ShadowofMalus

98 Decks, 26 Comments, 4 Reputation

this deck is actually very nice, I like a lot of the interactions and the hands I draw are good or can be fixed by faithless looting, but I have to say you got to drop the staff of nins. It slows for down is really without a purpose expect maybe be against control but if that is the case you need to sideboard it. Otherwise a great deck

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Posted 25 March 2013 at 17:34 as a comment on R/W/B Tokens

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I'd say why make this deck modern with if your not going to add some better cards? As is if you take out journey to nowhere you got a standard deck for FNM.

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Posted 20 February 2013 at 17:40 as a comment on Take it like you hate me/Stan.

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what a awesome deck, I approve sir

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Posted 11 February 2013 at 22:08 as a comment on Progenitus EDH

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Entreat is to slow for my taste, get more increasing devotions as they can win games. Why no intangible virtues? Like really, why?!

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Posted 01 January 2013 at 22:39 as a comment on Token Bonefire(Standard)

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Great deck, love how it works:

Changes? Take out Goblin Rally for Captain's call, gives you three for four rather then four for five, at lest I think knocking a few 5 outs out would be very helpful

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Posted 16 December 2012 at 16:06 as a comment on CHEAP STANDARD THAT REALLY HURTS!!!!!!!!!!!!!!>:)

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I rather like this deck, lots of good annoying stuff to get around for any deck. I think that Bolas slows you down though, and those transquild Promaenades pretty slow as well, I think that some evolving wilds would do you more work.

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Posted 02 December 2012 at 21:46 as a comment on B/G/U Control

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Looks like a deck that could go places, but could be improved!

I'd knock those Nocturnus out, they slow you down WAY more then Olivia and does not always buff your guys, I'd only run him if you were ALL black vamps (remember land is colorless ALWAYS so that swamp does not give you the buff)

I would add that blood-crazed neonate, shes quick and hits early and if not killed becomes a big problem, she kinda like stromkirk noble, you NEED your early turn monsters so as to keep the heat on your enemy

You should sideboard your Duress your control match up, but more kill spells like Ultimate Price or tragic slip so you guys get to the red zone

All and all a cool deck but I think my advice would help it, all so I'd used more bloodline keepers, crazy good, trust me

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Posted 22 November 2012 at 22:56 as a comment on Night of the Vampire (Standard)

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I'm going to say that this deck is not the best infect deck ever, not saying its really bad or anything but really calling it the best ever seems to much

What I'd take out is the Outcast or at lest take a few of her out, really the hydra is not that amazing either, you want to move much faster then that if possible, why not add Glistening Elf? one drop infect to get in there turn two seems good to, even better if you got some buff spells, you got Phyrexian Crusader in side board why not have some of him main board? and Rancor seems a must to me, buff up a creature, give it trample and it comes back to you if creature dies, WIN!

Just my thoughts though.

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Posted 17 November 2012 at 20:19 as a comment on BEST INFECT EVEEER

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cut down to mono black or with small splashes, I'd focus on the discard effects and lilliana is a great idea, also that one card from RtR that makes your enemy lose life when they have 1 or less cards would be awesome here!

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Posted 01 November 2012 at 13:20 as a comment on The Rat Pack

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Got to say that Thragtusk would not be bad, maybe not 4 or even 3 but 1 or 2... I mean he makes tokens and gives life so.... sounds good to me!

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Posted 28 October 2012 at 14:55 as a comment on Armada Charm

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I'm going to say that this deck could use another color but as it is its still good.

You got quite the aggro aspect out there with strangleroot and young wolf but I don't think you should focus so much of your deck on stalling with those fogs and deliverances, you need more threats that come out fast and beat up for enemy, Vorapede is good and comes back but the Wurm is not as good for being aggressive, also you don't need all the mana ramp you have because really nothing you have is that expensive.

I'd say run it with more fast and hard hitting creatures and just keep the pressure on till your enemy is dead.

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Posted 28 October 2012 at 14:23 as a comment on Undying/Graveyard Standard

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I think that rootborn could be sideboarded for matches that you feel really needs it.

4 calls are a must I find, never a bad draw that, the smiter could be sideboarded as well against any deck that uses Rakdos return or Liliana.

Just my two pennies.

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Posted 27 October 2012 at 15:42 as a comment on Armada Charm

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Thanks for the advice! It makes sense to drop/add what you said, while adding more black maybe what I need I often find I don't, I mean there very few times I'd need black. Also Entreat sounds good but expensive (cashwise and manawise) I don't really want it clunking up my hand if I don't got the mana, also I'm not sure I want parallel lives cause that would mean alot of stuff in my deck that is not a creature but I will try it out and see how it does, Thanks again!

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Posted 27 October 2012 at 15:34 as a comment on populate, brutally

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I like it, I like it quite a bit, the idea if good, I think some killing/burning spells would help out though, something to help clear away monsters.

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Posted 15 July 2012 at 20:42 as a comment on Dragons

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I like the idea of this deck but I think it needs some help, first of I'd run a few other dual lands, you have to many of the return to hand ones, they slow you down alot, second I think running just two colors would be better, red and white seems the best IMO. Looks good otherwise though, keep it up.

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Posted 11 July 2012 at 04:13 as a comment on Banzai_Samurai

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thanks, I like myrsmith alot but once I make a full sidedeck I'm sure to allow for changes.

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Posted 10 July 2012 at 21:08 as a comment on myr, Myr, MYR!

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I think the three color thing is not worth it, the black is making you to slow, I've drawn a few hands and it looks like often it makes you have to sit back and wait a turn or two, also I'd lose the favor of the woods, it's just not that good, run another chalice of life, its a great game winner, your life is 30 flip three chalices, boom! 15 damage to your enemy each turn

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Posted 08 July 2012 at 14:58 as a comment on A Healthy Victory

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Edits! I like the ides you said, but I'll keep one evolving wilds, just incase.

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Posted 06 July 2012 at 16:19 as a comment on Go big or go home!

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Spellskite is a great idea, will use it, also your tip about Dorn is true, thanks.

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Posted 08 June 2012 at 03:34 as a comment on The Defense

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Glissa is a good choice, I had thought trying to find something else but Glissa might be the way to go.

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Posted 04 June 2012 at 01:55 as a comment on Heatless demons

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