SavajCabbaj

416 Decks, 542 Comments, 56 Reputation

Agreed. Looks great! :)

Only other thing I'd suggest then is replacing Silhana Starfletcher with Elvish Harbinger. Harbinger costs the same, searches your library for another Elf and puts it on top of your library, and taps to add one mana of any color to your mana pool. She's not an Archer, but overall fits the theme by heralding the arrival of a Doyen.

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Posted 11 February 2011 at 17:54 in reply to #127849 on Archery

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Mine doesn't ;)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=144339

I think the Shape Anew -> Blightsteel Colossus trend is nothing more than a gimmick. It's too susceptible to a variety of much more coherent and all around superior strategies. So in the above linked deck, I took the concept and went the complete opposite direction. It's still susceptible to the same drawbacks, but at least it's (slightly) original :3

Your deck, though, I do like that it uses both Trinket Mage and Stoneforge Mystic (WAY too expensive $$ for the application, but hey, w/e :P bonus points on ingenuity) to tutor for sac-fodder. I would suggest running a second Blightsteel though. At the very least you'll have a back-up plan if something goes awry with the first.

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Posted 11 February 2011 at 15:39 in reply to #127820 on Shape Anew

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Gideon works awesomely. |+2| During target opponent's next turn, creatures that player controls attack Gideon Jura if able. Plus Greatbow Doyen + Brigid, Hero of Kinsbaile.

I'd say that because they have such similar abilities, I'd run Archery Training in place of Viridian Longbow. Both have their pros and cons, so it's up to you to decide which you like better.. Viridian Longbow costs more to use (4 total) and only inflicts 1 point of damage, but it is persistent if the creature is destroyed. Archery training costs less to use (1 total) and inflicts increasing amounts of damage, but is not persistent if the creature it enchants is destroyed. Both are roughly equally susceptible to direct destruction (most destruction spells seen in a main deck will target both artifacts and enchantments.)

Alternatively, since both work great in this deck, I'd think maybe dropping a few of your more expensive creatures. You have 36, which is more than enough. I'd also find room for Elvish Harbinger to pull your Greatbow Doyen out of your library.

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Posted 11 February 2011 at 14:27 in reply to #127811 on Archery

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I've also been playing around with a U/W aura control deck idea with creatures with "{T}: Deal N damage to target attacking or blocking creature." Most of them have been errata'd to be Human Soldier Archers.. so, I'm thinking that could be a fun G/W deck instead, if I get a hold of Greatbow Doyen. Thanks for the idea! ^_^

Look into Archery Training. Amazing white enchantment for this deck.

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Posted 11 February 2011 at 13:44 in reply to #127800 on Archery

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Ahh, this is pretty cool. I've never considered, nor seen an archer deck before.

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Posted 11 February 2011 at 13:31 as a comment on Archery

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I've been doing a little bit of investigating for cards I would run in my Dragonstorm deck. First is Gamble. It's a red tutor for {R}, search your library for a card, put it into your hand, then discard a card at random. So long as you have enough mana to lose a mana source and still cast Dragonstorm, it shouldn't backfire... too often.

The other is Overmaster. Costs {R} and is a Sorcery. The next instant or sorcery spell you cast this turn cannot be countered. Draw a card.

Just a few ideas :)

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Posted 11 February 2011 at 10:37 in reply to #121608 on Storming Dragons

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Find room for Mimic Vat. You may choose to have a Clone enter the battlefield as a 0/0, hence sending it straight to the graveyard, hence imprinting it on Mimic Vat. Likewise, it's good recursion for any of your other cloning creatures once they die, allowing you to return them as copies of something new.

Looks like it could be fun to play, but unfortunately I don't think you'd survive long enough to clone anything worth while amongst my play group. I think you could turn this into a viable deck by reducing the number of clones and expensive spells, and make Cloning just a flavor of the deck, instead of the entirety of it.

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Posted 11 February 2011 at 01:07 as a comment on Clone Deck Standard

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Lotus Petal is a 0 cost spell for 1 mana, whereas Sol Ring is a 1 cost spell for 2 mana. Both can be cast the turn of the Dragon Storm for additional storming.. gotta say I agree here. Shouldn't be too hard to get that one {R} to cast Dragonstorm (or the preceding rituals)

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Posted 10 February 2011 at 19:49 in reply to #127509 on From the Flames

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Another counter to a first turn Channel -> Emrakul is to opt to go second (or take first turn but not play anything). You just need to inflict 5 points of damage on your first turn ;)

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Posted 10 February 2011 at 12:10 as a comment on First Turn Win w/ Grapeshot

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Btw, check out my R(BC)W, if for no better reason than to read my explanation of the name :P

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Posted 09 February 2011 at 09:02 in reply to #126693 on KuldothaCry

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@surewhynot I know. I saw that and immediately thought about building RDW. It's never been my play style, I like more control / burn kind of games, or big stompy. But with my Bloody Fast Black deck, and the release of the battle cry mechanic, I've been turned on more and more to aggro decks. And battle cry just sends this over the top! Some of the sample hands I've drawn on my variation have shown some intense damage progression (not accounting for loss of creatures), with something like 60 total damage delivered by turn 5.

