Quicksilver Amulet.

* This deck is a bit undecided about the acceleration ... Those Amulets circumvent casting cost but you only have 4 dragons that cost considerably more than the 4 mana the Amulet needs to activate so I don't really see the point here. O the other hand you run 4 Dragonspeaker Shamans that reduce the mana cost of the dragons (but then the Amulets are redundant!). IF you stick with the Amulets, I'd say add some more FAT like Dragon Tyrant. Otherwise I would ditch the Amulets in favour of some acceleration in the form of good old mana artefacts.

* Talking of acceleration, Mercadian Bazaar is baaaad! The problem being here that it both comes into play tapped and doesn't produce any mana without storing up one in the first place. You would probably be better off with something like Crucible of the Spirit Dragon.

* Temur Battle Rage? That's what I would call a "win more" card in a deck like this. Your guys should be big enough, especially considering you already run Crucible of Fire and Dragon Tempest. Yes, it's a flashy move if you can pull it off, but trust me, you would be better off running something instead that helps you getting your guys in play in the first place or staying alive or drawing cards or whatever. This deck has zero removal sans some direct damage for example. Then again I know that that's how most decks fly around here, "all or nothing". :)

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Posted 17 November 2015 at 22:22 as a comment on Bam...Dragons!

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Erm, guys? You don't have to switch to any other site ... look to the right menu right between the mana distribution and estimated value, there you can see in which format the given deck is legal in. Even better, if you hover over the red entries, it will list the cards that make the deck illegal in that format. (however, as long as the deck has less than 60 cards, it will be marked as illegal for all formats without telling you why)
Also, if you actually click on any card, it will also show you where it is legal (among other things)

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Posted 17 November 2015 at 19:23 in reply to #567960 on Faustus

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Of course you can use the giant in this but there just are better alternatives to him.

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Posted 17 November 2015 at 19:18 in reply to #567814 on Budget: U/B control

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Copy the link, open a new tab, paste the link there and hit ENTER.

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Posted 17 November 2015 at 10:29 in reply to #567919 on Phantom Menace

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That's one of the reasons why I run so many 1-ofs, if they fit, I have a hard time cutting the last copy. It's like I can hear that cards begging "Oh, please, you already considered me, this is probably the only chance I will EVER see play! PLEASE, I don't want to sit in the binder another 10 years ..." which is true, I mean, 80% of your collection is just eating dust.

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Posted 17 November 2015 at 09:03 in reply to #567913 on Can't touch this

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True, but the evoke cost is too high, I could have Miraculous Recovery for one mana less. And if I play it regularily ... well, then Reveillark competes with Angel of Flight Alabaster (which I own two more of that I could add). Reveillark puts the creature directly into play but only once, the Angel does it's magic every turn. Since I play exclusively multiplayer, I'd rather go with the angel.

BUT I appreciate that you think outside the box and as a matter of fact I am working on a deck with that concept, just that it is basing on Alesha instead of Reveillark. You are welcome to check it out:
http://www.mtgvault.com/puschkin/decks/smig/

It's still in working progress, though, so I haven't written any descriptions yet, mana base is missing and the creature selection is more of a list of contenders. That's why the deck isn't published and only accessable through the link above. I will add Reveillark to that deck as a backup plan when I don't draw Alesha or it gets getting killed (which I assume will happen alot ...).

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Posted 17 November 2015 at 08:34 in reply to #567919 on Phantom Menace

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I still have it but rarely play it ...
The gharial is nice, but what to cut to make room for it?

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Posted 17 November 2015 at 08:06 in reply to #567913 on Can't touch this

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I don't understand. Why would anyone GIVE UP when you mill a few cards? They should cheer instead ... the graveyard is a resource like cards in hand and your library. Whatever hits the graveyard can be reanimated, reused and recylced. There are even cards that only work when they are in the grave!
Yes, graveyard control is huge in any meta, as it should, but graveyard control actually means you *prevent* them from filling their grave either by exiling or shuffling them back ... you guys have it upside down :)

But by all means, keep the Spiral if it works for you, it's just hard to give proper advice in that case :)

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Posted 16 November 2015 at 17:20 in reply to #567814 on Budget: U/B control

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Interesting, Tears for Fears had more songs than just Shout!

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Posted 16 November 2015 at 13:41 in reply to #567814 on Budget: U/B control

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I hope it will not donald trump it all!

