SavageTheCabbage

105 Decks, 363 Comments, 50 Reputation

Tomb Stalker + DoDG + Abyssal all play remarkably well together. And as Sure said, Abyssal + Rites of Consumption are a deadly combo.

After that, I'd fill with Bloodghast and other 1 or 2 cost creatures as sac fodder for DoDG and delve fodder for Tomb Stalker. Basal Thrull and Bloodpet are also worth a look over for mana ramp, more sac fodder, and more delve fodder.

I was thinking about throwing together a deck pretty much along those lines.

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Posted 02 August 2011 at 23:17 as a comment on Crateresque Inferno..

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Hah, that's awesome. Never thought of combo-ing Shelldock and Doomsday. I'd definitely rather Progenitus, though.

I can see where you're coming from with the deck being divided, I was being rather cautious when designing it. I've never run Doomsday in any deck before, let alone make it the focus of the deck. I do think it is obscenely deadly in one or two of its approaches though -- particularly a third turn Obliterator or 2-4 consecutive Obliterators on fourth-seventh turn is enough to win against most decks I'd play against (aggro being the main exception). But then again, that's why I value your opinion, you have experience with a much larger meta than I do :)

Do you have any suggestions in order to streamline the deck, eliminate any unnecessary lines of approach to make effective the necessary ones? By the time I built the core of the deck, I didn't quite know what to do with the last 10 cards, so I sort of just tossed the first thing that came to mind to handle certain weaknesses.

And I know. I /love/ Diabolic Intent. Fully legal 2-cost tutor is win. DIG -- Diabolic Intent Ghast -- doesn't have much of a drawback, now does it? :D

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Posted 02 August 2011 at 16:44 in reply to #187790 on Three Swamps to Midnight

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They both have their pros and cons. Mostly because Fume Spitter is self-sac for -1/-1, which can be beneficial to knock out little 1-toughness harriers, but will not trigger otherwise when I sac to Diabolic Intent or Viscera Seer. Let's be honest, the only reason they're in there is so I can feed them to a second turn DI if I don't draw a Doomsday :)

Also, I only have 3x Bloodghasts. I can pretty much build this deck as is, with very minimal investment. Smokestack and Phyrexian Tower is it, I think. If I ever get a fourth Bloodghast, I'll drop Nether Traitor altogether for 2x Abyssal Gatekeeper. Or maybe a Death's Shadow and another Mortician Beetle.

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Posted 31 July 2011 at 02:23 in reply to #186666 on Three Swamps to Midnight

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I agree it is a bit slow to get running. The initial build had a lot more going for it, but it wasn't legal in Legacy, so I had to tone it down. It does open with a near instant lockdown (as described above), but most often is capable of stalling long enough to get the win. Sometimes it can be like trying to herd cats, however, and I'm trying to find solutions to solve that.

I do have 4x Fabricates, but Tinker is banned. Unfortunately the only thing Trinket Mage could fetch is Voltaic Key or an artifact land, and I don't have anything above CMC 4, so Treasure Mage has nothing to fetch. (Note, I don't know why the side-bar says I have 3x cards at CMC 5. Must be an error in the database)

Metamorph was initially in the deck prior to the initial build, when this started off as an Iso deck with Unwinding Clock. I left it in when I changed over to an Orb/Lockdown deck for various reasons. First of all, it's simply a great card, and I can't always rely on the stall or lockdown to be successful. In that way, I have something that can copy an opponent's artifact or creature to use against them. Also, Metamorph can copy Grim Monolith, Icy Manipulator, Lodestone Golem, and Voltaic Key. Each of which can be used to great effect to perpetuate the stall when I cannot successfully obtain the lockdown.

Lodestone / Metamorph is my win con. Lodestone works amazingly alongside Trinisphere, and he swings for 5, and he protects himself from 1 CMC removal (Lightning Bolt, Nature's Claim, Crush, Shattering Spree, etc.) so long as Winter Orb or Trinisphere is in play.

Cheers, and thanks for your comments!

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Posted 30 July 2011 at 20:48 in reply to #186942 on Lock, Clock, and Two Smoking Barrels

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Hey, sorry for the late reply, I didn't check my forum notifications for a while :3

Library of Lat-Nam is a bit expensive. It's a very good card, but I'd recommend Preordain over it for two reasons. You can cast it on your first turn, and you can imprint it onto Isochron Scepter. Preordain (or in some builds, Brainstorm) is the pinnacle of blue card draw, it is just so damn good!

-2 Cancel, +2 Counterspell. Also, you'd be doing yourself a favor to run Boomerang or Disperse. I prefer Boomerang myself, because it allows you to return lands to their owners hand.

I don't know when you've built this but since New Phyrexia came out, but instead of Voltaic Key, how about Unwinding Clock? What you do is, run 4x Seat of the Synod, 4x Great Furnace, and 4x Darksteel Citadel (or just Citadel and 1x or 2x of each of the colored lands if you expect much artifact hate), then you have up to 12 (or 4-8, if you run fewer of the colored lands) mana that untaps during your opponents upkeep, allowing you to reuse Iso.

