That's crazy dude. He has a competitive vintage deck that's called THE Asylum, but still...freaky close. =] I like this deck man, very nice prison.
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I like this, but would really take out the Rot Wolf...he just isn't good in here all on his own.
That would be cool =]
Actually, it takes exactly 50 =P
The power behind Scamp is that the opponent will be swarmed with threats, almost always too many to block them all. They will have to make difficult decisions about who to block. If they block Scamp, so what? they'll let another threat through. He's mostly there as a threat that has to be dealt with, because unblocked, he STARTS as a 4 damage threat. As Ethan explained, Souleater has frickin' phyrexian firebreathing! That's just unreal. As for the artifacts available, I have never had a problem with not having enough to be honest, even with my older version which actually had even less.
Those would be good, but I'm pretty sure he doesn't own them =/
Nice. Glad it's so cheap =]
My sideboard is designed to combat the most likely sideboard actions of my opponents, so a game against a good opponent will go like so: match 1: I completely trash them. They sideboard. match 2: Their sideboard allows them to juuuust barely squeak one by. I sideboard against their sideboarding. match 3: Since their sideboard is counteracted, they are again vulnerable, and get trashed again. This deck is for tourney play, and I more than expect it to do well.
Mayael's Aria, basically anything drawn by either John Avon or Raymond Swanland. The unhinged swamp done by John Avon is just insane, I want a painting of it. Surgical Extraction, both the normal and promo art is just awesome. I have an album on the forums of some artwork I like a lot, though I do need to add a lot more to it.
I like it, it's a lot different than my newest RDW (Kuldotha Rust), but it's really good. Something's messed up with the mana curve though. It says you have 3 things with 3 mana...but you have nothing with 3.
Opening hand: Ornithopter, Mountain, Mox Opal, Signal Pest, Kuldotha Rebirth, Goblin Bushwhacker, Arid Mesa. Turn 1: Play Ornithopter, Mountain, Mox Opal. Tap Mountain to play Signal Pest. Now with metalcraft tap Mox Opal to play Kuldotha Rebirth...Sac the Ornithopter and put in 3 goblin tokens (1/1's). Turn 2: Draw another Signal Pest. Play and use Arid Mesa for a Mountain (duh). Tap a Mountain to play the second Signal Pest. With metalcraft active again tap the second Mountain and the Mox Opal to play Goblin Bushwhacker kicked. Signal Pests each become 2/1's (Goblin Bushwhacker + Battle Cry) Goblin Tokens all become 4/1's (Goblin Bushwhacker + both Battle Cry[s]) Goblin Bushwhacker becomes a 4/1 as well (Its own ability + both Battle Cry[s]) 2 x 2 = 4 (Pests) 4 x 3 = 12 (Tokens) 4 x 1 = 4 (Bushwhacker) 4 + 12 + 4 = 20 ```````````````````````````````````````` Opening Hand: Mountain, Signal Pest, Rebirth, Rebirth, Opal, Opal, Memnite - Play Signal Pest with Mountain, drop Opal and Memnite. Tap Opal for Rebirth (sacing Opal) and play next Opal and repeat. You now have 7 1/1 and a Pest. Draw: Contested War Zone Play War Zone and activate upon attack with everything You now are attacking with 22 power on the board across 8 bodies Two very likely scenarios for you by the way. If you look, there's a bunch of other ways that those scenarios could happen =]
That spell will never be used on a deck like this. It's just too slow.
Lead to what? Sorry, I'm not very "with it" today =P
Respect for your friends man. I'm obviously going to run Extraction in standard, but I'm also keeping this crazy S.O.B. on the side =P Oh, and Ethan, I tested some more, and the damage limit (averages) with Slag Fiend in extends out to 39, and it extends out to 41.3 with Furnace Scamp. Both numbers are staggering, but I think you (and I =P) can be happy with the evidence that the admittedly adorable Scamp is better. I will make a deck to abuse the crap out of Slag though...I pulled 3 of the bastards after all =/
Oh yeah man. Ant Queen just craps out insects in this deck. I mean, just stupid amounts of insects per turn. Best turn with her I've had yet: 5 untaps of Arbor Elf with the Wirewood Symbiote (had all 4 Arbors out, and one Wirewood Symbiote), to untap a forest with both Elvish Guidances on it all 5 times...with like...15 elves out. And then I used Garruk to untap my Gaea's Cradle and Oran-Rief...Oh and I had one of my Doubling Seasons in play =P It was something like...270 or so 5/5 insects in one turn =P
Playtesting is outrageous. Furnace Scamp wasn't as impressive in testing as you'd think, he was good, great even, but so far I've been liking Slag Fiend more. Slag Fiend can actually get really big, really fast, and is a "give or take" threat as well. I'm still considering them both heavily, and if further testing pushes back on the side of Scamp, I'll use him. =] This deck either way is stupid fast though. It can win turn 2 way more often than should be allowed =P
Marrow Shards is for the mirror match up. =] What do you thin of the deck though?
Nice dude =] Not much I'd change here to be honest. I don't really like the Inkmoths that much, as they are probably more situational than you'd think, and they overall slow the deck and give it a bit of inconsistency, in an otherwise very consistent design. btw, I never like doing this, but I recently designed an updated (and I think even FASTER) version of my RDW design, and I'd like to see what your thoughts on it are. =] http://www.mtgvault.com/ViewDeck.aspx?DeckID=184060
Alright I have a question before I make any suggestions. Is this for just SOM or for standard?
I think it should be mentioned this deck had sleeves with the Trollface on them. (I want those sleeves dude -_-)
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