Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

AND slowly building and improving a deck actually helps you understanding WHY some cards are better than others. Whereas when you stay budget or when you straight out buy the best deck, you'll never learn much.

0
Posted 10 July 2015 at 12:48 in reply to #555700 on Brainstorming: Final Curtain

Permalink

And if those certain cards are universally useful but kindof-cheap ones like Eternal Witness, Beacon of Unrest, Lightning Bolt , Vampire Nighthawk, Qasali Pridemage etc. then you can't possibly do anything wrong. You'll be able to use and reuse them again and again. Even if Lightning Bolt get reprinted again and lose some vakue, you will still have one of the best direct damage spells ever printed which will always be useful.

0
Posted 10 July 2015 at 10:23 in reply to #555700 on Brainstorming: Final Curtain

Permalink

Just realized that Betrayal can't be played on your own dudes, so I replaced it with Aqueous Form, which should probably have been in the deck in the first place. This also lessens the pressure to give the 'tog trample.

0
Posted 09 July 2015 at 14:18 as a comment on OOC: Auratogather

Permalink

Again, that requires skill. Not just to make a quality deck - also to recognize quality! That's especially true with casual decks because there, difference in quality is more subtle and heavily depending on the meta. Competitive decks are dependant on the meta, too, of course, but the only concern there is winning. In casual, however, the meta means more, it's also about play styles and deck building philosophies, alternate formats, *multiplayer* (which is VASTLY different from 1-on-1s!), house rules (for example my group keeps mana burn) and general approach to what "casual" actually means.
For example I oftentimes criticize casual decks on MTGVault for not running any artifact/enchantment removal. But that's not only a question of the actual meta (if everyone plays simple tribal decks you can probably get away with it), it's also a question of playstyles and knowledge. A sophisticated, well-built multiplayer deck looks vastly different from regular ones. They are more reactive, defensive, resource conserving. But that also means slower. If you throw a single aggro deck into that environment, it will get nowhere. But, vice versa, if you take such a "true" multiplayer deck and play it in a group of "primitive" decks, it might get slaughtered too: All those "lesser" decks are aggressive, resource wasting killing machines that don't care for card economy. If you are the only control player between 4 ravaging lunatics, you'll get stomped over.

Befor I start rambling again I'll kust leave it to this: You need to have a very keen eye, vast knowledge of cards and deckbuilding skills to be able to acknowledge the quality of a goof deck, *especially* if it is a casual deck. The average player/lacks those.

1
Posted 09 July 2015 at 07:57 in reply to #555591 on Brainstorming: Final Curtain

Permalink

And lets not forget the deactiavted forums. If they were up and running, people wouldn't need to use freaking decks in order to post articles and farewells.

0
Posted 08 July 2015 at 20:48 in reply to #555637 on Brainstorming: Final Curtain

Permalink

You can also ask Wickeddarkman regarding Painter, he has much experience with it.

0
Posted 08 July 2015 at 15:42 in reply to #555591 on Brainstorming: Final Curtain

Permalink

He doesn't care for that, either he wins or he loses to random effects when he starts warping. I said the same and suggested to run something like Stifle so he can prevent any devastating CIP-effect but OP prefers risky and flashy games over boring but safe ones :)

0
Posted 08 July 2015 at 13:40 in reply to #555589 on Make a Sun

Permalink

There are enough users here and enough deckbuilders. But for some reason people only check out the hot page and stick to the people they know. That's why 1% of users get 90% of the attention and comments while the others get buried unnoticed. Unleashing more users to the site won't help that. It's the attitude that has to change:

1) Stop focussing on the Hot page, instead go for "New" and "Unloved"
2) Give comments and advice yourself first, then ask for comments on your decks
3) If you are interested in specific decks, check out the existing decks using deck search

If people would do that, the site would be of better health overall. But that won't happen, people will stay people.

1
Posted 08 July 2015 at 13:37 in reply to #555591 on Brainstorming: Final Curtain

Permalink

Maybe stop propagating B) ... see, you need to be very good in order to consistently win enough to get your money back. In fact it is mathematically impossible for everyone to make profit. Besides, you don't really make profit if you consider all the time, effort and expenses (not only entry fees, also bus tickets, food, sleeves and whatnot). And I say "stop saying that" because this option is just not viable for exactly those that lack the skills (which are the ones that crave for budget etc.), which ultimately means you'll come across as someone that is either bragging (at best) or telling the blind to go to the cinema :)

1
Posted 07 July 2015 at 21:19 in reply to #555475 on Brainstorming: Final Curtain

Permalink

No, Northy, it's certainly not directly your fault and please don't stop what you are doing. I am more blaming your audience :P But you have to realize: Your decks always dominate the "Hot" page because your followers flock to them no matter what, which draws attention away from basically anything else. Heck, even during your break there was always at least one of your decks (or your farewell "deck" ... which isn't exactly helping the case if a valueable Hot Page spot is occupied by a non-deck). But again, it's not your fault that most Vaulters are glued to the Hot page nor is it your fault that the Forums are STILL disabled (where you would normally post your farewell) nor is it your fault that there is no limitation-per-user on the Hot page anymore etc. etc.