Now remember when I suggested Boomerang? Well, if you do this, you can also bounce one of your lands or other artifacts if/when it becomes targeted by destruction.

Also... You said you'd like to keep the deck at 50 cards.. what is the idea behind a 40 card deck? Is there a 40 card casual format I don't know about.. or?? I see 40 card decks from time to time, but outside of limited I've only known there to be 60 card decks so that's why I ask.

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Posted 30 July 2011 at 16:13 as a comment on Burn Elixir

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This deck is built for standard, and Phantom Warrior standard is not. We do still have Aether Figment, however, who is unblockable and pumpable.

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Posted 30 July 2011 at 05:14 in reply to #186763 on PONDER FROG =)

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Dude, you just got snot on my cards....

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Posted 30 July 2011 at 05:13 in reply to #186803 on BOOGERS!!!!!!!!

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There. Finished...ish.. Last four cards I added aren't how I envision the final revision to be, but they're there to fill the deck and do fun things.

And yeah, Obliterator can win games all by himself. There's not many creatures (relative to how many creatures there are) that can make that claim!

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Posted 29 July 2011 at 20:13 in reply to #186666 on Three Swamps to Midnight

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Oh why the hell not. *Bump* You're on front page now ;D Congrats!

And since you offered, check out my profile. There's only a few decks, so check 'em out if you'd like :)

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Posted 29 July 2011 at 19:05 in reply to #186669 on PONDER FROG =)

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Well, even without the last five spells, what do you think about the deck as a whole? Not to toot my hown, but I'm rather happy with it :) It is capable of a 3rd turn Obliterator, or 4x Obliterators on turns 4-7.

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Posted 29 July 2011 at 19:03 in reply to #186666 on Three Swamps to Midnight

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And /actually/ come to think of it, I'd run Divination in place of Gambit. You can cast gambit for 3 and 2 life, and you get a proliferate. But since having something to proliferate depends entirely on Metamorph and what your opponent has, getting the card draw for just 3 would be better.

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Posted 29 July 2011 at 18:55 as a comment on PONDER FROG =)

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I do agree that Preordain is better. But I wouldn't drop Gambit for it. While it's still in standard, you might want to consider replacing 1 or 2 Ponder for Preordain. Once M11 drops, though, be prepared to run Ponder as you have it now, and I'd suggest then replacing Preordain with Visions of Beyond. Between your other instants and the inherent vulnerability of Illusions, it's not a far fetch to have 20 cards in your graveyard for huge late game card advantage, and if not, you just replace the card for {U} and thin your library a little.

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Posted 29 July 2011 at 18:53 in reply to #186593 on PONDER FROG =)

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Ah, that is completely true. I also thought about it and disagree with my opinion. They are equally good in the right circumstance. Gatekeeper in this deck definitely is not better than Nighthawk. Gatekeeper works best in creature-destruction heavy decks like my bloody fast black.

Btw, if you don't mind, would you check my profile later? I'll be adding a deck called Three Swamps to Midnight, and would like some feedback on utility spells.

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Posted 29 July 2011 at 18:05 in reply to #186511 on Fat Tramps...

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:P

Really though. Treefolk can be brutal! I really want to make a Doran EDH deck..

Have you considered running 2x or 3x GSZ to cheat Doran and others onto the battlefield? Great for early game mana ramp, getting an extra BOP, or grabbing a second Timber Protector, or cheating Doran onto the battlefield on your third turn (assuming at least 1 ramp card)

I also just realized that Leaf-Crowned Elder and Conspiracy could make for an interesting deck.

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Posted 29 July 2011 at 18:00 in reply to #186510 on Shiver me Timbers!

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Oh, hey! I didn't realize Lure was in M12 :3 I should really read through the full spoiler and not just at rares ;P

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Posted 29 July 2011 at 15:03 in reply to #186545 on AHAHAHAHA!!

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Huh. I don't know why I didn't know about that one. Better yet, try Tangle Asp :)

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Posted 29 July 2011 at 08:36 in reply to #186545 on AHAHAHAHA!!

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You could splash white for Stoneforge Mystic, and replace Lure with Nemesis Mask.

You could also run Thicket Basilisk, Sylvan Basilisk, and Venom.

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Posted 29 July 2011 at 08:34 as a comment on AHAHAHAHA!!

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IMO, -2 Jace's Ingenuity, +2 Tezzeret's Gambit. Gambit is so, so much better.

I like the inclusion of Grand Architect. I hadn't even thought of his +1/+1 for blue aggro, and you've managed to fit a nice mix of artifacts that could capitalize on his mana ramp, but didn't go overboard on them. Kudos!

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Posted 29 July 2011 at 06:36 as a comment on PONDER FROG =)

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Add 1x Buried Alive. It's not a spell you go crazy on, but having one-of in your deck will make opponents shit bricks that one time you draw it ;)

This is just my opinion, but Gatekeeper > Nighthawk. Just a thought.

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Posted 29 July 2011 at 06:09 as a comment on Fat Tramps...

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*Casts a Consuming Bonfire on your deck and runs away cackling*

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Posted 29 July 2011 at 06:04 as a comment on Shiver me Timbers!

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