Not this time :) - that was just brainstorming. I just wonder why you consider Blasting Station instead of Goblin B.
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I already suggested Goblin Bombardement which works a lot easier and versatile than Blasting Station (it's also one mana cheaper). WIth that you don't have to wait for something to hit play, you can sac at any time as much as you wish. Did you even look at all the cards I suggested, Jessie?
http://www.mtgvault.com/puschkin/decks/enduring-the-renewal/
Actually, no, it's too combo-riffic for me. It affects all players, which is dangerous, so you are forced to play it straight which means you'll have to win shortly after it hit play with some sort of semi-infinite loops. Not exactly what I like ...but I have multiplayer-friendly Enduring Renewal deck which I could post here, it should be similar in style.
Yes, true dat!
BTW, you missed Mwonvuli Acid Moss.
Also, if you want to go aggro, abuse Borbor and make good use of all the mana ramp ... why don't you include any of the aggro critters with landfall?
Take it somewhere else ... your main combo doesn't work :PLifeline has errata, for obvious reasons. See comment in your deck.
Better break the news early to you:Please read errata of Lifeline. It only works on creatures that "die" which is new-speak for "goes to the graveyard FROM PLAY". So, creatures you discard to Firestorm, Book Burning etc. or Streetwraiths you cycle will NOT come back!The positive thing about this: Lots of open slots now :PI don't have much time and therefore will just fling some card names at you:* Spike Feeder (Bottle Gnomes)* Apprentice Necromancer* Fallen Angel (Fallen Ideal)* Altar of Dementia* Ball Lightning* Rage Thrower* Blood Artist* Warstorm Surge* Goblin Bombardement* Bloodshot CyclopsOff-colour but really strong with Lifeline:* Brion Stoutarm * Glen Elendra Archmage
Then maybe update your deck description. And Hamletback Goliath and Markov Warlord are still bad, no matter if you are going random aggro or actually making use of your Commander. First, most EDH decks have lots of mana ramp, so you won't exactly be faster than your opponents. Secondly ... if you managed to get 6 respectively 7 mana out, you could play more davasting things than those two ... even when on a budget again. The Goliath doesn't even trample! Something as obscure as Moldgraf Monstrosity is better than that!
Get Borbor out, play Treasure Hunt, discard all the lands you draw and hopefully deal enough damage to kill. It's straight forward.
Abundance!!Veteran Explorer!Groundskeeper !!!Harvest Wurm!Tilling Treefolk!!Ghost Town!Land's Edge!!!Seismic Assault!!!Heartwood Giant!Grazing Gladeheart!Storm Cauldron !!!!Life from the Loam!Rampaging Baloths!!Firewild Borderpost!!Too bad that Worm Harvest isn't legal for this deck ...There are plenty cards in your deck you could take out in order to make room. I mean, for example Rubblebelt Raiders. Makov Warlord. Hamletback Goliath!? You were just filling the deck up to get to 100 cards at that point, don't you.
Ignore formats and tourneys for a while, play casual with whatever you have and whatever you like. Have fun and gain experience. Enough experience so that you can answer those questions yourself. It's no good to ask other players what to play and how much money to spend if you don't understand the inner workings anyway. Don't be yet another sheep. Magic is the most creative game there ever was.
I'd toss that card in. But I would also make sure to take something else out and to not overdo the discard aspect. As I said, once the opponent's hand is empty, Waste Not is one of the cards that becaomes dead! You will NOT draw any cards off of it anymore. And, like Caress, you need to have it in play before you discard hits. Which means it will be active turn 3. You are playing Legacy/Vintage. Even if casual Legacy/Vintage, most opponents will be able to drop their hand and play every card they draw right away on turn 4 and after. Play this against a standard (I mean regular, common, not the format) burn deck, weenie deck, fish or whatever is commonly played in this format and you'll see what I mean.And when I said it's just a standard discard deck with Waste Not thrown in ... well that was a stab at the MTGVault community in general. Dozens and dozens of decks that we've all seen before dozens of times with small alterations that are just "thrown in". Without any thought, creativity or love. If Waste Not is the new hot addition to a very old concept that has already been beaten to death, why don't you go that extra length and tweak your deck around that new card? As I said, in a deck like this, and in this format, I would at the very least expect to see Anvil of Boagrdan - it guarantees continous discards without giving your opponent any extra cards. It's also very cheap and helps you to find the right cards. Something like that! And please note that I am not here to mock you. I am on a mission to foster creativity and fight stagnation that plagues this place and Magic in general.
They are suggesting fetch lands because you are running a 3 colour deck with just basic lands that that needs both blu eand green man as early as possible.Also, whether you fetch them or not and whether you play them within 4 or 7 turns, you WILL need 7 mana to cast Borborgymos! That's 7 lands in play or a mix of land-substitutes like Haven or your Druids. And as long as those substitutes produce a single mana, it doesn't really matter if they are lands or not. 7 cards are seven cards, dude. And to combat that you need mana sources that produce more than one. Could be lands as well. Have a look at Sandstone Needle and Hickory Woodlot.
Since the Haven only produces a single mana and could have been a land, too, there really is no advantage besides the 2 life and some acceleration because it doesn't cost a land drop. However, that's a small gain. Too small considering that youa) risk that you lose 2 cards at once if the opponent takes out the landb) you stop a Treasure Hunt if it runs into a Haven <= This, btw, means FEWER Borborgymos damage!Same is true for the Druids. Of course, in order to get Borborgymos into play you have to have some mana acceleration. But it should produce more than one mana or have other uses as well. That's why I suggested Werebear and Overgrowth.
yes but then you would have a straight combo deck and I doubt he wants that.
And yet again a deck that runs the plain Fog instead of one of the other really good variants. In this case I would strongly recommend either Moment's Peace or Constant Mists.Verdant Haven should probably be Overgrowth.Zhur-Ta Druid should probably be Werebear.
It's actually Modern? I commented anyway.
Too much discard and spells tha depend on it!At one point, the opponent's hand will be empty, you know. And unless you are playing against a moron, your opponent will quickly realize that it's best to play everything he draws right away. Which means, once you emptied his hand, 1/3 of your deck will be useless. On the other hand you are running way too few cards to actually end the game once the opponent has no cards left in hand. So, solution should be easy: take out some of the discarders or cards that depend on discard and add some creatures. Like Guul Draz Specter or more Nyxathids. Heck, adding The Rack #3 and 4 would also do.Overall, a standard discard deck, just with Waste Not thrown in. Which isn't even emphasized on. You made this deck Vintage - I expected to see something like Anvil of Bogardan to go with the Waste Nots.
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