Yeah, Battle Cry is great for some things, but Exalted can be abused soooooo much.
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Gotta agree with Safe here. In some variations of Extraction, yeah, H.E. is a nightmare. In this though, you have little incentive to use it.
There was a period of time here on the vault where you saw a TON of Squirrel decks actually...But besides that, yeah they're not very common. It's always fun to see a new player fight this deck. Their reaction is always like, "Squirrels? Seriously?"
It's pretty common sense to focus on auras in an Uril EDH, so it's not a surprise that most Uril decks are similar.
Yeah I've seen many people use it at my shop since it costs almost nothing to make. It's surprising how fast it is, and how well it can take on other decks.
Get your name out there dude. Comment on other people's decks and they'll comment on yours!
Actually, it has Bushido 1 three times. Yes, there is a difference.
I like this. My buddy has a deck called Enigma that has a similar trick with his sideboard. It can change from aggro to control or somewhere in between. He has ways to do it mid-game, but even without that, this is a cool trick. =]
No way to DL it as far as I know. You can just do a copy paste of the list onto a word doc. It might be ugly, but you can still do it... The Tombs are legendary, so even though they are superior in almost every way to a swamp, having too many runs the risk of being a dead draw.
So now that you know the plural of Samurai, what are you gonna call this? =P
Oh yeah, it's very funny, and if for some odd reason someone survives it, the "nuke" reloads itself!
<_< Again, how the balls do I not comment on these? I swear I did... ragged is right about the dual lands. The Ravnica "pain lands" can be decent enough as a poor man's dual lands for a while. But, aside from the artwork and price, the original duals are unmatched. I know I'm finally gonna get a whole crap-ton of them...been saving up for a while to buy myself a stockpile =} Ravnica does have the better artwork sadly =/ WnB is right. Dude, your version of affinity, or at most slight variations of the design, has become the new "anti-Extraction". Lucky for me not too many people play it, and many of the people who play it aren't skilled enough to go up against someone who's been playing Extraction for over a decade =P One thing that you also will develop over time is a Legacy play-style. I am positive a Standard player would not think FoW is very good, and would at least be hesitant to play it. Legacy is so quick and unforgiving at times that the best players learn to balance on the knife's edge between reckless, and proactive. That's why I've been kicking people's ass in Standard tourneys lately (a big part of why I can finally get duals =P). I play like a Legacy player. I'll gladly lose 10 life if it means you lose 17 or more.
Exactly. 22 is a ~little~ elevated for an aggro deck like this, but being landfall based, is just about right. The deck probably won't win any multiplayer games, but 1 vs 1 you'll be surprised what it can take on.
Against a control deck it does nothing. For one thing, White is a control color, especially in the standard meta, so they can easily pay for the cost if they really care to. Most of the time though it will be a paper-weight. Against aggro it is even worse IMHO. If you don't pay the 4 life to make it cost 3 mana, it cost 5. 5 mana is VERY late game for aggro, especially the token-heavy aggro such as Kuldotha. To speed it out for 3 mana, you have to lose 4 life. 4 life DRASTICALLY extends an aggro deck's damage-limit, which basically promises a win for Kuldotha and G/W aggro. Finally, an aggro deck will be more than ok with paying say...6 life to deal you 14 after you spend 4 already. It's one of those cards that at first looks good, but then in reality is pretty terrible.
You can put choose the order the permanents come into play if their order is pertenent to some sort of action, such as enchanting. You can also tap the land for mana, buuuuut you can't use that mana to make the "wave" stronger.
Yeah, Wumps was actually working on an Elf Token deck that uses that combo. It's a very effective way to get your elves huge very fast.
=O You TRADED Extripate?! Just kidding. You're correct about Extraction vs Extraction. The games almost always end up with both decks completely worthless and come down to who runs out of cards first. They're funny and intense games, and a hell of a lot of fun =]
That really depends a lot on your local meta, but many things would be better than the Annex.
Aside from the Norn's Annex (terrible card IMHO) I think this is a good design, and will have a few ways to fight back in the aggro department. Nice job. =]
Oh yeah, the Pillow of Doom, as my group calls it, is just great for holding down aggro decks, token decks, the works. Love that guy. =]
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