Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Opponents can take counters away from Armageddon Clock. I don't know your meta and if you are playing multiplayer or not, but usually, there will always be at least one opponent that has nothing to do with his mana and remove the counter.

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Posted 28 July 2014 at 19:45 in reply to #488276 on Darien, King of Pain EDH

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Maybe Farsight Mask. Most of the time you eat damage will be your own damage, lol.

BTW, I wanted to suggest to replace the Armageddon Clock with Time Bomb. It's cheaper but also works on creatures (and does well with Stuffy Doll, too).

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Posted 28 July 2014 at 19:02 in reply to #488276 on Darien, King of Pain EDH

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A couple of things I don't understand:

1) Why would one run two different infininte mana combos and then run neither of those cards 4 times each!? That's awfully inconsistent.

2) Why would one run Prosperity in such a deck instead of, say, Stroke of Genius? If you don't have infinite mana, you don't want to play Prosperity. If you have infinte mana, Prosperity has the potential to kill yourself if you drew just one card more than the opponent.

3) Why would one bother adding yet another combo piece in Laboratory Maniac/Mindshrieker/Oona if any proper draw or burn spell can finish the job already?

4) What's fun about infinite anything decks, especially ones that run virtually no defense, just mana ramp, combo and kill cards? The games you'll play won't have any interaction with the opponent, just a race of you putting your combo together and him dealing damage. You'll either lose hard or win hard and both of you could play against a goldfish instead.

5) And this puzzles me the most: Why do get halfbaked decks like these so many comments?

If that sounds grumpy then that's because I am. I'll accept all downvotes you can shell out.

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Posted 28 July 2014 at 14:54 as a comment on Killer infinite mana

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I just realized that if you slap Sunbond on a Spike Feeder, you get both an infinitely huge creature AND infinite life!

Maybe I would get comments if I put "infinite" in the title ...

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Posted 28 July 2014 at 14:30 as a comment on Life is (infinite) life

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Because it doesn't survive when it blocks.

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Posted 26 July 2014 at 12:27 in reply to #487682 on The Wind of Phasing Words

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On second thought, no, Nemesis would only work in 1-on-1, this is for multiplayer.

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Posted 26 July 2014 at 09:52 in reply to #487461 on Don't mind The Hive

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Why that? If at all, he should use Evacuation (it's instant). But Upheaval bounces everything, rendering everyone helpless. Have you read the description of the deck? If you just use Whelming Wave, the opponents still have the mana to a) replay their critters and b) kill your critters once they phase back in.

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Posted 26 July 2014 at 09:44 in reply to #487650 on The Wind of Phasing Words

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If i had any, they would be a good addition, that's for sure.

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Posted 25 July 2014 at 18:00 in reply to #487461 on Don't mind The Hive

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Nah, this is actually what Magic is about! Not this redundant tribal BS here and guild XY there :)

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Posted 25 July 2014 at 16:58 in reply to #487357 on The Wind of Phasing Words

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It's worth the throuble, trust me. Unless you have to bounce it. Once it is in play you can use it every second turn for two mana, which is good in a deck that wants to do explosive turns. However, in this deck you don't want to use it in the turn you bounce everything, so I am not so sure. You also have to remember that it is legendary. You can have two of them if they take turns phasing out and in, however, you won't be able to sustain 3 or 4.

Maybe just play 2 and see how well they do. It's actually hard to say.

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Posted 25 July 2014 at 15:59 in reply to #487357 on The Wind of Phasing Words

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It happens at the beginning of Untap phase. So, what Jessie said is right: You can use it 2 turns after you play it.

Here is the full story ...

702.23 - Phasing

702.23a - Phasing is a static ability that modifies the rules of the untap step. During each player's untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player controls "phase out." Simultaneously, all phased-out permanents that had phased out under that player's control "phase in." [CompRules 2009/07/08]
702.23b - If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game. [CompRules 2009/07/08]
Example: You control three creatures, one of which is phased out. You cast a spell that says "Draw a card for each creature you control." You draw two cards. [CompRules 2009/07/08]
Example: You control a phased-out creature. You cast Wrath of God, which says "Destroy all creatures. They can't be regenerated." The phased-out creature is not destroyed. [CompRules 2009/07/08]
702.23c - If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists. [CompRules 2009/07/08]
702.23d - The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control. [CompRules 2009/07/08]
702.23e - Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see Rule 611.2b) end when that permanent phases out because they can no longer see it. [CompRules 2009/07/08]
702.23f - When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to. [CompRules 2009/07/08]
702.23g - If an object would simultaneously phase out directly and indirectly, it just phases out indirectly. [CompRules 2009/07/08]
702.23h - An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See Rule 704.5n and Rule 704.5p.) [CompRules 2009/07/08]
702.23i - Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See Rule 800.4. [CompRules 2009/07/08]
702.23j - Phased-out tokens cease to exist as a state-based action. See Rule 704.5d. [CompRules 2009/07/08]
702.23k - If an effect causes a player to skip his or her untap step, the phasing event simply doesn't occur that turn. [CompRules 2009/07/08]
702.23m - Multiple instances of phasing on the same permanent are redundant. [CompRules 2009/07/08]

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Posted 25 July 2014 at 15:35 in reply to #487357 on The Wind of Phasing Words

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Yeah, you typed that reply while I figured out why Ingenuity is in there :)
BTW, Mox Sapphire is restricted, so, no matter how wealthy you are, you can only have one in your deck.
Speaking of that, MANA VAULT would even be better in this deck than a Mox! If you spend one mana to play it and one to bounce it, you still generated one access mana AND dodged the damage! Same is true for Mana Crypt! Both are restricted, too.