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Posted 16 November 2015 at 13:01 in reply to #567814 on Budget: U/B control

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Well, problem is whatever you guys do over there, we will do as well some years later ... not everything of course but in many cases we just copy the bad habits. That may have something to do with corporations actually doing the politics behind the curtains but you can't explain away everything with that ... we aren't that much better, sadly. It's like the entire (western) world is heading for Idiocracy (seen this movie?), only that we don't need 500 years to get there.

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Posted 16 November 2015 at 12:42 in reply to #567814 on Budget: U/B control

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Hehe, yeah, when you look at how you guys vote or how the advertisements work, that seems to be the case. Also explains all those teleevaneglists, motivational speakers and so on ... maybe B.A. should have become one.

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Posted 16 November 2015 at 12:17 in reply to #567814 on Budget: U/B control

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* I think you do have too few creatures. Yes, control decks have fewer, however, this isn't ironclad control that can work off a few beaters that finish a game after you got control, this is a mid-range aggro-control deck. 6 out of the 12 creatures you have are are 1-drops for early defense - it's okay you have them but this leaves us at just 6 creatures for offense. Hexproof or not, this isn't enough, a Wrath of God for example might leave you without creatures for 10 or so turns. Also, while it's good to have early blockers, these 6 creatures will have to take all the creature removal the opponnent has.
There are, of course, 100s of possible additions. I don't know which cards you have, what your budget is and if you are willing to obtain new cards at all or prefer to make use of the cards you already have, so I will just name a few to give you ideas:
- Baleful Strix/Tidehollow Strix: Both are very useful for this deck, the former is the better card but also more expensive moneywise. However, I do think it fits your playstyle very well, so trading for Baleful Strix is recommended since you'll be able to reuse them in other decks as well.
- Stinkweed Imp: Also nice defence that can get reused.
- Fog Bank: One of the best walls ever made, solution for about anything that hasn't trample.

* There is no reason for adding Psychic Spiral. It's the only mill card, so the mill part is useless at best and helping the opponent in the worst case. And you also don't really need the reshuffle part. This would be the first thing I would cut to make room for more creatures.

* Benthic Giant: Not really a good card - maybe try to trade for more Prognostic Sphinxes which are better in about 90% of situations (and you can get them for what, 30 cents?). Other possibilities within the editions you seem to have been boosted:
-AEtherling
- Archfiend of Depravity
- Desecration Demon
(The latter two lack evasion but they are both big hitters and help keeping opponent's creatures at bay - you might cut some actual creature removal to make room)

* Stormtide Leviathan: Also not a really good card. Has bad synergy with the Benthic Giant (but not with the Archfiend, Demon, Imp and Strixes I suggested). Here are some budget friendly suggestions to replace him:
- Deep-Sea Kraken: (for multiplayer)
- Inkwell Leviathan
- Quicksilver Gargantuan

* Cast into Darkness: I think there are better solutions that this, Clinging Darkness for instance. Also, at this point you have to ask yourself if you really need more ways to mess with creatures. That depends on your metagame of course, I don't know what you usually have to play against, but in my enviroment you'd better off having some solutions for non-creature permanents in this slot.

* Hubris: Should probably be Into the Roil or Recoil.

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Posted 16 November 2015 at 10:36 as a comment on Budget: U/B control

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Oh and the MTGVault team recently said that the forums will be up in the near future. When that happens you will be able to find deckhelp articles and so on. There are some articles here, too, disguised as "decks", but they are hard to find.

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Posted 13 November 2015 at 07:17 in reply to #567238 on I'll make slaves of your bones

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That's the catch, though: In order to make hot page you do not necessarily need to be good. I gave you some examples of underachievement that increase your chances for hot page but won't make you a better deckbuilder.

Anyway, if you need occasional help, you can call me out. Just make sure that your decks have proper tags and description that tell me what you are trying to achieve.

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Posted 12 November 2015 at 16:08 in reply to #567238 on I'll make slaves of your bones

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And Willow isn't a skeleton, so ... but sooo beautiful a card :) I wish would call a beta one my own ... meh, Revised looks pretty, too.

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Posted 11 November 2015 at 13:27 in reply to #567429 on I'll make slaves of your bones

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I still say splashing blue for Kathari Remnant is the best shot at flyers you could have in a skeleton deck.

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Posted 11 November 2015 at 13:03 in reply to #567429 on I'll make slaves of your bones

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