Worm Harvest is a lot of fun, and killing your opponent with a ton of worms is both disgusting and awesome. Just imagine them writhing and wriggling all over your body...=]
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Hahaha, go ahead man. I still wouldn't call this one a favorite, but I finally enjoy playing it, so that's good at least.
Nah, I'm never short on mana in this deck, trust me.
Thanks man. I'll add you to my mental list =]
Not wUrms, wOrms! Check again, you'll see =P
Ask yourself this -- What's faster, the 60 card deck, or the "56" card deck? That's why.
Not at all =P
I haven't yet had the Leyline be a problem to be honest. I know it can be a real pain, and the answers for it, while available to SB if it ever becomes a major issue, are much less than in Legacy. My Legacy versions don't have to worry about even SB'ing for that actually. Like I said, I have had it happen, and it really does make things hard. However it currently isn't something that most people use in their decks, or use in their sideboard, so I'm not worried about it unless suddenly there's a huge change.
lol in my experience, getting a straight answer from Awz? is like getting a rock to say hello.
By the way, does the poster in the deck box explain why she's so pissed?
Yeah I guess I should use those. I used to have this as a standard deck...then I changed it up...I think my dislike for it is that I just never have settled on how I want it to look. =/ This might be nice though.
I'll take a look sure. I rarely play this deck, I honestly don't even like it that much. I just updated it to how it currently looks, but still, it's just..."meh" =/
Dredge was the ORIGINAL enemy of Extraction maaaaaannnnyyyy years ago, so I know the deck pretty well =P It looks good now, though I still think that fourth Stinky would help you out.
You're missing the staple card of Dredge -- Stinky, the Stinkweed Imp! If I were you, I'd take out the Vengevines (Dredge hardly CASTS any creatures =P) and the Golgari Brownscale for a full playset of Stinkweeds.
Not much to be said that hasn't already been said. Your design looks like a Kuldotha Cry deck but without the Kuldotha... Take a look at my deck called Kuldotha Rust. It should hopefully help you get some ideas. =]
<_< Blue =/= Stompy...
I have 4 of them in the deck so...
I could, but then I'd have to take something else out and I just don't want to do that =P
Opening hand: Forest, Gaea's Cradle, Nettle Sentinel, Llanowar Elves, Elvish Promenade, Evish Archdruid, and Heritage Druid. Turn 1: Forest, Llanowar Elves Turn 2: Draw Gilt-Leaf Archdruid. Gaea's Cradle, tap Forest --> Nettle Sentinel, tap Gaea's Cradle for GG --> Heritage Druid with G extra, tap Heritage, Nettle, and Llanowar to add GGG to pool for total of GGGG --> Elvish Promenade --> three 1/1 Elf Warrior tokens, tap the tokens to add GGG --> Elvish Archdruid. Turn 3: Draw Arbor Elf, Play Gilt-Leaf Archdruid, Play Arbor Elf and draw Mul Daya Channelers, Play Mul Daya Channelers and Draw Llanowar Elves, Play Llanowar Elves and draw Zuran Orb, Play Zuran Orb, tap elves to take all lands, sac all lands stolen to Zuran Orb. Opponent scoops. God damn Wumps.
Uhm... <_< You must be seeing things, I've had Doubling Season in here the whole time! >_>
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