It really is. I'm sometimes amazed how fast this deck can be for an EDH. Still, it's not as fun as my Seizan one.
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Yep, no sugarcoating it =]
It's brutal alright. It also has some of Wumps' classic "treaty" cards like Hunted Dragon and the funniest damn card printed in years -- Death by Dragons! XD
<_< Damn.
Kraj is fun. I use him in my Animar EDH and so far have been having a lot of fun with him in games when I get him out. I've snuck a few looks at Wumps Kaalia deck so far...It looks scary. =[
I gotta say, this looks like fun. Nice idea dude.
^ That man speaks the truth =/
Oh man I love illusions. I've had an illusion tribal for years now. Now that they've added new ones AND a friggin' lord! I'm happy =D
Pretty much that. The hardest thing for people is noticing the less obvious targets to extract...and that's something that really does just come with experience =/ An example: With Valakut, while taking out the Valakuts is a pretty obvious choice, it's just as good, if not BETTER to hit Lotus Cobra. Also, and this is something that is almost 100% built through experience, it's not just about what you take out, but what you leave in. If you get good enough you can do something called "Mana burden" which passively slows a deck down. All that aside, when all is said and done...know your decks =]
No prob man. I have a buddy who made a "Wooberg" EDH deck, and it originally used Progenitus. He kept finding that even with all the ramping and speed of his deck it took a bit too long to get out Progenitus, so he revamped it to use the Child. Now it's a pretty brutal deck...
"If a Commander would be put into a graveyard or exile from anywhere, its owner MAY choose to move it to the command zone instead*. A commander which is face down in exile must be moved by any player to the command zone, face up. * This is a replacement effect; the creature never goes to the graveyard and will not trigger such abilities. * Commander will move to the library or hand as normal; only transitions to Exile or the Graveyard may be replaced. * It is possible for a commander to be moved to exile while face down, such that its owner does not possess the knowledge required to apply the aforementioned replacement effect. All players have an equal responsibility to move the commander to exile as soon as possible; knowingly failing to do so is cheating." Any commander can go to both exile or the graveyard as normal, but the player has the choice to move them back to the command zone to be re-cast. If they choose to have it move to either exile or the graveyard instead, then they can't re-cast it as if it were in the command zone, they have to use the conventional means of bringing it back. So yeah, this works. http://mtgcommander.net/rules.php ^Read up =]
Mental Misstep in the SB man. It's brutal though, so I'm glad I have MM to stop it, otherwise yeah, it sucks...
It looks like a pretty solid reanimator. Very interesting choices for the things you bring back, I like it overall. I would see if you can get some advice from WnB though, he's the reanimator dude here =P
The effect of having multiple Chronologists out is cumulative, you'll get additional extra turns. And I can take a look, sure. Always happy to see someone try out Legacy =]
Yeah I've made a few in fact.
Thanks. I will give you fair warning though -- Extraction is a difficult deck type to use. In my hands, this deck has yet to lose. In the hands of someone who is less experienced with Extraction, playing the deck type can be frustrating. Just make sure you get to know not just how this deck works, but how all decks work...and you should do pretty well. =]
I know mine has been winning tourneys...and mono-black is pretty powerful atm.
"but it's actually the best suited thought I've had against standard extraction" http://www.intriguing.com/mp/_sounds/lb/goaway.wav Grim-Gobs are such an annoyance -_-
Yeah...that's why Extraction is so good against Reanimator...your decks basically work by putting yourselves in our crosshairs =P
And THAT is why we see you as a potential Legacy player =]
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