1
Posted 07 July 2015 at 21:10 in reply to #555512 on Brainstorming: Final Curtain

Permalink

I actually forgot another things I'd like to mention:

It's not only that everything budget here is popular, non-budget decks are shunned, even if all the cards that make them expensive are easily replaced!
Which is a huge problem for me since the decks I post are the decks I play IRL. I collect cards since 1994, so my collection is huge. For example, I own a playset of each original dualland. I own them, so I use them. And since I need Vault to organize my decks, I post them exactly as I play them. Now, adding a single Bayou to a deck that would otherwise be around 50 dollars will now cost 200. And it seems that people look for the price tag first and if it's too high, they don't even read the decklist or explanations. But isn't it obvious that if you want to play the deck all you have to do is exchanging that Bayou with a different (albeit fetchable) dualland like Breeding Pool, reducing the cost of the deck back to 60 dollars!?

Another thing about what you wrote: Yes, you can build pretty awesome and yet cheap decks if you buy singles, but as I wrote, this needs a lot of skill and understanding of card mechanics as well as market prices and whatnot. MOst players lack some of those skills, especially of course if they are new to game. However, that applies to tournaments aka competitive play. What I don't get is: MTGVault has mainly casual players that don't really aim for competitive play. What they actually ask Northy to do is "build a budget [creature type] deck" or "build a budget [game mechanic] deck" ... and this I don't understand, all it needs is a quick query in any card database (MTGVault has it's own!), add cards of the desired creature type while adhering to basic rules of thumb regarding mana curves etc. and if the result is too expensive, just start cutting the most expensive ones and replace them with cheaper ones of roughly the same CC. Come on, everybody can do that!
Building budget casual decks can become tricky if you want to do specific things like "I want to manipulate the opponents top of the library and then take advantage of of it" or "I want to maximize [obscure card]" but nobody ever asks for something like that. All they care for are tribals and block mechanics.

And the ultimate irony of all of this: IF all they want is tribal and block mechanic budget decks ... then why don't they check out all those dozens of decks that are already made in this very site? Decks that desperately need some attention? I mean, if I make a deck search for the tag "angel" I get 994 (!) results, don't tell my they all cost hundreds of dollars ...

2
Posted 07 July 2015 at 20:56 in reply to #555475 on Brainstorming: Final Curtain

Permalink

Well, Vault is certainly way more about kitchen table magic and less about competitive play, which is why I am here (well, that and being able to build and organize the decks I play IRL). It's this site's obessession with everything "budget" that gets unnerving at times. Mostly because most people confuse "budget" with all sorts of things. As you said, some deck(type)s just won't work on a budget, no matter how hard you try. Also, as you correctly put: Being on a budget is no excuse for poor excecution and lazy card choices. But my guess is that's part of the appeal of budget decks - if they perform badly, the owner can always pull the "I was on a budget!"-card and use that as an excuse. Which is ironic considering that Vault is supposed to be about kitchen table magic where winning is less important than playing with style and having overall fun ... in the same way as it is ironic that everyone here is so focussed on that damn "Hot Page" and hellbent on getting a spot there ...

But moreover, what most people don't get is that being on budget forever won't get you anywhere. If you constantly buy sub-par cards as substitutes for the top choices, you'll never build up a proper collection! There are some top-notch cards that are cheap money-wise for some reason (mostly because they are common/uncommon and/or reprinted often). Those are the cards you really should look for. Like that Mortify and Putrefy that Northy crams in 80% of his decks. Or like Reins of Power, a dirt-cheap card that can win multiplayer games on it's own (this is the card *I* am constantly recommending). Those cards are worth mentioning in anything "budget". But there aren't many of them in existence . The mayority of cards are expensive for a reason or cheap for a reason. I love those Scry-lands and the fact I can get them so cheap but in the end of the day they come into play tapped which makes me an entire turn slower which is an eternity in Magic. So they are a good thing in true casual multiplayer kitchen table manner but not suitable for most modern decks if I want to have a shot at winning any tournament. It's that simple. It might be reasonable to keep it budget for the first two or so decks you buy but atfer 10 or so budget decks, you'll have a bunch of sub-par dual lands and other cards that still don't win you anything. You could have some fetchies by now, albeit in fewer numbers. But, unlike those sub-par surrogates you bought during the last couple of months, you can always sell those fetchies to get something else. But chaff stays chaff.

