Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

* Man-lands also circumvent Eidolon, so Mishras and maybe Ghitu Encampment.

* You run cards that deal damage if players cast small spells and you run Howling Mine => Black Vise!

* For multiplayer: Avatar of Fury

* Once more, Blasphemous Act!

* I am not 100% sure but I think morph can circumvent Pillar/Eidolon, too. The rulings say:
"9/20/2014: The face-down spell has no mana cost and has a converted mana cost of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost."
The last sentence is important and lets me think that, while on the stack, the CMC of the spell is as written on the card (and then when it is in play it is 0). IF this is true, there are some options:
- Jeering Instigator
- Skirk Marauder
- Other colours:

* Consider adding a second color, probably white or green.
- White would allow you to prevent the damage for yourself. Sphere of Law would completely nullify all damage from Eidolon/Pillar for you. However, this would give the deck a different direction because now you could run more cheap cards.
- Green would offer Durkwood Baloth, Paragon of the Wild, Rattleclaw Mystic, Bounty of the Hunt, Treetop Village, Khalni Garden

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Posted 11 February 2015 at 09:22 as a comment on Eidolon with High Mana Curve

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There is always Natural Order.

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Posted 10 February 2015 at 20:44 in reply to #535006 on Surprise High 5... to the face

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Sorry to burst the bubble but here is the reason this is new: your combo doesn't actually work. Myojin only gets his counter if he is CAST from the hand but Dramatic Entrance let's you PUT IT INTO PLAY. So, no counter, no multiple big fatties.

You can still use Dramatic Entrance directly on Progenitus, though.

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Posted 10 February 2015 at 16:37 as a comment on Surprise High 5... to the face

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Pyrostatic Pillar to supplement Eidolon. Pyrokinensis.

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Posted 09 February 2015 at 18:46 in reply to #534701 on Puschkin's Card Challenge

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What do you mean with Jeskai? Jeskai Ascendancy? That card isn't exactly obscure, neither is the heroic mechanic, in fact it's all over the place.

EDIT:
Oh, sorry. I confused this with my own challange ... Jessie, please take over :)

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Posted 09 February 2015 at 17:18 in reply to #534701 on Puschkin's Card Challenge

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The only problem I can see is that he suggested to take out Lorescale Coatl which this deck is built around. His suggestions might result in a better deck (haven't checked) but even if - it is a different deck with a different basis. When you give advice, please stick to what the author actually wants.
( I am late for the party, though, so maybe the deck description has changed meanwhile - deck authors shouldn't complain about off comments if they fail to describe what they want)

Anyway, I don't see a problem with his actual suggestions. And linking his own deck is okay as long as
a) he also gives solid advice, not just the link
b) the advice doesn't boil down to "replace this with that" without further explanation why
c) the changes don't warp the deck into something completely else

I myself link my own decks when I feel like the author of the current deck could get some ideas from my creation, especially when I know there is useful information in the deck description and how to play section.

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Posted 04 February 2015 at 14:15 in reply to #532722 on Drawing cards and stuff

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Well, "faster" is relative - see, you don't want to play Anger the Gods early on when there are only 3 or 4 creatures out (one of them being Granddaddy Soulfly). Blasphemous Act evens out with 6 creatures in play.

So, Anger of Gods is only better in one situation: If you have Grandmaster Flash in play turn two and the opponent flooded the field with weenies so you have to St Anger on turn 3.

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Posted 03 February 2015 at 23:21 in reply to #533594 on Soulfire Grand Master

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Try the with Blasphemous Act :)

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Posted 03 February 2015 at 18:05 in reply to #533594 on Soulfire Grand Master

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Yeah, it was already Legacy, so I thought it doesn't matter much despite the Modern tag.

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Posted 02 February 2015 at 21:36 in reply to #533364 on The BEST Unblockable Deck

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This deck could be a lot better even keeping it budget - the creature selection has much room for improvement. Mainly, you forgot about shadow! Shadow creatures may technically not equal unblockable, but factually the are. There are less than 40 creatures with shadow in existance, of them only a dozen or so are good enough to consider and among those, many still can't block. However, they are all pretty cheap, moneywise.

* The good (blue) shadow creatures are:
- Looter Il-Kor
Helps filtering your deck

- Thalakos Mistfolk and Thalakos Scout
Virtually unkillable as long as you have blue mana open/cards in hand

- Thalakos Seer
Great 2-drop that will give you a card no matter what happens to him

* Creatures to replace:
- Phantom Warrior
Compare to Mistfol and Scout: they all cost 3 mana but Scout and Mistfolk can dodge spot removal. The only advantage of Warrior is one more toughness but as a creature that won't get blocked, that doesn't matter.

