surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

Worm Harvest is a lot of fun, and killing your opponent with a ton of worms is both disgusting and awesome. Just imagine them writhing and wriggling all over your body...=]

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Posted 02 July 2011 at 02:45 in reply to #176660 on Six Feet Under

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Hahaha, go ahead man. I still wouldn't call this one a favorite, but I finally enjoy playing it, so that's good at least.

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Posted 02 July 2011 at 02:40 in reply to #176657 on Fish N' Chips

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Nah, I'm never short on mana in this deck, trust me.

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Posted 02 July 2011 at 02:38 in reply to #176637 on Six Feet Under

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Thanks man. I'll add you to my mental list =]

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Posted 02 July 2011 at 02:35 in reply to #176331 on Ani-MOAR

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Not wUrms, wOrms! Check again, you'll see =P

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Posted 02 July 2011 at 01:29 as a comment on Six Feet Under

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Ask yourself this -- What's faster, the 60 card deck, or the "56" card deck? That's why.

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Posted 02 July 2011 at 01:28 in reply to #176620 on Fish N' Chips

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Not at all =P

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Posted 01 July 2011 at 21:58 in reply to #176523 on Nothing is Real

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I haven't yet had the Leyline be a problem to be honest. I know it can be a real pain, and the answers for it, while available to SB if it ever becomes a major issue, are much less than in Legacy. My Legacy versions don't have to worry about even SB'ing for that actually.

Like I said, I have had it happen, and it really does make things hard. However it currently isn't something that most people use in their decks, or use in their sideboard, so I'm not worried about it unless suddenly there's a huge change.

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Posted 01 July 2011 at 21:33 in reply to #176557 on Make them beg

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lol in my experience, getting a straight answer from Awz? is like getting a rock to say hello.

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Posted 01 July 2011 at 07:33 in reply to #176309 on Better than Porn: Somehow My Greatest Success, Though it Now Sucks Terribly.

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By the way, does the poster in the deck box explain why she's so pissed?

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Posted 01 July 2011 at 07:30 as a comment on Hell hath no fury

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Yeah I guess I should use those. I used to have this as a standard deck...then I changed it up...I think my dislike for it is that I just never have settled on how I want it to look. =/

This might be nice though.

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Posted 01 July 2011 at 07:04 in reply to #160195 on Fish N' Chips

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I'll take a look sure. I rarely play this deck, I honestly don't even like it that much. I just updated it to how it currently looks, but still, it's just..."meh" =/

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Posted 01 July 2011 at 05:27 in reply to #160195 on Fish N' Chips

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Dredge was the ORIGINAL enemy of Extraction maaaaaannnnyyyy years ago, so I know the deck pretty well =P

It looks good now, though I still think that fourth Stinky would help you out.

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Posted 01 July 2011 at 05:02 in reply to #176374 on Dredge up some nightmares

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You're missing the staple card of Dredge -- Stinky, the Stinkweed Imp! If I were you, I'd take out the Vengevines (Dredge hardly CASTS any creatures =P) and the Golgari Brownscale for a full playset of Stinkweeds.

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Posted 01 July 2011 at 04:46 as a comment on Dredge up some nightmares

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Not much to be said that hasn't already been said. Your design looks like a Kuldotha Cry deck but without the Kuldotha...

Take a look at my deck called Kuldotha Rust. It should hopefully help you get some ideas. =]

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Posted 01 July 2011 at 01:22 as a comment on Goblin Party

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<_<

Blue =/= Stompy...

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Posted 01 July 2011 at 01:17 in reply to #175274 on Dat asp!

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I have 4 of them in the deck so...

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Posted 01 July 2011 at 00:25 in reply to #176086 on Seeing Double

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I could, but then I'd have to take something else out and I just don't want to do that =P

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Posted 30 June 2011 at 23:49 in reply to #176263 on Ani-MOAR

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Opening hand: Forest, Gaea's Cradle, Nettle Sentinel, Llanowar Elves, Elvish Promenade, Evish Archdruid, and Heritage Druid.

Turn 1: Forest, Llanowar Elves

Turn 2: Draw Gilt-Leaf Archdruid. Gaea's Cradle, tap Forest --> Nettle Sentinel, tap Gaea's Cradle for GG --> Heritage Druid with G extra, tap Heritage, Nettle, and Llanowar to add GGG to pool for total of GGGG --> Elvish Promenade --> three 1/1 Elf Warrior tokens, tap the tokens to add GGG --> Elvish Archdruid.

Turn 3: Draw Arbor Elf, Play Gilt-Leaf Archdruid, Play Arbor Elf and draw Mul Daya Channelers, Play Mul Daya Channelers and Draw Llanowar Elves, Play Llanowar Elves and draw Zuran Orb, Play Zuran Orb, tap elves to take all lands, sac all lands stolen to Zuran Orb. Opponent scoops.


God damn Wumps.

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Posted 30 June 2011 at 23:40 as a comment on All your land are belong to us

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Uhm...

<_<

You must be seeing things, I've had Doubling Season in here the whole time! >_>

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Posted 30 June 2011 at 22:18 in reply to #176263 on Ani-MOAR

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