Besides, I am pretty sure that 99% of all those people that eat up all those budget decks here do never actually buy those cards and never build that deck themselves! They just cast their upvote, leave a "great deck, bro" comment and leave it at that. Which also means that most of those budget decks posted here have never actually seen play and therefore never proven themselves!
And the reason for that is not just laziness. No, if someone posts a budget deck for 30$, that would still be 30$ to spend. And subconsciously they know what I wrote above: That they would spend those 30$ on sub-par cards. And why would they do that? The typical person that worries about budget is also the type of person that dislikes the very idea of buying an entire deck online! Competitive tournament buy singles and entire decks, but not broke average joes. No, what broke average joe actually does is spending the (little) money he has on boosters and then working off of the collection he has. But in that case, what is a budget deck on Vault doing for him? Inspiration aside: Nothing! Budget or not, it will predominantly consist of cards that average budgetlover joe doesn't own and he will not buy the missing cards online (because he is too cheap for that) and he will also not trade for the missing ones (because trading for obscure Us and Cs is extremely frustrating and time consuming).

So, inspiration is all he actually gets. And my growing suspicion is that inspiration is what those budget lovers are secretly seeking for in the first place. Which is a sad thing considering Magic is all about creatitivity and offers a bazillion of ways create new decks. Creating powerful decks from limited resources requires skill. If you lack skill, budget decks aren't any more useful for you than the average pricy net-deck. If you are on a budget, you are both limited to your own collection and your own deckbuilding skills.

10
Posted 07 July 2015 at 16:15 as a comment on Brainstorming: Final Curtain

Permalink

I don't think this is meant to be competitive and he describes his meta as "tron, grixis control, white weenie, green devotion stomp, dirty red and mono black control mainly"

0
Posted 06 July 2015 at 07:29 in reply to #555212 on Make a Sun

Permalink

Yeah and I remember now that you are a fierce proponent of "all or nothing" :)

0
Posted 05 July 2015 at 19:03 in reply to #555134 on Make a Sun

Permalink

They also get their CIP-and LP-effects, even if they don't get another turn! Does nobody in your meta play guys like, dunno. Diluvian Primordial? Crater Hellion? Sundering Titan? I mean, there are hundreds of those cards and if you Warp World multiple times, you WILL run into things like this, no?

See, of course no deck is perfect and all have their weaknesses, but I consider this a thing that is pretty crucial for this deck. Again, this might be down to your meta, if everybody plays cute tribal decks, you are probably save, but even they will probably have nasty surprises for you (since these days every third card has ridiculous effects).
Also, I am not pointing at weaknesses in order to put your work down, my goal is to give food for thought so you can improve the concept.

1
Posted 05 July 2015 at 13:59 in reply to #555134 on Make a Sun

Permalink

I understand how you end the game, however, it's the middle I am talking about. Each time you Warp World, the other players will get permanents into play, too. They will get triggered come-into-play-effects and leave-play-effects. Their lands are untapped so they have mana, too, to use activated abilities of the permanents you warp into play. Maybe that's a question of your meta but in my meta this would mean getting your lands Strip Mined/Wastelanded, your mana dorks FTK'ed and your next Warp World countered by Voidmage Prodigy, just to name a few common things. Another player might even Warp into his own combo in between - let's say Pandeburst (Pandemonium plus Saproling Burst): you are dead.

2
Posted 05 July 2015 at 11:04 in reply to #555134 on Make a Sun

Permalink

Hm, yeah, this is crazy :)
However, I am intrigued by it's consistency, too. Doesn't it require opponents that don't do much for many turns? Most importantly: Warp World affects them, too, right? Which is kind of ... dangerous. The first Warp World is probably especially problematic. I checked the rulings of Warp World and everything you put into play with it enters play simultaneously. If I understand that right, you will NOT get any Cobra mana ... so I don't think you'll be able to cast another Warp World right away. But if you have to pass a turn after a Warp World, you will most likely be dead before you can take your next turn since the opponents will have all kinds of crazy things in play now, too. Creatures are very powerful these days.

But even if you manage to start a Warp World loop - your opponents still get put permanents into play and they will have come-into-play-effects, too! This can really screw your day. I really think you need Stifle, Trickbind or Voidslime in this ... unfortunately such an effect is not available on permanents. What you truly need is something like Voidmage Husher (if it could counter a triggered ability) because then you could Warp World into it. But according to card search this doesn't exist.

3
Posted 05 July 2015 at 09:53 as a comment on Make a Sun

Permalink

Wouldn't Bridge from Below end up exiled pretty fast!? And Ensnaring Bridge works for all player (which includes me :P ), so if I play that, I can't win anymore.

0
Posted 04 July 2015 at 17:30 in reply to #555089 on Chained to the Anvil

Permalink

We still have each other. You guys can call me out whenever you need advice (or just some traffic) on some of your decks.

2
Posted 04 July 2015 at 11:27 in reply to #554919 on Mono White Infinite Mill

Permalink

You may be back but Jessie is MIA right now ...

0
Posted 03 July 2015 at 11:42 in reply to #554919 on Mono White Infinite Mill

Permalink

1,081-1,100 of 2,319 items