My personal favorite is Kiln Fiend + Tainted Strike + Unnatural Predation + Giant Growth. Would be a nice second chance for a win in here if you don't pull a plague stinger or they have reach and end up blocking your plague stinger. Plus, stopping a 15/15 with trample and infect is pretty difficult... Just something to consider :)
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Hmmm i added it because i really do like Mossbridge Troll because it's so simple... but my only question is its speed... Im not sure if it's quite fast enough to use Green Sun's Zenith for 8 mana on it, even with my mana ramping elves. And otherwise im waiting to get it in my hand with no fetch and then use Piper to drop it. I really like it, but im not sure it can quite beat the speed that the elves are able to pump out on their own...
I would be VERY careful using Precursor Golem without any form of control. A well timed Doom Blade or Journey to Nowhere or really any decent control card can WIPE a deck like this =/ Definitely should at least consider some counters in here :)
Question on rules for Graft + Doubling Season: Does a Graft 2 come in with 4 +1/+1 counters on it if Doubling Season is out? If I have a creature with Graft and two +1/+1 counters on it and play a creature, removing one +1/+1 counter from the graft guy, does the creature get two +1/+1 counters placed on it?
Roiling Terrain is a good one for this kind of deck. Also maybe sideboard Tunnel Ignus for decks that drop more than 1 land a turn...
Whoah. Forgot about LoE. Yeah you guys have definitely convinced me on the splash of green. Thanks for the input :D
You know... I originally had both of those in here... but as I kept building the deck I realized it was more efficient to use only creatures with Double strike already and not have to worry about giving to them. In that case, I dropped Deus of Calamity and picked up some more Double Strike. Runes of the Deus was already in here as well, but I realized just how useless it was after playtesting it. Because all the creatures have Double Strike already, they would only gain +1/+1 for 5 mana if they were red and/or white. The only real advantage was if the creature was green, giving them +1/+1 and trample, but honestly thats not much for 5 mana either. Gigantoform is 5 mana for an 8/8 with double strike and trample and for a mere 4 mana more, you can get 2 of em... Thanks for the input, though :)
Hmm yeah I know how counter-intuitive it is, but ive been struggling to figure out how else to get her back. Nature's spiral would work well, but i dont know how to "splash in" so little green while maintaining the ability to actually get it... Any suggestions on how to do so would be greatly appreciated as well as suggestions on how to keep it black and do so.... :/
Personally I run a mono-white Knight deck with 4 Mirran Crusader's and I've gotta say my favorite equipment for them is Barbed Battlegear. The ability to turn your 2/2 with doublestrike into a 6/1 with doublestrike for so little mana is CRAZY and it can't be touched by black kills although you do have to look out for red burn. My suggestion: sideboard a couple of em. And even if you are playing against red, if you can get out enough Honor of the Pures or a Knight Exemplar, Barbed Battlegear can still be pretty safe against burn :)
To answer your first question, look at your last question; Elixir of Immortality is for bringing Liliana's back and that's about all. Contagion Clasp and Engine are not only for proliferating enemy creatures with -1/-1 counters; They are actually primarily there to proliferate grindclocks so you can mill yourself faster. Also, with 2 Demonic Tutors in here, getting a Liliana is not terribly difficult. Appreciate your concerns though.
Yes it does :D
good call. i think there's only 1 but ill remove it :)
Ive been modifying this one for awhile and personally I really like it, but it seems to have gone unnoticed with a measly 0 likes lol. It's a very casual G/W multicolored deck for casual play with my friends, and I would love some honest feedback. Thanks very much :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=137218
also, for being a blue and white "control" deck, you are shockingly low on control spells. cards like Oblivion Ring and really any kind of counter would really help you "control" the field. 2 unsummons just aren't gonna cut it in terms of control =/ Also I'm a little curios on why you chose landfall cards without any kind of fetch lands. landfall is most useful with cards that allow you to drop more than one land at a time such as fetch lands that allow you to play a land, then sac it to play another, thus double triggering landfall. Without double triggering, landfall can actually be quite inefficient in what you're using. For instance, you have a 4 mana 2/2 with flying in here that gets +2/+2 with landfall. assuming you drop land once every 3 turns (on average) you're paying 4 mana for a 2/2 that's a 4/4 every 3 turns. Honestly there's better out there that you can drop for 4 mana. Just gotta look. :)
74 cards may be a little much for this deck unless you're playing super casual. personally i have a 250 card casual deck, which i actually enjoy playing, but if you want to play competitively, start cutting and bringing this down to 60. next we can discuss the mana curve: honestly its pretty good in terms of low and high in general, but you may want to try and switch out some of your 2 costing spells for some 1 mana spells so you can actually play first turn lol. but again, that depends on competitive you are playing. overall not a bad deck for a beginner. well done :)
okay so maybe its just me, but you might want to put in a few more plains... I know you have ancient den and mox opal for production, but my first like 10 sample hands got a tempered steel i was unable to play for like the first 8 turns :/
whats with no swamps?
I dislike how red decks always require like at least 8 good burn spells. The point of this deck isn't to kill using any kind of burn, it's meant to build up TONS of Gobbies with a decent amount of Battle Cry and overrun the opponent when they can't block from Concussive Shot. Throwing in Burn would only slow this down. Also, having played mono-red burn decks before, whenever you play red, people are more careful and expect that your hand has Lightning Bolts and such in it. Sometimes it can even stop them from playing their best cards while they wait for you to waste your only burn. Since I don't have any, that will never happen :)
Okay I really like Fling and will probably put it in instead of something, but instead of Concussive Bolt?!!? What?! Concussive Bolt is an absolutely amazing card that provides the win for this deck almost every time. The ability to all-out swing with a ton of Gobbies with Battle Cry without the opponent being able to block ANY of them is AWESOME :D :D :D
Ichor Wellspring is my favorite sacrifice for Kuldotha Rebirth, but that's just me :) Oh and personally I like Goblin Chieftain with Kuldotha Rebirth because you can turn any 1 of your artifacts into 3 2/2s with Haste for 1 mana. And Concussive Bolt combos REALLY well with 2/2 goblins with haste when you have Battle Cry and Metalcraft. Again, just my opinion :)
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