Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Gray Merchant is brutal, indeed. But in my group, board swipes are common. Gray Merchant is better than Exsanguinate when I have lots of stuff - read, when it's already looking good. I prefer cards that are better when it's looking bad (or nobody has anything out) - because in multiplayer, that's the more likely siutation. It's a solid suggestion, though.

Murderous Spoils is an experiment. Initially I had 3 Eradicate and swapped one for Murderous Spoils when I got annoyed by too many equipments. I am not happy with the swap so far, then again I haven't played that many games since then. But I'd rather go back to more Eradicates than to any Terror-like spell - single removal spells that don't exile don't really cut the mustard in my environment.

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Posted 07 August 2014 at 15:04 in reply to #492143 on Swings and Roundabouts

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Falling price or not, I still don't own one. Otherwise it would be in this.

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Posted 07 August 2014 at 14:53 in reply to #492141 on Swings and Roundabouts

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Have you ever played this in tourneys? I'd like to hear how you did.

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Posted 07 August 2014 at 09:32 in reply to #472815 on goodness gracious elfs w/fire

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I just didn't realize that the Stone theme deck is one and the same idea ...
... do you accept cards that don't have "stone" in the name but clearly represent stony things?
And maybe make a seperate deck for that so we don't spam this thread so much - it could cause other readers to cancel their subscription of this thread.

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Posted 07 August 2014 at 08:44 in reply to #491354 on Puschkin, please help me!

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I wouldn't go with Kobolds or 'Thopters. First, you'll just drop them first turn and then have to wait a few turns for the support cards to arrive - by then you could have played a couple of creatures that cost 1 mana and actually do something on their own (preferably producing mana). Secondly, the beauty of Thran Foundry is that you can chose whether you untap it or not! This means, your creatures could actually have a regular power of 2, boosted to 4 with Foundry. Then, in your untap step, you untap Foundry first, your creatures are back to power 2 and therefore untap, too.
So, I see a red/green deck with mana elves and Kird Apes instead of Kobolds plus Meekstone and Thran Foundry for midgame and Keening Stone and Kurkesh for the endgame. Then add some filler cards, preferably ones that also combo with Kurkesh and have a beneficial effect that helps you getting your stuff together like card drawers, searchers, mana rampers etc.

EDIT:
You don't need Lodestone Bauble in that. Once the Keening Stone gets going, you'll mill him VERY fast. In fact, Lodestone Bauble works against Keening Stone in TWO ways: It reduces the amount of cards you mill each turn AND the next activation will mill away all the lands you just stacked anyway.

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Posted 07 August 2014 at 07:48 in reply to #491354 on Puschkin, please help me!

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Unfortunately, that's too many things you want to do at the same time. I see one Stone deck with Keening Stone as the central card (augmentd with Kurkesh) and another deck built around Meekstone, smaller creatures and cards that alter power and toughness. Meekstone would do good in the first one, too, of course.

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Posted 07 August 2014 at 07:21 in reply to #491354 on Puschkin, please help me!

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30. It's two separate effects that resolve separately as if you would activate 2 Keening Stones.

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Posted 07 August 2014 at 06:26 in reply to #491354 on Puschkin, please help me!

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You are focussing on Melira now :)

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Posted 06 August 2014 at 14:48 in reply to #491631 on Puschkin, please help me!

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* Metamorphosis and Rite of Consumption are one-hot. That's bad considering that you'll need several Consumption to finish the job and that Metamorphosis isn't needed anymore once you you've got your combo in play. Consider something like Goblin Bombardement that can just win once the combo is in play. If you don't want to add a third color, a Blasting Station would work as well - thanks to persist it keeps on untapping every time you sac a creature.

* In the same vein you do not really need Disciple of Griselbrand. It doesn't do much without the combo (your creatures are pretty small and you don't want to sac them) and it doesn't win the game once you have the combo. I would play Blood Artist instead. Creatures will die on both sides before the combo hits play and with, this is enough to kill, too.

* I think Heartmender is more useful in this as Canker Abomination because he is a backup plan to Melira.

* Speaking of that - a deck that is so dependent on Melira should run her 4 times.

* Carapace is a weak method to keep Melira alive. You can use it only once and the opponent can react to it when you play it. Alternatives include:
- Broken Fall (can be played in advance, resuseable)
- Blessing of Leeches (reuseable, has flash)
- Serpent Skin (reusable, flash)
- Asceticism (the ultimate protective spell, however, it costs 5 mana to play)

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Posted 06 August 2014 at 14:44 as a comment on Melira's Sacrificial Army

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1) yes.
2) Kurkesh explicitly says that you can pick a new target for the copied effect - which could be a different creature or the same.

Urza's Blueprints would be a nice target.