- AEther Figment:
Pretty weak when not kickered and too expensive when kickered. You will rarely kicker it anyway and both Looter and Seer are considerable better as 2-drops.

Of course, now you will say "But Puschkin, shadow actually means that I can't block myself!". True dat. But if you play a deck with only unblockable creatures you are forced to win the damage race anyway - as soon as you are in a situation where you have to block with your creatures, you are about to lose no matter what.
So, in order to accomodate for that you just have to adjust slightly:
* Up the Sigil of Sleep to 4! They are the key to win any damage race against creature decks. To make room, cut the Elbrus and Stolen Identity (too expensive) or the Banshee Blades (too slow - trust me)

For reference and more tips you might want to have a look at this:
http://www.mtgvault.com/puschkin/decks/occ-deep-blue-shadow/
(replace the Jittes with something else and it's also under 30 dollar)

No +1 like because of the attention grabbing and somewhat pretentious deck title :P

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Posted 02 February 2015 at 16:28 as a comment on The BEST Unblockable Deck

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Erm ... HorizonBlue, all you need to do is to hit "unsubsrcribe from this deck" and you won't get any notifications anymore.

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Posted 29 January 2015 at 07:49 in reply to #532351 on Soulfire Grand Master

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If i was in your place I would blow that money on universally useful staples instead. Most of the goblins you buy will not going to be useful in anything else than that gobo deck. And since you are not selling cards online, you will have a hard time trading the cards for something else later when the gobo deck begins to bore you.

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Posted 24 January 2015 at 21:43 in reply to #531431 on Soulfire Grand Master

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Even in casual you usually try to keep it at least Vintage legal. The Tinker here is a very good example of a very powerful yet not too expensive (money wise) card that just wrecks casual play if you are allowed to include it 4 times. One starts tinkering out Colossi and the others start running 4 Balance in their decks --- this spirals very fast until nobody has fun playing anymore. These cards are restricted in Vintage - the format with the Power Nine and every other broken card ever printed. That should tell you something about the card. I really don't get why "we are playing casual" is an excuse to play them - it should be the other way round: "We are playing casual, cards like these shouldn't be allowed at all".

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Posted 23 January 2015 at 23:00 in reply to #412067 on Blightmorph

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That's actually why I made this ... Magic exists for more than 20 years now and we get a new expansion every 3-4 months. If only there is just a single green flyer in every set, then we can build a highlander deck with nothing but green flyer.

It's true for many other things, too. Jessie suggested blue tramplers.

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Posted 23 January 2015 at 22:48 in reply to #531215 on Green decks can't fly

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Blue trample? There are a bit more than a dozen, most of them are Leviathans, though, with very high upkeep and harsh other drawbacks (like Taniwha).

And sure, go ahead, it's a free site^^

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Posted 23 January 2015 at 17:58 in reply to #531106 on Green decks can't fly

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Add Bind to further protect your combo pieces.

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Posted 23 January 2015 at 17:41 as a comment on Green and Black meanies

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On ... what?

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Posted 23 January 2015 at 17:36 in reply to #531106 on Green decks can't fly

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They usually don't expect them because they are not really good ... but yes, back in the days where we all were innocent, Killer Bees held up to their name. You needed a solution and fast if you were the opponent and there wasn't much people had besides Shivan Dragons, Serras, Sengirs and Mahamotis.

BZZZZZZzzzzzzzzZZZZZZzzzzz

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Posted 23 January 2015 at 17:12 in reply to #531096 on Green decks can't fly

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There are more flyers, I just limited it to the best ones. There are also some pretty decent ones like Ifh Biff Efreet that are pretty strong but couldn't be included here because that would be suicide ...
... there also lots of flyers like Bayou Dragonfly that are neat in the right deck but not in this one.

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Posted 23 January 2015 at 11:51 in reply to #531106 on Green decks can't fly

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"Just" four :)
The probability to get TWO different cards that you have 4 copies of in your opening hand is a bit less than 20% ...

but I see now that you dropped red and added more draw/search. And Ornithopter for that matter, didn't know that this guy was reprinted! The Thopter solves some issues because then you aren't dependant on the engineer anymore.

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Posted 23 January 2015 at 07:38 in reply to #530978 on U/W Standard turn 4 win.

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