SavajCabbaj

416 Decks, 542 Comments, 56 Reputation

Either lose the Broodwardens or Raid Bombardment. You either want to buff the Eldrazi Spawn, or let them ping the opponent's life away with Raid Bombardment. Running both is counter productive. I'd say run either:

4x Raid Bombardment + 4x Untamed Might (sac blocked spawn to buff an unblocked spawn for the kill)
or
4x Broodwardens and 4x Beastmaster's Ascension.

The latter makes much more sense with Mycoloth in there.

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Posted 23 March 2011 at 09:18 as a comment on Spawn Ruination

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I'm really liking this. Though I've never needed more than 3x Everflowing Chalices in a deck, perhaps try running one less for a fourth Darksteel Plate? I thought to build something around the same idea, but with 3x of each you're looking at a difficult time getting them both out at once. Also, Inquisition of Kozilek is awesome (get's rid of destruction and control spells), but it's the only thing I can see to drop for Virulent Swipe. Card is so damn good!

Also, you might think I'm crazy, but -1 Phylactery Lich and +1 Bloodghast. Their recursion is insanely potent, and I'd take that over 5/5 indestructible any day, only because you need an artifact on the field for the Lich to work, but Bloodghast is a monster all the time. I did draw a few sample hands, and wound up with 2 / 10 not being able to cast Lich until turn 6, with two in my hand, and a third sample hand where I couldn't cast him at all except for everflowing chalices..

Cheers though! This is looking good.

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Posted 23 March 2011 at 08:56 as a comment on Indestructo

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WW means Win Win, duh! :D

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Posted 21 March 2011 at 23:51 in reply to #117517 on Quest for the Holy Vineyard

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Ooh, I didn't realize Ezuri's Overrun-on-a-stick had a precursor. I know I've seen Kamahl before, just never drew the correlation between the two.

Having not played a single game in the format, let alone enough to feel comfortable with the meta, I'm iffy about running commanders with CMC 4 or more. Then again, I can also predict a few distinct play styles regarding commanders.. notably whether they take proactive involvement or are reactive, with varying degrees of either.

The other two commanders I considered for this deck were Thrun and Baru, Fist of Krosa. The latter of which, I like for the pseudo-landfall with trample. I will say though, I wouldn't mind replacing Baru with Kamahl for my list of replacement generals. For now though, Omnath's mana storage has been beneficial when playing sample hands versus my bed (the bed /is/ an opponent.. damn thing sinks and bends, causing havoc for card organization)

Thanks for the suggestion :D

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Posted 21 March 2011 at 21:35 in reply to #144371 on Omnath EDH

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I've done that in a deck thinking it'd be fun for casual, because it certainly isn't competitive... but it's not really that fun.. All it ends up doing is frustrating opponents when they see a 3-step "You win" combo hit the board, where the good games come from working up your battlefield advantage and fighting for the win.

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Posted 21 March 2011 at 21:14 in reply to #144344 on Giant fireball. Suggestions please

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On second thought, I do have relevant advice for standard :P Avenger of Zendikar!! Only inherent problem to manland decks is using your creature pool to cast spells or activate eot creatures. Avenger has a lot of landfall to take advantage of, and will provide a solid creature pool that otherwise does not require activation costs to be effective.

Likewise, Scute Mob, Dragonmaster Outcast, Primeval Titan (as suggested below) would all find a place in here as well. Perhaps as one-of's or two-of's?

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Posted 21 March 2011 at 09:01 in reply to #144254 on 50 Lands!

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The manlands read ". . . becomes a [x] / [y] until the end of the turn." Which means even if it was an 8/8 to begin with, it's power and toughness would be replaced by [x] / [y]. Avenger of Zendikar would be much more effective than Liege of the Tangle.

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Posted 21 March 2011 at 08:56 in reply to #143783 on 50 Lands!

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Sorry, I didn't notice it was standard until after I posted.

Training Grounds was a flop idea. I was either thinking it read ". . . of permanents. . ." or forgot that the manlands weren't creatures until after their activation cost was paid, thus making it irrelevant.

Still, if you ever take this out of standard, Exploration and Life From The Loam would be absolutely sick! :P Sorry I don't have any relevant comments for standard, though.

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Posted 21 March 2011 at 08:54 in reply to #144254 on 50 Lands!

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You're not running standard, so maybe splash blue for Distortion Strike, Wee Dragonauts, and Gelectrode.

