surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

As already said by Wumps (yes, his nickname IRL =P), this is very aggro-based. I like it, as it works. Aggro Poxtractions are notoriously reckless, and fun as hell to play, so I hope you enjoy this one =]

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Posted 20 May 2011 at 05:29 as a comment on Pox Agro/Extract

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HUZZAH! Completely forgot about the card "Curse of Chains"! Is it fun? Hell yes.

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Posted 20 May 2011 at 05:24 as a comment on I'd tap that

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Yup! I'll admit, my Elf/Wolf dual tribe is my favorite, and probably always will be...but I am starting to really love this one too.

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Posted 20 May 2011 at 04:32 in reply to #164167 on Pointy ears and antennae

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Wow, this is pretty neat dude. Also uses one of my favorite blue cards of all time, Inkwell Leviathan.

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Posted 20 May 2011 at 03:56 as a comment on Surewhynot(challenge answer)

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Alright, I was told he couldn't decide which artwork for Balance he liked the most, thus the three. Deck's been updated to its full 100% self.

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Posted 20 May 2011 at 00:58 in reply to #164159 on Alcatraz

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Balance is restricted...I'll ask him why there's 3 in there. Hell, even Arty makes mistakes.

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Posted 20 May 2011 at 00:48 in reply to #164159 on Alcatraz

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I've certainly considered it, and might make something for it...

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Posted 19 May 2011 at 20:19 in reply to #164038 on Fear the Myr

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Extraction vs Extraction is a very tricky match-up...and both players will probably leave with a headache. Basically you have to hope that you can cripple their deck more/faster than they can cripple yours. I have MM and Noxious Revival in the SB for such cases. MM obviously protects against a number of early game stuff, and Noxious Revival protects very effectively against Surgical Extraction.

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Posted 19 May 2011 at 20:10 in reply to #163991 on The Rise

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Actually, I did that for a deck challenge and forgot to change it back. Thanks for pointing that out.

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Posted 19 May 2011 at 19:49 in reply to #164060 on Llanowar Lupines

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Shards and MM are counteracted by my own copies, slagstorm is often too slow, and pyroclasm...yeah, it's something to be concerned with, but hasn't been much of an issue as of late =/

And actually, yes, I have. I use the hero in my older version of KuldothaCry =P

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Posted 19 May 2011 at 08:36 in reply to #163988 on Kuldotha Rust

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You take the total damage dealt by the time that you are topdecking and also are effectively matched up attacker to blocker. When you do that, the average is 41.3 that's what I got at least.

I won't deny that Kor Firewalker is a problem, it is. It's just that in practice, I've found that the effect is manageable enough that my damage limit isn't crippled to the point that I need to worry as much as you'd think.

The problem with a lot of older RDW designs is that they had damage limits averaging about...28-31 Which was pretty good, but they could easily have their limits dropped down to non-lethal (below 20) levels. This is why Legacy Goblins is so beastly. They have damage limits around like...45-50, sometimes even higher! I forgot to mention this before when I said "highest I've ever seen outside of Vintage"

...I had a brain fart and forgot about Legacy =P

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Posted 18 May 2011 at 07:31 in reply to #163499 on Kuldotha Rust

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Thanks man.

@BrianBell: Spikeshot is powerful as way to kill off CAW and Valakut, and can also be used as a smack to the noggin after a beef-up. Sideboarded with the Collar makes him an excellent removal tool as well.

also @BrianBell: Wardriver is just way too slow. He takes 2 red, which is turn 1 or 2 and that translates to him being usable turn 2 or 3. If he had haste, it would probably be a different story, but as it stands, the best 2 drop in my deck is Bushwhacker. Souleater is also 2 mana and has the same issues, but the ability to dump life into him to slaughter the opponent makes him worth using.

@Edna: All of the more effective SB options in the current tourney-meta are countered by my SB. This means I've won the SB war, which is an essential part of tourney play. In a previous post I show this.

Kor Firewalker on average will shorten a RDW's damage limit by about 9 or so. That's pretty bad, yeah, but my deck averages a damage limit of 41.3! Damage limit is the amount of damage the opponent has to survive before a RDW becomes drastically less effective. All RDW's have a damage limit, but this is the highest I've ever seen outside of Vintage. So even with a Kor Firewalker in the picture, I'm in a lethal damage limit by A LOT. It would actually take them having 3 Kor Firewalkers out at once to drop my damage limit enough to give me problems.

Also bear in mind that Kor Firewalker takes two white to play. This means CAW would have to rush him out, and thus neglect them their Hawks or Stoneforge. At best, they'll play him on turn 2 in a panic. Even if their turn 2 is before mine, they'll have lost.

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Posted 17 May 2011 at 20:57 in reply to #163499 on Kuldotha Rust

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No wait...You do have Cradles. Why the hell are they not in here? =P

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Posted 17 May 2011 at 06:43 in reply to #162865 on Toejam

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<_<

Obliterator is EXACTLY as broken as I think. There are more lands that dual up Black and Blue than any other two colors in the game. He's basically the phrase "Ey, go **** y'self" in card form.

I'm not complaining though =P

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Posted 17 May 2011 at 06:40 in reply to #163148 on Standard Extraction

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I don't, this is my buddy's deck. He's an accountant, so...yeah, he owns all this stuff.

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Posted 17 May 2011 at 03:08 in reply to #161468 on Alcatraz

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Technically, no. Their main way of winning is that you just can't do anything at all. This one has Painful Quandry, which mostly serves as another thing that makes you unable to do anything, but eventually it serves as more of a "mercy kill". I know I have cast 4 spells in a row just to end the game before...

Technically he can also attack with Braids and/or Windborn, but that's pretty rare.

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Posted 17 May 2011 at 00:06 in reply to #163164 on Alcatraz

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Oran-Rief adds +1/+1 counters, and with Doubling Season it adds another set of +1/+1 counters. But, you can use Garruk's ability to untap it and then use it again, adding 2 more +1/+1 counters!

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Posted 16 May 2011 at 23:48 in reply to #163231 on Pointy ears and antennae

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=]

It's a thing of beauty isn't it?

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Posted 16 May 2011 at 10:22 in reply to #162999 on Kuldotha Rust

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Well we're friends IRL =]

I admittedly wouldn't say I know very much about 10L Stompy either, but the idea of the deck is that it really only needs about 1 or 2 lands at any time. The only reason they run 10 is for probability's sake...10 is just enough that they get the amount they want every game, but never have to worry about having too much.

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Posted 16 May 2011 at 07:24 in reply to #163053 on Bumf**k

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<_<

If I had to use one word to describe this deck, it would be..."Sexy"

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Posted 16 May 2011 at 05:42 as a comment on Black Blue Control. Once again.

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