Nah, storm/combo against Extraction is almost comically one-sided. FoW just prolongs the inevitable, and is a clear sign of a "panic reaction". Beyond that though...they have next to no real defense. AND nothing beats playing Extirpate on their FoW and watching them crap themselves.
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Oh of course. It would be tough, but not impossible like the combo/storm vs. Extraction matchup =P
No. Standard Extraction is pretty strong, but Legacy Extraction is a whole different beast. On a side note, Pure Evil is now my 3rd best Extraction deck. "Kneel before your Lord" is my current best =]
XD I was too. I was more excited about Praetor's Grasp though. If I were to have designed an extraction card, that's basically what it would have been. =]
Honestly, since Lands is no longer a threat to Extraction, and because Lands is not a standard deck, Sadistic Sacrament lost a lot of its usefulness. It's still a great card for dedicated Extractions, but Praetor's Grasp is just better. It's pretty much one of the best extraction cards I've seen since Seek, and is sort of like the aggressive version of the two.
Huh, not bad at all for a budget legacy deck. I will warn you that Extraction would murder this deck =/ Thankfully, not that many people run Extraction (yet), so you'll be safe for a while. Great deck though, and the land base is perfect. =]
Despise is honestly more of a SB card. =/
There. Commented, and changed up my deck a bit. The early-turn dual lands work much better I've found, so I put those in as well.
I like this design, and honestly can't yet say what design for Extraction will finally be "the one" for standard. I think that the general skeleton that both yours and mine share is the best...but I need to still figure out the fine-tuning of it.
I have to agree. After more testing Isolation Cell was a bit disappointing, and I'll probably scrap it. Torpor Orb has been great for me, and frequently became a problem for the opponent. It deals with a number of different decks in standard right now, so I'll probably put it in place of Isolation Cell. The good thing is that that frees up 2 spots in my SB, which is perfect.
As it stands, the current standard meta will make L.o.S. a wasted spot in your SB the majority of the time. However, it is indeed a powerful defense against Extraction, and if it starts becoming more prevalent, I'll have to adjust my SB to deal with it. Some likely candidates -- War Priest of Thune, the obvious Demystify, Revoke Existence, Into the Roil has always been good to me. Most likely War Priest of Thune would be my choice. I like that guy and he'd do the job.
My zombie tribal would like a word with you. Zombies are fast, and Death Baron is its bread and butter. =]
<_< Damn...74/75 isn't bad though
Weird. Then again, Zoo is just weird in general =/
Well, ultimate hand is pretty hard to say, since it would depend a little on what deck I was playing. So, let's say I was playing against CAW, since it keeps coming up anyway. Ultimate would be: Swamp, Inquisition of Kozilek, Surgical Extraction, Psychic Surgery, Drowned Catacombs, Torpor Orb, and Praetor's Grasp/Celestial Colonnade turn 1: Swamp, IoK --> S.E. turn 2: Drowned Catacombs to play either Torpor Orb or Psychic Surgery depending on what I see in their hand from my move on turn 1 turn 3: Then either Praetor's Grasp or Colonnade would be nice choices. One would allow me to rip out their Sword, provided I drew another land (pretty likely actually). Colonnade would be nice too as I could establish a solid mana base and have a good back-up flying defender for those pesky Hawks. `````````````````````````````````` Worst hand could be a lot of things really, and depends a lot more on what deck I'm facing than does the best hand scenario. Obviously the mana burdened hand always sucks to get, but that's an obvious one. I can't really say for this one. =/
Thanks man, appreciate it. Once NP comes out I'll be able to get a better real-time feel for it, which will allow me to streamline it and fine tune it if need be. Due Respect mostly ruins KuldothaCry. KuldothaCry, and most RDW designs, use a "damage spike" style. It's very aggressive, and is usually what makes them so effective. Due Respect stops these spikes, which in turn, puts the deck's damage-limit out of reach and it can no longer win. Due Respect also works very nicely on Valakut from my testing. The deck's power comes from its ability to ramp like hell, use the spewed out lands to cast into something huge, and then create a casting chain, so to speak. Due Respecting them when they spew out all those lands breaks that casting chain, and slows them down significantly. As for CAW, Due Respect isn't ideal for fighting them, and I'll probably side in my own Hawks and stuff. In a few tests it slowed them down just enough to where I could put down Torpor Orb BEFORE they make it moot. Torpor Orb is amazing against CAW, but only if it's out before they use most of their low cost cards. It's basically a race...and Due Respect can help in that race, but as I said, I'd probably sideboard anyway. On a side note, Inquisition of Kozilek---> Surgical Extraction just murders CAW, and I expect a LOT of CAW decks to start running Mental Misstep as a safety blanket.
http://www.myfacewhen.com/106/ No, seriously. 10L Zoo?! That makes no sense! O_o
"Dont think I have seen anything like this before." "haven't seen many of the ten land style" This made me laugh. Mostly because it's just like how most people react when they see it. Y'know, they play the Seven Decks, the first being my extraction...so they think "Ok...so that was odd, but sort of just a super-duper control deck...I think." Then they see this. "What the **** is this?"
Thanks =] If Garruk weren't so useful, I probably would use Overrun TBH =/
Haha, indeed. Glad to know the probe is working well for you. Freakin' obnoxious is a good way to describe this. I honestly hate playing against this deck. Do you think you'd dare take this on in its "vintage-ized" form?
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