I think R(BC)W, Bloody Fast Black (admittedly without the Verdant Catacombs now, can't fit them into my budget when they alone fund the cost of R(BC)W), and Budget Baloths are going to be the three decks I invest in. Perhaps I'll trade into Psychosis Journal as well. Definitely looking forward to the coming months, with some powerhouse decks to take with me to campus ^-^

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Posted 09 February 2011 at 08:58 in reply to #126693 on KuldothaCry

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I didn't have any room for him ;) Having 6 cards in the 3 mana spot is just right for this deck, any more would disrupt the tempo. Besides, he's in like.. /every/ black deck, Vampire or otherwise. I doubt he'll miss any love lost from me :P

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Posted 09 February 2011 at 08:26 in reply to #124274 on Bloody Fast Black

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Whoa! Delraich is /sick/ ! Between the Bloodghast and Nether Traitors, I could easily foresee running a two or three of him as an alternative to Demon of Death's Gate (since his casting cost is inviable, and it is often better not to sacrifice after the turn 2-3 window has expired, it is actually possible to hard cast Delraich on turn 5, considering how often I've drawn a Dark Ritual after my hand is spent. Plus he's significantly cheaper $$, and this is already a huge sink for my budget).

I'll have to think about finding a way to fit him in. Thanks for the suggestion!

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Posted 09 February 2011 at 08:24 in reply to #124156 on Bloody Fast Black

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Even without Fastbond (1x Fastbond and 3x Exploration, or 4x Exploration) there is enough "play an additional land" ability in this deck that Summer Bloom would be overkill, and the loss of card draw would be killer. That card draw is very important to help Oracle of Mul Daya do her thing.

Fetch lands (as opposed to spells, as they too can be used to shuffle the library as a proxy effect to Explore's card draw, if Mul Daya hits a wall of permanents) and Nature's Spiral would be much more important to run. Oracle of Mul Daya is really what pushes this deck over the top, and will surely be the focus of any kind of removal available in the opponents' arsenal. Any way to bring her back is essential to winning, especially because without her, this deck is severely gimped. Likewise, Sylvan Tutor or Worldly Tutor, would be much more integral to running this deck smoothly than fetch spells or Scute Mob.

You're on the right track with your suggestions, but this deck still has other bases it needs to cover first.

Also, Genesis Wave would be a very fun spell to run once you hit 11+ mana. Top 8 permanents of your library onto the battlefield immediately. I'd actually consider running that as opposed to Green Sun's Zenith, as it also includes huge potential for landfall and creature advantage.

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Posted 09 February 2011 at 08:06 in reply to #126821 on 40 Forests

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Contested War Zone is awesome. The change of control trigger shouldn't be much to worry about. If an opponent does hit you for combat damage, their combat phase is already over. You'll get it back next turn. It does become rather precarious in ffa multi-player formats, but I look forward to the shenanigans that pursue :)

Glad you like, and thanks for the suggestion!

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Posted 09 February 2011 at 06:47 in reply to #126732 on R(BC)W

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Same here, but I didn't start playing again until ROE (I take extended breaks when the addiction becomes too great :P) so I missed out on Zendikar and WW. Plus a full set of Memnites and Ornithopters in each pack.. it seems I keep finding reasons to add them to more and more decks, but I don't have enough to do that with. So the extra sets will certainly be a welcomed addition!

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Posted 08 February 2011 at 23:36 in reply to #126693 on KuldothaCry

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Okay. I severely underestimated Chieftain's contribution to the power and tempo of the deck. Fourth turn Kuldotha Rebirths lag behind, in some circumstances I would suspect warranting an all out stop on offense to preserve the buffs granted by other creatures, as to not lose those creatures due to overwhelming defenders. With a third turn Chieftain, that fourth turn Kuldotha Rebirth not only ceases to lag, but becomes quite wicked.

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Posted 08 February 2011 at 22:45 in reply to #126732 on R(BC)W

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Was considering it in my initial build. I dislike the CMC 3 though. Hell, I even dislike Rally the Forces being CMC 3. But the +1/+1 all would justify the cost, I suppose. And haste is never a bad thing!

I'll give it a try and run a few sample hands to see if I like it. I will say, though, that Gaveleer is pretty sweet for a 1/1 trample for 1 when battlecry is added to the mix (much more efficient, imo, than trying to equip him)

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Posted 08 February 2011 at 22:24 in reply to #126732 on R(BC)W

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Looking pretty sweet. I've been looking forward to buying my box so I can finally construct a battlecry deck :) This is looking pretty close to what I envisioned. I'd probably also run Contested War Zone. Colorless mana might nip you in the ass if you don't draw much else, but otherwise that is a sweet ass card! Especially in THG matches :D

Btw, if anybody viewing this deck is looking to build something similar, look at "Into The Breach" (one of the MBS Event Decks). They sell for $25 and make up that value between 1x Contested War Zone and 2x Goblin Guides alone, not to mention a full set of Signal Pests, Goblin Wardrivers, Lightning Bolts, Memnites and Ornithopters. I'm definitely grabbing one, and might pick up a pair just for the rares mentioned above :)

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Posted 08 February 2011 at 20:39 as a comment on KuldothaCry

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It's rarely an issue to run both, if you have about as many artifacts as surewhynot is running. Think of it like this: If you sac one or more artifacts for Kuldotha Rebirth, you're getting 3x N goblins out of the deal (where N is equal to the number of times Kuldotha Rebirth was cast). If subsequently your Galvanic Blasts only deal 2 damage each.. oh well, you got 3x N goblins out of the deal! On the other hand, if you get the Galvanic Blast first, and pop off 4 damage, and then sacrifice for 3x goblins, even better. But in either case, it's hella fast.

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Posted 08 February 2011 at 20:22 in reply to #125617 on KuldothaCry

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