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Posted 25 July 2014 at 14:45 in reply to #487308 on The Wind of Phasing Words

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Oh and consider Ixidron! It neuters any and all creatures, no matter what their abilities are, while it itself will be huge, standing firm to block anything of those 2/2s. And if new critters enter play, you can always bounce Ixidron and repeat the process.

EDIT:
Ah, finally I got the fineprint on the Ingenuity, it's a actually a draw engine in this deck :) Well played. I just fear that in many cases you won't have a target for it.

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Posted 25 July 2014 at 14:34 in reply to #487308 on The Wind of Phasing Words

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That's another story ... lots of mechanics see no play these days because they old and everybody focusses on the current block mechanics. And phasing is one of those mechanics that confuse people - however, you can't claim that nobody ever played these ;)

BTW, banding is one of those mechanics, too. Most people didn't understand what it does, so it got abandoned. Which is strange considering that mechanics like suspend, that are more complicated, were successful. But it's always fun to build such a deck and confuse the hell out of people :) That's why I am happy to see Jessi playing with Phasing (and Words of Wind, no less).

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Posted 25 July 2014 at 14:29 in reply to #487248 on The Wind of Phasing Words

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Most of those combos look nice but would add way too many components that I need to have in play. Or would shift the deck into something specialized - don't get me wrong, you did phenonimal suggestions here, but if I include something like Demonic Hordes plus Nature's Revolt, I'd have to build the entire deck around that combo.

Royal Assassin looks like the most potent of those because he is already useful on his own and deadly just with the Staff (you can then kill an entire attacking army as long as they don't have vigiliance). He will be in for sure if the deck will be black.

I forgot about changelings. They just don't have useful abilities. I might run Shapesharer and try to snag useful creatures from my opponents :)

I forgot deathtouch ... wow! Thornweald Archer is definately a good pick! Baleful Strix is another top choice but blue not exactly the colour I am aming for. Glissa, the Traitor would be a good addition, mostly because she is powerful on her own but also because she can bring back Staffs that have been destroyed. However, I have to trade for her. Harvester of Souls migt become the "boss" of this deck.

Lightning Crafter - I don't know, I have to champion a shaman, usually taking away another good target for the staff. Then again I get that one back when the Crafter dies ... putting him on the list for nor, but have to trade for him anyway.

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Posted 25 July 2014 at 13:38 in reply to #486998 on Biting Shamans

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Are you kidding me? Have you never run into a deck that abused phasing creatures alongside mass removal like N. Disk and Jokulhaups?

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Posted 25 July 2014 at 13:07 in reply to #487248 on The Wind of Phasing Words

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I am actually working on a Words of Wind deck myself but didn't think of phasing. Nice work you did so far! Here are some thoughts:

* There will be a phase were you are building up and where you have Words of Wind in play but not a phased out army yet. You might want to use Words of Wind in that phase to slow opponents down. Consider Terrain Generator and Reliquary Tower to fight off the ill effects.

* Another way to abuse Words of Winds would be if you played permanents with come-into-play effects. Good old Man-o'-War for example, but again, you are not limited to creatures, Halimar Depths for example. Ichor Wellspring causes a loop of draw'n'bounce until you run out of mana.

* Phasing cries for mass sweepers. Your deck is currently mono-blue and will probably stay like this, so there aren't many options. Nevinyrral's Disk is an option. And something like Upheaval ... but beware! Players have been physically assaulted for playing Upheaval :) Then again, bouncing everything is what you are going to do anyway, so ...

* If you are going to play this in multiplayer, consider Shimmering Efreet. You can use him to help other players keeping at least one creature.

* Suspend works well with this deck. Especially Ancestral Vison and Aeon Chronicler. They help you drawing cards without having to pay any mana in the turn you get the cards, so you can spend your mana on activating Words of Wind. The Chronicler will also be HUGE once he hit play! Which could be the turn after you bounced everything ... Wheel of Fate would be über in this - maybe you can afford some and run them off your Ingots.

* I am puzzled what the Sisay's Ingenuity are for. And the Ornithopters? For early defense and something cheap to bounce? I think Shield Sphere would be better - it will usually survive it's first block and if you then bounce and replay it, it'll be back to full toughness :)

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Posted 25 July 2014 at 13:06 as a comment on The Wind of Phasing Words

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Bottle Gnomes would be bucket of Toy Soldiers!

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Posted 25 July 2014 at 08:14 in reply to #476038 on Simic Evolve: Chump To Champ!!

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While I agree that Boros Charm should replace Ephemeral Shield, it won't protect any insects you generate:

“Gatherer”:
7/1/2013: If you choose the second mode, permanents that come under your control later in the turn will not have indestructible.

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Posted 25 July 2014 at 06:44 in reply to #487159 on Infinite Deathtouch

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Kozilek, Worldspine Worm and so on would be what you'd go with if this was a regular Oath deck - but I want to steal the creatures my opponent oaths up, that's the discipline of this deck and the only parameters you have to work along. What are the biggest, nastiest creatures that can also steal creatures that you can think of? The ones I can come up with are small, like Marike Ri Berit. Which me reminds me to add Karakas, lol. See, just talking about the deck sparks ideas, that's why you are always helping me, even if I don't include a particular card you suggested.

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Posted 24 July 2014 at 20:53 in reply to #487022 on Oath of Thieves

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