SpliNter

19 Decks, 287 Comments, 158 Reputation

Add mother bear!!!

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Posted 14 June 2019 at 15:43 as a comment on Bears (i know)

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Hi! I think spam merfolk and hope for the best is not a proper strategy to play magic. I also play simic merfolk on arena and there are some key cards the deck needs in my opinion.

4 silvergil adept for card draw
4 benthic biomancer for early pressure and card selection
4 deeproot elite to grow your creatures
4 jade bearer to put counters on your creatures.
4 merfolk mistbinder as the only lord we have
Then i play 2-3 herold of secret streams as a curve topper. It makes your creatures unblockable so you can swing for the win.

Try to craft some of your missing cards.
There are different takes on the merfolk strategy, but this works fine for me.

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Posted 24 April 2019 at 09:43 as a comment on Simic Merfolk

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Here are some suggestions:
Detention sphere over oblivion ring
Gideon of the trials
Secure the wastes
Field of ruin over tec edge
Memorial of genius over blighted cataract
4 path to exile

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Posted 17 April 2019 at 09:50 as a comment on UW control

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Nice list, but too many sorcery speed spells for my taste. Ive always felt like faeries like to operate at instant speed. Thats why i also dont like jace in this deck. But there a different aproached and different play styles.

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Posted 04 March 2019 at 13:17 as a comment on Remember the Fae!

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As far as i can tell after playtesting and according to the latest tournament results, biomancer is the way to go! Adept can be activated if there is a redundant card to cycle in your hand, otherwise you dont have to and its still a body on the board. With Cursecatcher on the other hand you sacrifice board presence if you make use of its ability. Also its quite easy to play around cursecatcher.

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Posted 21 February 2019 at 11:32 in reply to #622255 on Mono U Merfolk

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Im not too familiar with the power of consuming fervor, but i guess a combat trick like brute force may be superior here.

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Posted 24 January 2019 at 17:40 in reply to #621565 on Straight-Up Fast

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Nono brute force is one mana
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=122373
Essentially an other lightning bolt

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Posted 24 January 2019 at 11:55 in reply to #621565 on Straight-Up Fast

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Pretty decent list!
I guess I would go up on the goblin count instead of Glitterfang, and Lightning Berserker. There are some more good goblin one drops like Raging Goblin and Fanatic Firebrand that could fit the theme. In that case you could play Goblin Grenade - one of the best one drop burns spells, but requires having goblins.
Also Brute Force comes to my mind.

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Posted 23 January 2019 at 23:28 as a comment on Straight-Up Fast

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I never really liked jace and brutality in this deck, but if it works for you, it is a solid list! +1

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Posted 17 December 2018 at 08:56 as a comment on Good fairy

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Why unloved? This looks like a solid netdeck

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Posted 21 November 2018 at 14:16 as a comment on Bant Spirit Company

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Your uw deck could look something like this:
https://www.mtgvault.com/splinter/decks/white-blue-deck/
I think its a pretty strong list for its price.
Feel free to copy it

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Posted 19 November 2018 at 10:42 in reply to #619744 on White/ Blue Deck

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Hi there! Am i right guessing that this is your first attempt building uw control? If you need some help i would have some suggestions for you.

4x 6mana legendary planeswalker is not the best idea, because they can get stranded in your hand. Think about 2 gideon of the trials, 1 gideon jura, 1 elspeth instead. Gideon is super fast and can win games on his own.

Mass removal: here i would play supreme verdict or day of judgement because they are faster than end hostilities.

Counterspells: i recommend 4 mana leak 2 negate and only one dissolve, same reason, mana leak is just faster.

Removal: obviously path to exile is the best removal, but for budget reasons you could play oust or condemn

Card draw: you should find room for 4 opt or serum visions.

Now try to rearrange your deck with my suggestions, then we can talk about manabase and creature choices.

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Posted 19 November 2018 at 09:21 as a comment on White/ Blue Deck

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Uh i just remembered there is also oonas prowler, its a rogue, its a beater and it can replace some of your discard spells

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Posted 12 October 2018 at 09:20 as a comment on Extreme Aggro Faeries

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Faeries are pretty small creatures, so they are bad at blocking and defending. I recommend adding some kill spells. Since most of your sprites are rogues, oonas blackguard is a great choice. Notorious throng could be a great win condition here as a one or two of. Also since this is not concidered budget anymore, i recommend spellstutter sprite, its one of the best sprites ever printed.
Happy b-day btw!

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Posted 12 October 2018 at 09:16 as a comment on Extreme Aggro Faeries

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Nice, let us know how testing is going.
Next step would be to adapt your mana base.
Fetchlands are a necessary evil but shocklands are not. Every shock costs two turns of bitterblossom. Every single life point matters in this deck. I recommend only one shockland.
Dismal blackwater is not a good dual land.
Here are some options that can be played:
Drowned catacomb, creeping tar pit, darkslick shores, river of tears

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Posted 01 October 2018 at 07:15 as a comment on I’m a Fae Wee Pwincess

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Great deck! Here are some changes I would make:

-1 Vendilion Clique - its a great card, but its legendary, you dont want to get them stranded in your hand.
+1 Mistbind Clique - its your biggest beater, and the only way to get rid of Bitterblossom - can be crucial

-2 Glen Elendra Liege
+2 Scion of Oona - Scion costing 3 instead of 4 with flash and hexproof is just the better lord.

-3 Faerie Impostor - is this a good card? Bad first drop. I see its cool with Spellstutter Sprite, but you also have Familiars Ruse...
+3 Kill spells - Cast Down, Go for the Throat, Doom Blade, Fatal Push ...
You could even go for Vapor Snag - also gives you the option to return your own creature if needed.

-4 Faerie Harbinger - Im not sure on this one, but i think its too expensive for its effect
+4 Opt - It also helps to find cards, smooths your draws.
I can also see like 2 Opt and 2 Remand in this spot. Or 3 Opt and one more kill spell.

Give it a try and tell me what you think about those changes.

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Posted 30 September 2018 at 09:56 as a comment on I’m a Fae Wee Pwincess

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Hmmm... can you explain the infinite mana loop? I don't see it

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Posted 27 September 2018 at 13:47 as a comment on Damn, Elves!

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Very nice list! How good is contested war zone? I play teetering peaks instead.

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Posted 26 September 2018 at 09:45 as a comment on Modern Gobs

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True, I was misled by kiki being legendary and angel blinking only nonangels. Sorry.

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Posted 25 September 2018 at 05:07 in reply to #618108 on kiki-flicker

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I like this idea, but I think this is not well polished yet.
Remember Kiki Jiki is legendary so it can not combo with the Angel. It Also can not combo with Flickerwisp, since filicker happens at the end of your turn, after combat.
If you want to go infinite, there is Village Bell Ringer which is 1 cheaper than Felidar and it even has flash.
Besides Thraben inspector, there is no way to gain value.

Also I have concerns about Faithless Looting. It is a great card if you can abuse it like say in Grixis or Lingering Souls decks. Here i cant see the real upside.

So for more value i would go for Wall of Omens in addition to Thraben Inspector. This could make up for Faithless Looting as a draw engine.
I would also cut 1 to 2 Kiki Jiki to avoid getting it stranded in your hand.
Then I would cut some Felidars and make room for Village Bell Ringer, since this is clearly the better creature.

Regarding your instants, Im sure you can fit in some removal. Brave the Elements is fine for protection. Cloudshift fits the theme, I give you that, but I dont think it really is that important. Dangerous Wager - also not important if you have Wall of Omens.

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Posted 24 September 2018 at 10:42 as a comment on kiki-flicker

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