I love jank builds! They're the most fun for an Extractor =]
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You don't even know dude. I'm strongly considering using them over Spell Pierce in my Extractions. It's that good. Oh, and it just craps all over Storm decks =D
I'd Grasp your Obliterator, use it against you, and when you killed it (out of necessity) I would hit it with S.E. Grasp + S.E. is such a nice synergy =]
Ok, that wins.
That, and I play like a Legacy player... They're reprinting Grim Lavamancer? Wuuuuuuut? That'll be interesting to see how long it'll take standard kids to learn how to use him.
Mindbreak is good for holding down combo decks, but with Extraction, which crushes combo decks, it would just be overkill.
Hmmm...Interesting take on the design. I would use Mana Leak over Cancel though.
*High-five* My latest standard Extraction is such a blast...it's like lambs to the slaughter O_O
Oh, it is. Also, where the hell did your other comment go?
I phrased that badly. If I knew you had both Tumble Magnet and Obliterator at the ready, I would copy the Magnet because I could hold down the Obliterator long enough to make it useless.
Challenge excepted...
I consider myself very good at making Stompy decks, but I actually learned from my buddy DoTheWumpus. I'd be happy to help, but you should ask him too. The true definition of Stompy is mana efficiency perfected. The idea is to get the absolute most out of the littlest amount. For example, a 2/2 for 3 mana is inefficient. Both its power and toughness are 1 lower than its mana cost, and thus it is 2 'wasted mana'. Now think of Rogue Elephant, the card that gave Stompy its name. A 3/3 for 1 mana and you have to sacrifice a land. That's 6 total between the power and toughness for just 1 mana! Or...5 'surplus mana' yes, you have to sacrifice a land, but the original Stompy deck was so insanely efficient that it only needed to use 10 lands. These decks are now called 10L Stompys. Anyway, that's the idea of Stompy. Supreme efficiency in every way. So...a word of advice is to have some means of card drawing that is of course efficient. This is because with all that efficiency, these decks can't even really keep up with themselves!
Eh, I didn't have room for S.i.B. actually. =/
Thanks man. I love Seizan, easily my favorite demon, and one of my favorite cards ever. I had to find some way to speed up EDH, and what better way than to add a ticking clock? And then take that clock, and make everyone's faster than yours! XD I think Animar might be even faster, but I still think I'll enjoy this one the most. In fact, I might make a normal deck to abuse the hell out of Seizan. =]
Dude if I knew you were using Tumble (which I would =P), I wouldn't copy the Obliterator, I'd make myself a free Tumble! =P
Yeah, when we played a two vs two Wumps was like, "This...sucks..." Then he somehow got out Teeg...and half of both our decks stopped working...hate that little guy. Totally understand dude. It's pizza =P
Fetchlands in a mono-colored deck help thin out the deck and give it semi-frequent shuffles. Think of it this way: Two identical decks played by players of identical skill with identically good hands have a match against each other. One of the two decks differs juuuust slightly by having 4 Arid Mesa in his deck. What's faster of the otherwise identical decks? The one with 60 cards or the one with (sort of) 56 cards?
Changed it up a little bit I see. I like how it looks =] Have you seen my Seizan deck yet? I didn't realize it at first, but when paired with Arty's Maralen deck, everyone else is completely screwed XD
I'm liking it a lot. Even though it strays fully away from the available extraction cards, it's really good lookin'. I still don't like Tumble Magnet, but eh...to each his own =P
Yeah sure I'll take a looky. =]
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