But when looking for cards to combo with Kurkesh, you should not only look at cards with simple tap as activation - yes, it's cheap and the tap is supposed to limit it's use, therefore copying the effect is good. However, there is also a lot potential in artifacts that do have hefty costs to activate (and therfore powerful effects) because you only copy the effect. Best example would be Time Vault: You skip a turn once but then you can activate it and copy the effect, getting 2 extra turns and use one of them to untap it - would mean unlimited turns for you. Unfortunately, Time Vault is a $300+ card. But you know what I mean and what to look for.

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Posted 06 August 2014 at 07:37 in reply to #491354 on Puschkin, please help me!

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No, every activation. For example sacrificing a land to Zuran Orb is an activation of an artifact.
If you see a ":" on a card, then it has an activated ability. Left of the ":" you've got the cost, right to it the effect. It doesn't matter if paying mana, tapping, discarding, paying life or whatever is the cost, it's still activating.

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Posted 05 August 2014 at 21:29 in reply to #491354 on Puschkin, please help me!

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Thank you.
It also does surprisingly well. It's usually dubbed "that swampwalker deck" in my playgroup although it is originally based on those Stalkers and Imps. But the Swampwalkers actually outnumber them. The good thing for multiplayer is: Nothing in this deck is outragous. You lose a life here and 2 there, then someone sweeps the board and you have no offense anymore, so they don't focus you. But slowly, people get in range - either for Exsanguinates or an assassination attempt when you turn one of their lands into a Swamp and walk over them.

However, I wouldn't try this in 1-on-1, though.

If you like it, you might enjoy some of the other decks I made, especially Phantom Menace Can't touch this, I guess.

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Posted 05 August 2014 at 13:19 in reply to #491143 on Swings and Roundabouts

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Worb goes best with blue.

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Posted 05 August 2014 at 07:40 in reply to #490715 on Control is Blue, right?!

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Why that? Winter orb works for both players, you know. Who suffers more under Worb, the player that won't have many lands in play becacuse they get destroyed and Plowed Under or the player that relies on casting those Plow Unders and Stunted Growths (that cost 5 mana)?

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Posted 04 August 2014 at 15:33 in reply to #490715 on Control is Blue, right?!

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Stunted Growth and Plow Under are indeed the cards that make this deck. LD decks all suffer from the same problem: They trade cards 1 for 1. These cards are in fact some kind of green Time Walks. Their casting cost is okay because they are a) coupled with green mana ramp and b) with cheaper LD spells. Acidic Slime also belong in this. Thanks to their deathtouch they also generate card advantage - one destroyed land (or whatever the opponent managed to get in play) and the creature they block to death.

Yes, Legion Land Loss decks (which this is called) are vulnerable to weenie decks, but that's true for all LD decks. But they are more resilent against control and combo. Thats why you need to address weenie decks with your sideboard - I would include Powder Keg in the SB.

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Posted 03 August 2014 at 18:41 in reply to #490427 on Control is Blue, right?!

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Legion Land Loss - the deck you are playing here. Mono green land destruction with Plow Under and other things that put cards on top. You probably built it yourself ... I just remember having seen this before here and having this conversation before (explaining that there was once a tournament deck with this concept, named after team Legion), but I either have case of Deja Vu or that was someone else's deck .

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Posted 03 August 2014 at 15:26 in reply to #490448 on Control is Blue, right?!

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Didn't you do a LLL deck before? Or do I getting memory leaks now.

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Posted 03 August 2014 at 13:59 as a comment on Control is Blue, right?!

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I just posted this for you to look aup and get ideas on your Lifeline deck - this deck is finished and doesn't need any help.

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Posted 03 August 2014 at 10:15 in reply to #490073 on Enduring the Renewal

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There are many reasons for this.
1) For one, when you have searchers like Citanul Flute, Eladamri's Call, Sterling Grove etc. it's better to have a broader choice.
2) It's a question of your card pool. I have a broad collection but not many 4-ofs. And I'd rather use what I have than buy more.
3) It makes for more interesting games.
4) It keeps my opponents guessing. They might know my deck but they will never know the exact content. Especially if I tune my decks from time to time. Redundant decks are "mapped" pretty fast and the guys I play with are smart and have as much experience as I have.
5a) Finally - and this is maybe the most important - I just always find more cards that fit the deck than I have space. And I don't want to waste ideas.
5b) It's also a process of evolution: I start out with everything I can come up to, play, and then I will sort out those cards that didn't work out well and replace it with copies of stuff that worked well.

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Posted 02 August 2014 at 18:44 in reply to #490073 on Enduring the Renewal

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Could it be that you confused the two Borborgymus cards? You listed Borborgymos ENRAGED! The other one would fit to your creature heavy approach.

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Posted 01 August 2014 at 14:35 in reply to #489342 on Budget EDH: Borborygmos's Rage

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