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Posted 21 March 2011 at 08:12 as a comment on red ripp

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Or any creature in this deck for that matter. Don't usually see life gain in red, and don't usually see much defense either. Further evidence that Basilisk Collar is good in every deck (that runs creatures) :P

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Posted 21 March 2011 at 08:11 in reply to #144294 on red ripp

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The biggest drawback is the reliance upon Omnath to be game-winning, though. I'm seeing the potential for a casually competitive deck, but it'd require a major overhaul.

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Posted 21 March 2011 at 00:12 in reply to #144232 on Giant fireball. Suggestions please

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Drop two more Birds for two more Archdruids (or one Birds and one Joraga Treespeaker).

I could see this deck benefiting massively from Green Sun's Zenith. Tutor for Omnath, Archruid, etc.

Also Quest for Renewal would be a nice addition with Omnath on the board.

In the end though, I think a mono green deck with more elves, Ezuri, and Overwhelming Stampedes would be more effective. Best ways to ramp mana for Fireball (etc) are in classic. Having said that, though, I think you could make a sweet little hybrid burn / fast mana stomp deck by running Overwhelming Stampede (drop either Fireball or Red Sun for a set). You have a potentially huge Omnath, drop an Overwhelming Stampede on him and watch your creatures overrun for massive damage. You also have a pair of Reverberates in your arsenal, usable to double damage from Fireball (etc) or to drop double Stampedes.

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Posted 21 March 2011 at 00:10 as a comment on Giant fireball. Suggestions please

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Oh, and replace Everflowing Chalice with Training Grounds.

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Posted 20 March 2011 at 20:00 in reply to #144115 on 50 Lands!

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4x Exploration and 4x Life from the Loam, also run a pair of Terra Eternal.

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Posted 20 March 2011 at 19:58 as a comment on 50 Lands!

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Awesome ^_^ Glad I'm on the right track. 60ish singles in a deck is a daunting task :P But yeah, that's why I went with green because I have so many singles that I never bothered to complete a set of, or are oop.

Speaking of singleton, I also have an idea for a pseudo-singleton deck running only singles with the exception of 4x Leyline of Singularity, Counterspells, and Mana Leaks. I think it'll be a fun challenge, and fun deck to run in casual :)

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Posted 19 March 2011 at 13:07 in reply to #143454 on Omnath EDH

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I can't really generate an accurate assessment via MTGVault's sample hands (the random generator seems to clump lands together way more than a deck would actually play), but I tried 40 lands with a few other cards removed, and it seemed I'd draw an abundance of mana with nothing to spend it on. I don't know if that's typically how EDH plays, slow starts with a progressive build up.. but with 36 lands, my sample hands seem to be more consistent with how a game would be played otherwise.

I'll have to try it out in person to be sure, though, where I can draw /real/ sample hands, and not simulated.

Do you think the deck works well then? :) I'm excited to test it out, just have to wait for a few other players to get daring enough to try the format :P

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Posted 19 March 2011 at 11:09 in reply to #143454 on Omnath EDH

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Should get 2x Mox Opals to run in here. They allow for an insane opening hand, potential for 19 damage on turn 2.

Opening Hand: 3x Memnite, Mox Opal, Signal Pest, Mountain, Kuldotha Rebirth
Play your entire hand, sac Mox Opal for Kuldotha Rebirth.
Second turn draw Contested Warzone
Attack with 6x 3/1's and a 1/1 and call GG ;)

I know, perfect opening hands are once in a lifetime, but I still like designing decks to have the potential.

I like the idea of running Chimeric Mass, I might drop him out of my white artifact deck and run it in Kuldotha Red instead.

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Posted 13 March 2011 at 12:17 as a comment on Goblin - Battle Cry

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Flesh-Eater is actually pretty sick. Withholding the fact that it's part of a mechanic that won't see many pro tour finishers, this guy is badass in limited and casual / FNM.

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Posted 11 March 2011 at 14:58 in reply to #140585 on UNBEATABLE DECK

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Seriously though. The only thing conceivably more threatening than Storm Crow with Flood Gate for support, is the classic Didgeridoo-Mino-Mino combo. And of course, Storm Crow's natural predator, Roterothopter. The best counter for these is hands down Apocalypse Chime. Please consider running at least one to protect yourself, and putting the other three in your sideboard, if not in your main deck.

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Posted 10 March 2011 at 12:32 in reply to #139712 on UNBEATABLE DECK

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It's an old mechanic that has been banned from use, where each player would draw the top card off their library before each game, and place it into the "ante." Whomever wins the game, wins all of the cards in the ante. As in they now own them.

It would have been a really fun mechanic back when cards weren't worth anything, but now you could risk an $80 card for a $0.10 common... not that fun :P

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Posted 10 March 2011 at 09:15 in reply to #139879 on Channelicious

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