.......hmmm first off you have 1 to many cards in the deck (99 + Jarad) and things..... once upon a time I had a Jarad deck and it was FUN.So.Things I suggest for you to work into the deck in no particular order... ( if you already have it there whoops >.>)Sol Ringdemonic tutordiabolic tutordiabolic revelationsGilded lotuscolossus of akrossnecromancyreanimatekrosan gripputrefydeath's shadow (to go with that varolz) =)Eternal witnessharvester of soulsoracle of mul dayaulvenwald trackerterastodonbeacon of unrestboundless realmsgenesis wavetooth and nailregrowthcultivatefarkseekmimic vatdeath's presencecaged sun--------------------------------------------------things I would personally take out. (in no particular order)Chromatic lantern (replace with darksteel ingot) in a 2 color deck you should not need the mana fixing.ordeal of erebosordeal of nyleatrestle trollwoodlurker mimicnyx weaverdreg manglerkorozda gorganmarrow chomperquillspikerendclaw trowslitherheadtarmogoyf (don't like it for EDH)hunger of the howlpack2-3 lands of your choice (my jarad deck worked on 32 lands >.> <.< crazy huh.)------------------------------------------------------------------------------well there's all my inspiration and ideas for the week, now to go and fail at figuring out how to make one my own decks better =/hope you like some of the ideas xD
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not sure how relevant this is to you/ your play group, but Griselbrand is Banned in EDH.other then that this is actually pretty funny, so many things that deal one damage a turn every turn. =]
The only edh im on working on is my jund Prossh deck :] after that I'll look into it.
well I would find a way to run at least 2x since it can also fetch back your spells (the few that you have) or if your not interested in that you can just use Disentomb.also you may want to look into options for trample since the only creature you have that can do that is Lotleth, and if an answer is found for him you couldbe chump blocked for the rest of the game and your 39/39 Varolz can only cry. So Nylea gives trample to all of creatures you control or there is also my personal favorite Rancor. just some thought
hmmm tainted sigil would gain you 10 life per player that had lost 10 life plus the initial 5 from the attacked you noted so it could easily be 20-40 life depending on how many people are playing.also this seems like a very entertaining deck to play so if you ever do I'd like to hear how it works out, you could make a proxy of the entire deck and try it out to see if it suits you.
this looks silly, just so much life-gain....what amount do you usually end up with by the end of a game?
im curious about the one-of treasured find. what is it in there for?
pfft what's not fun about giving your opponents card draw like nothing else. Personally If I played you I would find it funny as hell to die to over the top card drawing.Off the top of my head I can't think of anything to add (never actually played these colors).
Feels like this deck may need card draw. maybe Read the Bones, Pilfered Plans, or even Divination even with that Disciple going crazy on the fetching , it doesn't hurt to have that little bit of card advantage. Maybe drop the Daring Thief and one other card to have 3x of that card draw.just a little idea that came to mind looking at this.
I feel like I'm missing something rather significant, where is your Black mana?
agreed, Red just isn't working for this deck in my mind. dropping to 2 colors will increase mana consistency and allow access to equally useful removal options as Couch312 mentioned. +1
With you dropping the overall cmc of the deck you could probably go down to 22 lands and have extra slots for other things.
im not a fan of Solidarity of heroes for this deck just seem necessary to have a 65/65 when they only 20 life.so possible replacements.Commune with Nature, search top 5 of deck for a creature for one green mana.Rampant growth, simple land acceleration for 2 mana.Essence Harvest, Target player loses X life and you gain X life, where X is the greatest power among creatures you control. 3 manaJourney of Discovery, Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. 3 manajust some ideas
hmmmm tough, I would say drop two of the Orzhov Basilica because thats simply to much mana and they slow you down since you have no ways to play multiple lands in a turn. next possibly drop the two Gerrad's verdicts and the three suture priest, and increase ghostly prison to 3x. You should also look into possibly some flying creatures.I personally feel this could help your deck but I'm not entirely certain so play test in some and see how it works out.
Devout Invocation feels to unwieldy for standard in general so I would personally remove that to have 3x Selesnya Charm and 2x Deicide but other then that I like that deck-list
correct Proc White means it can't be the target of Any white spell or permanent.
without a description or anything like it I'm not sure what you are looking for but some options are Brain Maggot for a little hand disruptionEphara's Radiance for more life gain Sunbond and Angelic Accord for the life gain option as wellOne-thousand lashes could be used to stop creatures and cause a little life-loseother then that I don't actually know what you are looking for
Don't know if your particularly attached to the abilities of Desecration demon but I personally see Phyrexian Obliterator as a better card all around.
just noticed something else, try replacing Vampiric Fury for Rush of Blood just seems more useful and still keeps the Tribal thing going.I Personally have a tribal Olivia deck and it Crushes people >=] and one other vampire you should switch in for one of your less awsome vampires is Dark Imposter <--- super beastly.
My personal must have card in any black edh I have is "hatred" just for its silly ability to suddenly end a match.
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